In old games, there was no, or very little voice acting. If NPC A is saying, "Hello, <charname>!" and there is no voice acting, then he'll say, "Hello <charname>!" However, if that bit is voice acted, he really can't. The game makers have no way of knowing what the player is going to input, or even how it's going to be pronounced. You take a look at a name like Gyiraaldhithlk and tell me you can pronounce it exactly the same way I can. Personally, I wouldn't like it if every single NPC butchered my name. Now I'm not excusing Bethesda, what they did was wrong. Many other games stuck the player's name in even voice acted segments just fine. They'd just stick in areas where the NPC doesn't actually need to say it, like above. The voice acted part would simply be, "Hello!" while, "Hello, <charname>!" would appear on screen.True, in fact I can't recall ever seeing any personalized messages besides the aforementioned two. And it seems they can do it, because they've already done it. Which makes me wonder why decade old games can input your name in every text field available yet in a monster like Oblivion, developers didn't quite see the need.
Right.
Let me clear this up:
I wasn't trying to give the impression that your name should be voice acted, merely used more frequently in textual instances. While a great idea, I understand voice acting your character's name would be quite difficult to accomplish satisfactorily. That is why I mentioned text fields in my griping about Bethesda not textually using your name throughout the game more. Like say, in an in-game book i.e. "<charname>'s Diary" or that not so "personal note" ("...to <charname>" instead of "to the Hero of Kvatch"). Written word.



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