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#401
amgepo

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you are so... so... responsible and mature and helpful. it hurt my bones :)

thank you, again.

glad to help :)

the CK cant open BSA files, right?

The archive creation tool can, but apparently it only show the folders. It's purpose it's creating bSAs and didn't seem to fit well for opening them. Better to use older custom tools for that.

do u have any idea of "crimson tide" is using registeronupdate?
http://skyrim.nexusm...le.php?id=12798

It doesn't use.

it looks like this tool
http://tes.nexusmods...ile.php?id=3117
can open BSA files pretty OK. but inside i cant read the PEX files.
well, i CAN, but if i search "registeronupdate" i dont find anything, while i DO find "onupdate".
does this mean the PEX files i was trying to search is clear of the problematic command or does it simply mean i couldnt read it thoroughly enough to know because it is encripted?

if it's the latter than how can i open PEX files?

Keep in mind that registerforsingleupdate uses also the onupdate event. Search for it and if it appears the seach engine is working OK. If not, you could extract the files from the BSA in a folder and then make the search.

#402
topeira

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im not sure if i was clear about what i was asking:
i can easily extract PEX files form BSA files.
if i use notepad to look inside PEX files i get a few english words and a lot of gibberish.
if i search registeronupdate (the no no command) and i dont find any (but i DO find onUpdate) than does that mean there is no registeronupdage in the script or does it mean my search was unreliable?

or make it simpler - if i search a PEX file (using the notepad ctrl+f function) for registeronupdate and i dont find a match - than does that mean the files is safe?

#403
amgepo

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im not sure if i was clear about what i was asking:
i can easily extract PEX files form BSA files.
if i use notepad to look inside PEX files i get a few english words and a lot of gibberish.
if i search registeronupdate (the no no command) and i dont find any (but i DO find onUpdate) than does that mean there is no registeronupdage in the script or does it mean my search was unreliable?

or make it simpler - if i search a PEX file (using the notepad ctrl+f function) for registeronupdate and i dont find a match - than does that mean the files is safe?

Certaily, I understand wrongly that you were making the searches inside the tool you use to open BSA files, but the answer still applies. registerforsingleupdate also use onupdate. Just search for registerforupdate, which is the instruction that need to be avoided.

PEX files info is mainly gibberish for notepad, but all the used instructions need to appear in readable format in the header, so, this will be readable by a normal text editor as notepad.

If you don't find a registerforupdate instruction, there is no one.

#404
Darkangel13

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Hi there, me gain.

As the unofficial patch is causing more problems for me than it actually solves and Bethesda fixed the problems with the nirnroot and ashes not clearing properly, I would like to make a request if I can. Can you please make a version that will handle only the weapons and nothing else. Thank you so much.
D13

Edited by Darkangel13, 13 April 2012 - 08:23 AM.


#405
amgepo

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Hi there, me gain.

As the unofficial patch is causing more problems for me than it actually solves and Bethesda fixed the problems with the nirnroot and ashes not clearing properly, I would like to make a request if I can. Can you please make a version that will handle only the weapons and nothing else. Thank you so much.
D13

There already is one. 'Let the ashes be', one of the optional files.

#406
Darkangel13

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And that one is fixing the Nirnroot as well?
Because I heard that is fixed as well. I may be wrong though please correct me if I am wrong.
Sorry for bugging you again :)

#407
amgepo

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It only fixes weapons. You need to take nirnrootactivatorscript.pex and defaultdeleteself.pex from the main download in order to handle nirnroots.

Vanilla Skyrim didn't handle nirnroots yet. It handles ash piles, but not in a very reliable way. The only thing vanilla game fixes is arrow cleaning, but this fix may be causing bloatting problems (not sure yet).

Better if you use this mod complete. It's extremelly light anyway.

#408
obbob

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Hello,

Is it possible that this mod is causing previously reanimated enemies to spawn around you after fast travel after they are meant to respawn in their proper location?

I think this happens if the reanimated enemy either transitions cells or fast travels while still reanimated.



#409
amgepo

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Hello,

Is it possible that this mod is causing previously reanimated enemies to spawn around you after fast travel after they are meant to respawn in their proper location?

I think this happens if the reanimated enemy either transitions cells or fast travels while still reanimated.

That is a bug with 1.5 version of Skyrim. It happens to people not using mods.

Travelling with your reanimated corpses could make them spawn where they die agan though, but that also happens in vanilla where they crumble and using this mod you can put them again in their right place.

#410
iReaper18

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Hey there, will this improve performance?




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