Jump to content

Photo

HG EyeCandy Body


  • Please log in to reply
1766 replies to this topic

#1721
DrakeTheDragon

DrakeTheDragon

    Resident poster

  • Staff
  • 4,379 posts
In response to post #16424870.

Well, despite you telling differently it appears the mod indeed is completely OMOD-ready, including a sophisticated install script guiding you step-by-step through the multiple choice and install process. I just successfully created the OMOD from the "omod conversion data" included myself and successfully installed all files of my choice via the install script within.
( And I don't even intend to use this body and need to revert everything again now! )

Dismissing the OMOD-conversion way of install it can very well still be installed without any trouble by following the manual install instructions, just like every other Oblivion mod can.

The only true point in your rant tirade is the potential crashing of the Nexus Mod Manager when it encounters the OMOD scripts within. (Mine only throws up errors for every function call, but I won't deny the possibility of it crashing for you instead either.) But this is the case for many/most Oblivion mods anyways, and isn't even the fault of the mods but of the manager itself not yet supporting their package structure.

The link to the Oblivion Mods FAQ is dead, that's right, but the information is hosted on several other places as well, of course, including, but not limited to, the Nexus WiKi even. I quickly searched it up and followed the links provided to this page by LHammonds describing in detail how you create an OMOD from an OMOD-ready archive such as this: http://hammondslegac...ady_to_omod.asp

So in retrospect, nothing whatsoever is "broken" about this mod, not even kind of, and we're certainly not going to remove a 100% valid and fine mod upload from the database for absolutely no reason whatsoever, especially not one with about a million satisfied users, 6k endorsements, and which is by far still the most used body in Oblivion of all time ever either (not using it myself, but everybody knows it is).

What we may like to speak about, however, is the removal of your account from the Nexus, if you keep up this habit of making false accusations and spreading false knowledge on other mods' pages as well in future now.

Edited by DrakeTheDragon, 14 July 2014 - 06:15 AM.


#1722
DrakeTheDragon

DrakeTheDragon

    Resident poster

  • Staff
  • 4,379 posts
In response to post #16502584. #16503709 is also a reply to the same post.

And who would that be?

Everybody, just like myself, can always come in here and provide support for people having trouble installing this mod, just like I did multiple times in the recent and not-so-recent past by now, and I'm not even using this mod myself. It's not a matter of rights or anything.

The only problems people in here are having so far are all on their end, every single one of them, and only because the original authors, or even the uploader, haven't frequented this place anymore for years, doesn't mean the mod is abandoned or dead (it is finished after all, complete, nothing left to work on it anymore), or that you may come in here and fling around baseless claims and accusations like that.

For the records, the only thing needed to make this installable through the NMM is proper FOMOD installation instructions to be included inside the archive. This, however, is something which could be released completely "isolated" from the mod files themselves at any time by anybody who so ever feels like it, and again doesn't involve any transfer of the rights or anything at all.

And just like the other one, we may very well like to speak about the removal of your account instead at any time, if you feel inclined to repeat this behavior on other mods' pages as well in the future, but we certainly won't remove a 100% valid and fine mod upload such as this ever just because of the whims of one individual.

#1723
ArchonduPlex

ArchonduPlex

    Stranger

  • Members
  • Pip
  • 1 posts
The links to the instructions DO NOT WORK.

Additionally, why is this still allowed on the Nexus when there's quite a number of complaints about the mod not functioning?

If there are such issues with this working with the NMM, why is it still offer the NMM download option?

Yes, I am a noob, and I've no clue how to install this manually, but I'm calling shenanigans on this.

#1724
claustromaniac

claustromaniac

    Fan

  • Members
  • PipPipPip
  • 351 posts
In response to post #16551574.

The links to the instructions DO NOT WORK.


Not the mod author's fault. The first and the last are links to a third party site, and the second links to the OBMM's nexus site as it was a couple of years ago when the domain was tesnexus.com. Nowadays mods are hosted at nexusmods.com. The author hasn't been around to fix them but that is not a good enough reason to remove an otherwise perfectly functional mod.

Secondly, you don't need those links. Use the search feature. You don't even need to type anything there, just hit "Search" and you will get a list sorted in descending order of endorsements where, to your surprise, you will find OBMM pretty high up. As for information about Archive Invalidation, check this out.

Additionally, why is this still allowed on the Nexus when there's quite a number of complaints about the mod not functioning?


It is the frustration caused by your individual current inability to properly install this what is making you and the rest of the complainers, well, be complainers. The nexus is not a democracy, and even if it was, If you take the time to look at the number of downloads and endorsements and compare it to the number of complaints, you will come to find out that complainers are a minority of users.

If there are such issues with this working with the NMM, why is it still offer the NMM download option?


Based in the fact that NMM began existing way after this mod was made, I bet the "download with manager" button was simply left enabled by default for every existing file at that time. The author hasn't turned up to disable it, unfortunately, so it will stay like that until he does.

Edited by claustromaniac, 15 July 2014 - 06:26 PM.


#1725
DrakeTheDragon

DrakeTheDragon

    Resident poster

  • Staff
  • 4,379 posts
In response to post #16551574. #16553544 is also a reply to the same post.

Another one? Really? Isn't there enough moderator orange inside the comments, yet? Do you still need to repeat the others' mistakes they've already been warned for and earn one for yourself in turn?
 

The links to the instructions DO NOT WORK.


The detailed and comprehensive instructions inside the readme included in the archive VERY WELL DO though.

Additionally, why is this still allowed on the Nexus when there's quite a number of complaints about the mod not functioning?


Because all the complaints, such as your's now, are simply unfounded and wrong, like I explained in detail already.

If there are such issues with this working with the NMM, why is it still offer the NMM download option?


Because the button being activated is the site's default for all mod file pages, and the author of this one so far hasn't returned to turn it off.
Besides, the Nexus Mod Manager still not being usable at all for "most" Oblivion mods, not just this one, is a well-known fact around here.
It's just literally "thousands" of mod pages which would need the buttons removed now after their authors disappeared and never returned again several years ago.

Yes, I am a noob, and I've no clue how to install this manually, but I'm calling shenanigans on this.


Then better read it up in the precise manual install instructions or use one of the many managers which DO work with Oblivion mods, or just skip this one entirely.
Being a noob is no crime, not having a clue how to install mods is neither, that's what the comments and forums are for, just ask your way around, politely, and you will be helped.

What you did in here now though is NOT acceptable on the Nexus family of sites, and sooner or later will get you into trouble and banned, if you keep it up like that. Consider this only a reminder for now, not intending to go too harsh on a newcomer right the first time. However, take care you won't make this a habit, or we will have to reconsider.

#1726
DrakeTheDragon

DrakeTheDragon

    Resident poster

  • Staff
  • 4,379 posts
Really now, what's going on in here lately?
Mod support, or looking after orphaned mod pages, isn't a matter for staff business.
I'm frequenting here on my own volition, because I know all body mods and all the issues people will have in getting them to work.
I also know most Oblivion mods and all the issues people will have in using them, and the impossibility of using the NMM to install them, especially.

But what I'm discovering on entering this page lately really is, politely put, appalling. I don't even want to imagine what could be going on on other mods' pages I'm "not" tracking! Do I really need to remind everybody that this is a "0 Strike Zone", 1 strike and you're out? If it wasn't myself but a Report summoning me into here, your accounts would most likely be done for already!

I'm starting to feel an urge to just clean up this place and remove all the false complaints spammed around so far, especially now that they're apparently used to support the points of every other false complaint, obviously without even reading the replies to them by other members, and staff, so far, invalidating them in all their points and proving them wrong, heck, even "warning them off"! But a lot of people, just like myself, replied to them already several times, and it'd be a lot of work wasted, if I did now.

But really, my pen's running out of orange slowly, and yet every new comment made in here needs to be told off again for exactly the same reasons as its predecessors. If you don't heed the countless replies to similar complaints already, maybe you'll heed an "Official Warning" to the topic at least?


#1727
claustromaniac

claustromaniac

    Fan

  • Members
  • PipPipPip
  • 351 posts
In response to post #16561389.

You'd be surprised of how common this really is. I've been tempted to report such behaviour several times but seeing how much of a time consuming endeavour it can prove to be never fails to break my will.

Personally, I don't really care so much if these guys are breaking the site rules or not, but sometimes I just can't stop myself from replying to them because, after years of lurking, I know from experience how those comments can drive people off for no good reason. That's my only stake in this.

#1728
}{ellKnight

}{ellKnight

    Master Hashshashin

  • Members
  • PipPipPipPip
  • 1,811 posts
In response to post #16561389. #16563544 is also a reply to the same post.

Thanks for all the work you two (claustromaniac and DrakeTheDragon), have some kudos! I greatly appreciate your efforts, I know it ain't easy.

I edited the description and updated the links contained within so they point to the new file locations. Also made it abundantly clear that it won't work with NMM and removed the download with NMM button from the main file. If there's anything I missed, let me know. If anybody can make an updated package that works with NMM PM me (file structure has to be BAIN friendly). I don't use it (part of the Wrye Bash master race here) and haven't played Oblivion for many years now, I moved on to Skyrim.

I get that people are frustrated with this being more difficult to install that just a button press but understand that we didn't have that luxury back then and had to do it the "hard way"... and it a way it was better because it forced users to actually get used to modding their games. Now if something isn't NMM compatible then grab your torches and pitchforks, right? I'm rambling...

Anyway, hopefully things are more clear now. Note that it still requires some effort on the user's part (converting to an OMOD) but the information on how to do it is all there on the CS wiki and I provided a link to the relevant info. It's all there, you just need to read it.

Edited by }{ellKnight, 17 July 2014 - 06:56 AM.


#1729
Mesanger0fDeath

Mesanger0fDeath

    Regular

  • Premium Member
  • 98 posts
You should make the newest version available for NMM. I put it on there manually and it installs fine using it.

#1730
}{ellKnight

}{ellKnight

    Master Hashshashin

  • Members
  • PipPipPipPip
  • 1,811 posts
In response to post #16731024.

Ehm... it shouldn't work with NMM. People have said it doesn't work with NMM over and over again. You can either install it with OBMM (first needs to be converted to an OMOD file with said program) or install it manually if you know what you're doing (it's not rocket science if you're familiar with how Oblivion works): you basically have to install body, feet and hand meshes and the textures as well.




Page loaded in: 1.351 seconds