My impression is that they're asking for a deeper game with greater challenges to replace what merely seems arbitrary and tacked on.
Spot on.
My impression is that they're asking for a deeper game with greater challenges to replace what merely seems arbitrary and tacked on.
I HONESTLY DONT GET
I HONESTLY DONT GET WHAT YOUR BITCHING ABOUT. the quests are there to be completed and your game achievements are there to be earned. big woop you dont wanna do a quest, well the main quest is about 18 missions after that you can choose to join any faction in pretty much any order the end result is you get every spell, shout, and skill. then what is there to do. repetative quests for the likes of the thieves guild, dark brotherhood, or companions and the odd randomly generated go fetch quests for npc's...
really i see you moaning about nothing. there will come a point where you will do them because they are there to do. you dont have to do em straight away so put em to 1 side. coz 1s your finished the main quest line they are the only things that keep you playing.
It's like trying to reason with a zombie.
That is exactly what I mean, thesapien. Again going back to the Companions example, should my light armored little Breton decline the werewolf option, my idea is that she would then have to do a bunch of alternative stuff that would not necessarily be at all easy or quick for her, that would require her to really have to use her ingenuity rather than brute strength to survive.
@Cyrotek, that's totally missing the point. They could just as easily tell you that "Should you not wish to become a Werewolf, then you will have to work a lot harder to prove your worth." So laziness doesn't come into it. Having played Morrowind, I actually have a pretty long attention span and can cope with long and arduous quests. The example of refusing DB quests because you don't feel like it isn't relevant, you join the Dark Brotherhood because you are willing to murder people. And then there's the other point about hiding some of the Words of Power in quest accessible only dungeons - I can understand things like Call Dragon, Dragonrend and the one where you summon the Heroes of Sovngarde being so tied, and it makes sense to have to talk to the Greybeards about the Way of the Voice. But I really don't get stuffing at least two of them in either Companions or DB related dungeons, or other guild only dungeons. It surely would not have been so very difficult to have them in more than one location, with alternative ways to acquire them, neither of which are easy.
at least two of them in either Companions or DB related dungeons, or other guild only dungeons.