Jump to content

Photo

Is Anyone Else Disappointed About the Companions Quest?


  • Please log in to reply
59 replies to this topic

#41
Lachdonin

Lachdonin

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,219 posts
I find people on forums tend to throw around the 'T' word far too readily anyway. Every time someone comes up with a dissenting opinion, there are cries of 'TROLL!!'.

I dissagree because ....


Not trolling

You're a ****ing monkey who doesn't know ****


Again, not troling, but clearly flaming and just really bad manners

Turnips invaded my driveway and took my cat hostage


Now that is trolling.

Of course, as its so clearly off topic, this post its self could justifiably be considered trolling... I stand by its merit of worth mind you.

Edited by Lachdonin, 19 January 2012 - 04:49 PM.


#42
Sky999

Sky999

    Old hand

  • Members
  • PipPipPip
  • 504 posts
I found the Companion quests to be very boring and frankly pretty tiresome. I didn't like any of the characters, Kodlak was the only one I liked because of his voice, but even then I felt his voice should have been used for a more interesting and important character. All the other characters were completely unlikeable for me and I just ended up hating every second of it.

Then there was the annoying fact that I had to become a werewolf to advance the questline, although it wasn't so bad....

....seeing as we weren't really 'werewolves', we were just people who could change into a beast whenever we wanted, it was more like Twilight. Werewolves should entail that we can only transform at night, ideally on a full moon, and that there are needs we need to fullfill. All Skyrim does is let us transform whenever we want to, day or night, it doesn't matter, I didn't like that.

#43
Lachdonin

Lachdonin

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,219 posts

....seeing as we weren't really 'werewolves', we were just people who could change into a beast whenever we wanted, it was more like Twilight. Werewolves should entail that we can only transform at night, ideally on a full moon, and that there are needs we need to fullfill. All Skyrim does is let us transform whenever we want to, day or night, it doesn't matter, I didn't like that.


These Werewolves were actually much closer to the old myths surrounding Werewolves than the classic horror monster. In some traditions, particularly old and powerful Werewolves were said to be able to transform at will. In others, being a werewolf was actually a 'blessing' one got from selling their soul, again allowing them to transform at will. In some particularly strong willed individuals could even control the 'beast', again transforming at will, but using their 'gift' as a way to protect people rather than eat livestock.

The depiction of an uncontrolled transformation is really more of a literay tool than a common mythic one.

#44
ginnyfizz

ginnyfizz

    The ONE AND ONLY Official Queen of the Nexus

  • Premium Member
  • 3,471 posts

Only draw back of being a werewolf: You level SLIGHTLY slower and you can still get passed it with the Lovers stone.


I have heard that you cannot use any kind of magic even when not in Beast Form. Sounds a bit of a major drawback to me.

#45
Lachdonin

Lachdonin

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,219 posts


Only draw back of being a werewolf: You level SLIGHTLY slower and you can still get passed it with the Lovers stone.


I have heard that you cannot use any kind of magic even when not in Beast Form. Sounds a bit of a major drawback to me.


I can say, with certianty, that that is not the case. On 3 playthroughs i have never encountered anything of the sort. If it has happened to people, its a glitch. A rather serious one, but a glitch none the less.

#46
Dukkah

Dukkah

    Enthusiast

  • Members
  • PipPip
  • 132 posts
I was apprehensive about using my Beast Form for quite some time because I thought it was weak, but then I learned how to stun opponents. Now I think it's broken and overpowered, BUT it's very enjoyable. :dance:

My Dunmer character is a mage, so it lets me get personal with my opponents when I choose to do so. I was very impressed that I could take on a fort full of Foresworn as a werewolf without a single death. I was even able to take out Briarheart in seconds!

Nonetheless, they should not have forced you to become a werewolf in order to complete the companions. Or, if they did, there should have been a fighters guild in Skyrim, allowing the Companions to become a Werewolf faction in opposition to a joinable Silver Hand.

#47
Ferodaktyl

Ferodaktyl

    Enthusiast

  • Members
  • PipPip
  • 129 posts
I found it annoying that being a vampire, with 100% disease resistance, i still got turned into werewolf.
On the other hand, it's another cure for vampirism.( more like curing AIDS with cancer :tongue: )

#48
Lachdonin

Lachdonin

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,219 posts

I found it annoying that being a vampire, with 100% disease resistance, i still got turned into werewolf.
On the other hand, it's another cure for vampirism.( more like curing AIDS with cancer :tongue: )


Within the TES universe, lycanthropy is one of the strongest diseases out there, if not THE strongest. It was even able to overpower the Corprus, which its self usually trumps vampirism.

#49
Cyrotek

Cyrotek

    Enthusiast

  • Members
  • PipPip
  • 172 posts

I didn't like any of the characters, Kodlak was the only one I liked because of his voice, but even then I felt his voice should have been used for a more interesting and important character.


The problem here is: Skyrim didnt got any interesting and important characters (at the same time). Oh, except Parth.

#50
thesapien

thesapien

    Old hand

  • Banned
  • PipPipPip
  • 650 posts

Here's the part where the logic breaks down for me in regards to the myriad of complaints against the werewolf quest. Very early on ((first real quest you do for them)) it's made abundantly obvious that the high ranking members are werewolves. this is at a point where your character can't really be argued to have gotten attached to any of the companions as his family and friends. So you could easily bail on the quest, and if you're really a stickler about it. You could tag them all as non essential and murder them thus cleansing the world of this monstrous group.

But if you're RPing a character, one of the important parts of that is dealing with things from their perspective, dealing with the conflicts that arise in their story. If anything the fact that you character wants to be a companion, but doesn't want to be a werewolf enriches his story by giving him a ethical decision. Does he stick to his principles and abandon his newfound comrades, or does he realize the folly of his thinking and join them? that's a course of good RP, If you just had the option of doing what you wanted regardless, then you're just playing a regular PC just like in any other game.


Well said!




Page loaded in: 1.233 seconds