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Information on Skyrim update 1.4, Creation Kit and Steam Workshop


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#61
Sarimae

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Well I'm going to take a wait and see stance. I want mods, there are plenty that look cool and would add gameplay value in my mind. But I don't want to deal with copy/paste into data folders, .ini, .esp files and such. i want to click what I want and hit "play" and have it all work. If that is what the "workshop" can deliver, then it could be pretty cool.


What is exatcly the difference of clicking "install", "easy install", "choose folder", "finish", or if you just right-click, "copy", choose folder, rightclick, paste ?!?

Bethesda and BioWare are big on the modding community and I can't imagine them allowing Steam/Valve to do anything that will mess with that group. The PC market place for big time RPG's (MMO's excluded) is a very loyal and fickle group. Bethesda knows it would be PC suicide to hurt the modders and drive a wedge in the community. Put some faith in the guys that have openly and whole heartedly supported modders and modding this far. Let's give them the benefit of the daubt for now. If they hurt that trust or screw people over, they will hurt themselve more in the long run. RPGers, we are a very smart and unforgiving lot! Don't give us a reason to hunt you down with pitch forks and torches....because we will! They know this and I really think this is a bit of knee jerk reaction.


Agreed :)

If I end up wrong and Steam/Valve and Bethesda end up screwing over modders and just wiping the "free lance" modding community away, I'll be the first to say I was wrong and then i'll never buy their product again. Along with so many others it will be a black eye and financial hit they would have a hard time recovering from.


Roger ! :)ah..damn... i have no f...ing steam account, and NOW ? ;)

#62
stonedhippos

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@ladymilla

if valve could rip stuff from people w/o paying them, valve should let modders port valve game assets to skyrim, fallout, etc. i wouldn't mind that. i'm not advocating porting though, in case a crazy moderator is on with an itchy ban finger.

#63
hector530

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Bethesda and BioWare are big on the modding community


not since EA took over. Bioware will never support modding ever again.

#64
brianb3

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Guys, it sounds like we'll still be fine using Nexus and installing these existing mods:

"We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites."

Source: http://www.bethblog....ere-working-on/

Edited by brianb3, 20 January 2012 - 07:24 AM.


#65
mr_crunchy

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Holy s*** im so happy that this patch fixes all this ive been having problems with this on my ps3 and am so greatful to bethesda working there is actually my dream job (lead game designer) im still wondering on how to get the creation kit mods onto a ps3 or xbox360.


#66
ITOS

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"Fixed issue where transforming back to human from werewolf would occasionally not fail"

Wait, what?

#67
jonasl2004

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Sarimae - What I want is what is "advertised". Just click the mods you like and click play! The workshop "should" do all the rest and everything will be vetted already and there "should" be no issues or problems. I want one click ease.....

not since EA took over. Bioware will never support modding ever again.


I disagree. Modding adds to much value to games. It also gives the creative teams and the parent companies the ability to leave a game "vanilla" to save on budget and time knowing the modding community is out there. Then when the "PC crowd" gets some really cool things going they can have pay DLC on the platforms that have some of the same ideas and thoughts included. It's almost like free R&D for a game.

#68
cyden

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@jonasl2004
EA has been openly Anti-modding in the past and only when Sims 3 sales dropped way below 2's they started loosening there grip, However they still don't support modding and will hinder it wherever they can..

Edited by cyden, 20 January 2012 - 08:31 AM.


#69
elalainus

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I haven't finished a single playthrough yet because of the more frequent ctds as you progress further! I hope they've fixed that up (fingers crossed).

Can't wait for the creation kit! I'm not too optimistic about the steam integration... I feel like it's the first step towards making us pay for all the wonderful mods the nexus has in its collection!

#70
LadyMilla

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Sarimae - What I want is what is "advertised". Just click the mods you like and click play! The workshop "should" do all the rest and everything will be vetted already and there "should" be no issues or problems. I want one click ease.....


I hope you realize that such "one-stop" installation is only possible for the simplest of mods (And even simple retex mods are known to conflict with each other). Complex mods with prerequisites, which are sensitive to their position in the load order, will always need manual tweaking to get them work correctly. This is not the modders' fault, this is how the game works, and handles 'foreign' assets. And, unfortunately for the 'I just want to click and play' people, usually the complex mods are the ones that offer the best 'overhaul' experience (Martigen's Mutant Mod, Fallout Wanderers Edition, EVE for FO3, etc.).

Also, I'm not sure what you mean by 'vetted'. If you believe that Valve/Bethsoft will allocate resources to check the functioning of every mod uploaded, or do anything beyond checking if it complies with their content policies, then I'm quite certain that you'll be disappointed. With thousands of mods uploaded to different sites, it is almost impossible to ensure that any combination of such mods will work together smoothly. I bet Steam/Bethesda will not check interoperability either.




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