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Is Anyone Else Disappointed About the Companions Quest?


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#31
sajuukkhar9000

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First, i still found those questlines short. Why does Astrid start sending you off on a plan to assasinate the Emperor when you've been around for... What? A week?

As for the training thing, yes, it was broken in Morrowind. I'm not denying that. I dissagree that guild requirements were arbitrary and useless, however. They added specialisation to the guild and made the PC actually have to partake in the area of expertise related to it. In Skyrim, you can get through the College of Winterhold quests casting what... 4 spells? Some mage.


The Morang tong in Morrowind and the DB in Oblivion were no different.

Secondly I got through all of the Moroiwnd mages guild by casting I think it was 1 spell, Oblivion's wasn't any better in that regard.

#32
Lachdonin

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The Morang tong in Morrowind and the DB in Oblivion were no different.


While i agree with the Morag Tong statement, the Oblivion DB questline made sense, as it was an insider manipulating the newest member of the Brotherhood, someone who wouldn't know any better. A more seasoned Assassin would probably have recognised the nature of the people he was being sent to kill, so your role as a green initiate being sent to kill various members of the Black Hand made perfect sense.


Secondly I got through all of the Moroiwnd mages guild by casting I think it was 1 spell, Oblivion's wasn't any better in that regard.


I suppose the 'casting X# of spells' was a bad example, as i don't think you actually had to cast any spells to get through the Morrowind mages guild. You did, however, have to be versed in Magic, as reflected by your skill levels. That's not even nessessary in Skyrim. And don't get me started on Oblivion, i hated the previlence 'doomsday' quests in that game. The Oblivion crisis be damned, everything else is going to pot.

#33
sajuukkhar9000

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I still think the "being made the listener" in Oblivion made no sense. I would think the Night Mother would pick a leader from another sanctuary who hasn't been in the DB for only a week to be the new Listener.

But then again the Dark Brotherhood worshiping Sithis/Lorkhan/Shor/Sheogorath/Pelineal Whitestreak/Talos/the 50 other people Lorkhan are is silly, and they never really made sense or used logic.



While I do think the Skyrim mages guild quest was STUPIDLY SHORT, I don't think level advancement reqs should be added back in. All they did was create a arbitrary boundry for you to conitue playing the game under some false guise that you were somehow a good mage veen though you only had 3 spells but your level was at like 100.

Edited by sajuukkhar9000, 19 January 2012 - 03:47 PM.


#34
Lachdonin

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While I do think the Skyrim mages guild quest was STUPIDLY SHORT, I don't think level advancement reqs should be added back in. All they did was create a arbitrary boundry for you to conitue playing the game under some false guise that you were somehow a good mage veen though you only had 3 spells but your level was at like 100.


Admitedly, i did find the system somewhat skewed, but i would rather a broken system than none at all. We shall just call that a differance of opinion though.

#35
Ricksnowy

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ok my 2 cents on this one
1 You gotta be a warewolf to finish it.... blows
2 The rewards for the quests................blows
3 Now your the leader of the "pack" no special quarters? rewards is so your can cure yourself of the deseace you DIDNT want in the first place..... BLOWS
4 and last the whole RIP OFF of underworld with the lycans and silverhands(vampires)..... blows

the mages quest wee way to short but at least you got a nice place out of it. I know when the ck is out people are gonna mod the heck out of ALL these quest defiecient "guilds"
sorry had to rant

#36
Lachdonin

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ok my 2 cents on this one
1 You gotta be a warewolf to finish it.... blows
2 The rewards for the quests................blows
3 Now your the leader of the "pack" no special quarters? rewards is so your can cure yourself of the deseace you DIDNT want in the first place..... BLOWS
4 and last the whole RIP OFF of underworld with the lycans and silverhands(vampires)..... blows

the mages quest wee way to short but at least you got a nice place out of it. I know when the ck is out people are gonna mod the heck out of ALL these quest defiecient "guilds"
sorry had to rant


Oy lad, thats barely a paragraph. Hardly a proper rant. Still, i don't think anyones argueing that the Skyrim quest design is worth the mb's its coded to. What is being argued, in a rather circuitiuos manner, is that there is a golden lining to biting the silver bullet and becomming a Werewolf. Sort of.

#37
sajuukkhar9000

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3 Now your the leader of the "pack" no special quarters? rewards is so your can cure yourself of the deseace you DIDNT want in the first place..... BLOWS
4 and last the whole RIP OFF of underworld with the lycans and silverhands(vampires)..... blows

1. You get Koldak's room in Jorvaskir as your own

2. Underworld was FAR from the first thing to have a Vampire/Lycan war, skyrim is as much of a ripoff of underworld as RAGE is of Fallout, which is to say NOT AT ALL.

Edited by sajuukkhar9000, 19 January 2012 - 04:17 PM.


#38
chanchan05

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3 Now your the leader of the "pack" no special quarters? rewards is so your can cure yourself of the deseace you DIDNT want in the first place..... BLOWS


After becoming Harbinger and finishing the cleanse Kodlak quests, there are 3 radiant quests that will let you gain more power for your werewolf form. Second, reports have it that if you cured yourself of Lycantrophy, the Hircine daedric item quest could get bugged.

4 and last the whole RIP OFF of underworld with the lycans and silverhands(vampires)..... blows


In what part did the Silver Hand become Vampires? I finished the Companions quest with no problems and nowhere did I encounter a Silverhand Vampire. As for the Werewolves vs Werewolf Hunters, that concept has been around even before there was an Underworld movie. The Werewolf-Vampire connection myths are older than the US for crying out loud.

#39
ModelV

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The problem is, from what I understand, that the Cure Lycanthropy quest does not work for everyone and nor can it always be removed by the console. I would prefer that if you decided you did not want to become a werewolf, there could be a quest branch where you had to complete some extra missions in order to proceed with the Companions Main questline, but would still be able to become leader. Werewolf does not suit my play style, my characters do tend to have excellent archery and one handed skills and are no slouches when it comes to combat, but the werewolf powerplay style has never interested me.


The cure lycantrophy quest for Vilkas and Farkas are bugged, but those quests don't have anything to do with curing yourself, since that does not have a quest marker.


I have spoken to several people who have tried to cure their own lycanthropy and that has not worked, and neither has using the console worked. This is the main issue for me doing the Companions Questline. If the cure for the player character always worked, then seeing as she would invariably have taken all the witches heads when on the mission to procure the cure for Kodlak, she could then just chuck another head on the barbie, so to speak, for herself. But I have spoken to people for whom it has not worked and who have also found that the disadvantages, even when not in Beast Form, outweight the advantages.

The 100% disease resistance is of not so much interest to my character because she has high Alchemy and Restoration and thus other means to cure diseases. As to the roleplaying aspect, it would make just as much sense to have a quest branch where if you do not want to be a werewolf, the focus is on helping cure Kodlak and save the souls of those who wish to be cured, still becoming Harbinger.


Only draw back of being a werewolf: You level SLIGHTLY slower and you can still get passed it with the Lovers stone.


ok my 2 cents on this one
1 You gotta be a warewolf to finish it.... blows
2 The rewards for the quests................blows
3 Now your the leader of the "pack" no special quarters? rewards is so your can cure yourself of the deseace you DIDNT want in the first place..... BLOWS
4 and last the whole RIP OFF of underworld with the lycans and silverhands(vampires)..... blows

the mages quest wee way to short but at least you got a nice place out of it. I know when the ck is out people are gonna mod the heck out of ALL these quest defiecient "guilds"
sorry had to rant


Trolling................................blows.


3 Now your the leader of the "pack" no special quarters? rewards is so your can cure yourself of the deseace you DIDNT want in the first place..... BLOWS
4 and last the whole RIP OFF of underworld with the lycans and silverhands(vampires)..... blows

1. You get Koldak's room in Jorvaskir as your own

2. Underworld was FAR from the first thing to have a Vampire/Lycan war, skyrim is as much of a ripoff of underworld as RAGE is of Fallout, which is to say NOT AT ALL.


Im starting to like you. Sorry for calling you a troll.

Edited by ModelV, 19 January 2012 - 04:39 PM.


#40
sajuukkhar9000

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ehh didn't bother me




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