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Ancient Towers


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#21
WilliamSea

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@lifespring - I made it 'towers' to keep the FPS in the high range, even on slower computers. Some rooms are a bit much for really slow computers, but for the most part, everybody should get good FPS speeds. The small rooms allowed me to add a lot of eye candy and fun things to do.

#22
soadf1

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I downloaded two mod and these two wont work =( One of them was Ancient Towers, and I realy want it! It is because I have too much mods installed? I downloaded the file, unziped all with 7z on my data file but I aint see any bandit camp were located on the map with the file... I also went to see if the towers were there, but nothing, like if I didn't checked the mod on ''data files''... Same thing with the other mod I downloaded (Imperial Legion Faction Mod).
Someone can give me a hand?

#23
WilliamSea

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@soadf1 - You must have your game patched to v1.2.

When you start your game, on the title screen, in the lower left is the version number of the game you have installed. If this is lower than v1.2 then this mod (and others) will not or may not work.

For this mod, you must also have Shivering Isles installed or you will find a lot of missing textures and things not working.

#24
soadf1

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Yeah... SI is installed, and my game is patched ^^'
It is recent that some mod I download realy wont work. Just today, there is 3... I tried to put it at the top of the load list with Obmm but still no result but the landscape when I am from afar. Getting close of the towers make them disapear with the cell loading.

#25
WilliamSea

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From the entrance, go down into the basement. Straight ahead and down the stairs you will find the prison cells. (The passage with the Oblivion symbol above it) You can also find the Oblivion gate from the prison cells.

#26
Firesea

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The custom scripts, meshes and textures are awesome. You should consider making a mansion (yeah it might be a bigger frame hit for big spaces, but it will look great) near the imperial city (instead of in a remote corner of the map).

#27
shavn1985

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So if I have Myths and Legends, this mod simply won't work, or is it the other way around? Because all I use the M+L mod for is the weapons, I've never done the stuff you're suppose to do to get the weapons. Hell, I don't even use the weapons, my companions do. If it doesn't let this mod work, it would mean I'd have to delete my merged weapons/armor plugin, which could take a while to recreate. So exactly how does it conflict?

Edited by shavn1985, 05 April 2008 - 02:41 AM.


#28
WilliamSea

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@shavn1985 - MnL conficts incude a shrine being in the same location as the towers. If you don't use MnL for its quest, there should be no problem. If you have completed the MnL quest, there should be no problem as you probably do not need to visit the shrine anymore.
I do not use MnL, I was just told this was a conflict. I am not sure how badly the shrine and towers overlap each other or if it will not allow entrance to either.

If you really like this mod, you can vote for it for the mod of the month. Click the link just above this on the Options bar: "Vote for this file".

Edited by WilliamSea, 05 April 2008 - 02:57 AM.


#29
cbankston

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So if I have Myths and Legends, this mod simply won't work, or is it the other way around? Because all I use the M+L mod for is the weapons, I've never done the stuff you're suppose to do to get the weapons. Hell, I don't even use the weapons, my companions do. If it doesn't let this mod work, it would mean I'd have to delete my merged weapons/armor plugin, which could take a while to recreate. So exactly how does it conflict?

I have M&L active with no adverse effect on Ancient Towers, though AT does add some landscaping that overlaps one of the sites used in the M&L quest. If you want to do the M&L quest, you probably need to complete it before installing AT. Otherwise there is no problem.

#30
kidwithlonghair

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I've gone all over the place and I can't find the necromancers room




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