In some cases the created functions could be able to finish if given time (by unchecking the mod and sometimes deleting the script) and in others the functions won't be able to finish at all. In the first case there is a point of no salvage when you have constant CTDs and can't have the game running enogh time to fix the issue once the esp is deactivated (and the script deleted if needed). Even in this case you could try lowering the game settings and maybe, only maybe could help.Whew, I have finally found a valid discussion thread about this issue.
I first want to thank you AMGepo for your responsiveness in assisting and informing others with your findings
I run approximately 155 mods, but have seen a few names of mods that were mentioned in the last 6 pages of this thread: Dual wield Parry and Deathmoves... and Killmoves~.. (without looking at the full name).
I was curious about a few things:
1) the potential of salvaging a current bloated save file and, if so, is there a limit at which there is it can become non-salvageable, so-to-speak?
If the functions can end after uninstalling the bloatting mods, eventually the file should reach a normal size and the lag should disappear. Of course having various mods causing this installed could suppose that some of them creates 'cleannable' bloat and some of them 'uncleannable' one.2) The freezing / lag (obviously due to strain from both the generation of extraneous processes, as well as, increasingly larger save files being written to the HDD - please correct me if I am wrong lol) - but, will that remain to only a static amount of said processes / lag once adjustments have been made?
That's not a console command. It's a change needed to be done in the scripts. as a user your only option is to uninstall the offending mods and warn the author so it can change the script, to avoid bloatting.3) When making a change to the ..singleupdate, is that a console command that must be input each time a saved game is loaded or every time a cell is loaded? If so, is it not possible for a simple .bat file?
No list. When someone discover this problem one can expect will warn the author and when an author is aware of this problem one can expect to fix the mod. I suppose the number of mods causing this will diminish with time. Non supported mods though could continue causing this problem.4) Is there a source of known mods that are yielding this effect? I know I only accumulated this in the last 48 hours but I am always making adjustments to both my load order and mods, HOWEVER I can pinpoint it to a fair amount of what was changed using that savescanner (I think).
ThanksAnywho, this bloating-freezing is annoying as hell and I GREATLY APPRECIATE YOUR HELP!!! lol
You have been endorsed sir (I havent even tried your mod yet - gripping it up now)
I see no dangerous instruction in weaponrackactivatescript. Didn't play the quest you mentioned. It could be a good point to search for this problem in vanilla. I'll take a look at it when I find timeUpdate:
I found this reoccurring process within the save file (via the savescanner):
[Table 1001 22579] DARYL - [WeaponRackActivateSCRIPT < (00102A3A)>] The TriggerMarker is
[Table 1001 22580] DARYL - [WeaponRackActivateSCRIPT < (00102A3A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (00102A3D)>]
[Table 1001 22581] DARYL - [WeaponRackActivateSCRIPT < (00102A9E)>] The TriggerMarker is
[Table 1001 22582] DARYL - [WeaponRackActivateSCRIPT < (00102A9E)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (00102A9D)>]
[Table 1001 22583] DARYL - [WeaponRackActivateSCRIPT < (49002593)>] The TriggerMarker is
[Table 1001 22584] DARYL - [WeaponRackActivateSCRIPT < (49002593)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (49002594)>]
[Table 1001 22585] DARYL - [WeaponRackActivateSCRIPT < (49002584)>] The TriggerMarker is
[Table 1001 22586] DARYL - [WeaponRackActivateSCRIPT < (49002584)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (49002587)>]
I am thinking this might be the culprit but cannot think of what that could be from. Do you know what it might have been caused by?
BTW, these issues first started occuring when I entered into Ysgramor (spelling?) to finish Kadlock's Quest- when I entered there I was in a psuedo-TFC sort of mode but it returned when I placed the Axe on the statue (to open the door). I then took the axe back (lol).
This is when the bloating started occuring but.. who knows?
OK.. getting CTD's now.. After doing further research I found that "DARYL" is:
"Daryl Brigner is a level designer at Bethesda Game Studios. Some of his contributions to Skyrim include Embershard Mine, Ustengrav, Korvanjund, Whiterun Attack/Defense, and Rannveigs Fast as well as contributing to some other features such as Weapon Racks (DING!), Player Bookshelves, and Mannequins."



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