Can we get a Save Game ghetto?
#1
Posted 29 January 2012 - 09:15 PM
I would like to see them moved to their own latest list off the main page, or at the bottom. I just don't feel like they are really mods in any way, and so many of them require 30 additional mods to achieve the effect in the pictures. The whole thing is just really annoying.
That said, thanks for all you guys at the nexus do. Have loved the site since FO3.
#2
Posted 29 January 2012 - 09:37 PM
#3
Posted 29 January 2012 - 09:56 PM
Mods should be tools that help people get the effect they want in game, not a fresh frustration.
And I'm not saying get rid of them. I'm saying, maybe they should be moved to their own list (ghetto-ized) because they are fundamentally different from actual mods. It's like if the images list was merged with the mods list, I would have the same problem.
#4
Posted 29 January 2012 - 10:11 PM
next time when you lost your only save and you need one from just before/after finishing the main quest or any stated DLC
-- and yes there are "one" save players still playing
Edited by Fonger, 29 January 2012 - 10:12 PM.
#5
Posted 29 January 2012 - 10:14 PM
I am not suggesting they are not useful on the rare occasion you suggested, although downloading someone else's savegame does not get you all your choices back or your character or equipment.
edit: If you're disciplined enough to use only one savegame can't you be disciplined enough to keep two or three in case one gets corrupted while still using them in the same way as a single savegame?
And again, only suggesting separation, not elimination.
#6
Posted 29 January 2012 - 10:23 PM
Whether people DL them or not, most savegames are just savegames. Sometimes (rarely) they offer new content, but 99% of them are just "look what I did" uploads better suited as image uploads than cluttering the Latest Files list. And I restate, tons of them require adding 15 to 30 new mods just to get the effect, which makes them horribly convoluted.
Mods should be tools that help people get the effect they want in game, not a fresh frustration.
And I'm not saying get rid of them. I'm saying, maybe they should be moved to their own list (ghetto-ized) because they are fundamentally different from actual mods. It's like if the images list was merged with the mods list, I would have the same problem.
Why should people have their work "ghettoised" just because you don't want it? as I said when the editor comes out people can start creating unique characters if there is the option to do so, characters you cannot create in game. Try creating a preset character in the CS or GECK and then tell me those files should be binned off somewhere out of the way, it's a lot harder than using the in game thing. I have some on the FO3 site created in the GECK, they've got roughly 6,000 downloads, someone somewhere is getting enjoyment out of them and that's good enough reason to keep them where they are.
There's a lot of stuff I don't like, the myriad of ENB and FXAA settings for example, I don't complain because scrolling past them isn't exactly back breaking work.
#7
Posted 29 January 2012 - 10:30 PM
Whether people DL them or not, most savegames are just savegames. Sometimes (rarely) they offer new content, but 99% of them are just "look what I did" uploads better suited as image uploads than cluttering the Latest Files list. And I restate, tons of them require adding 15 to 30 new mods just to get the effect, which makes them horribly convoluted.
Mods should be tools that help people get the effect they want in game, not a fresh frustration.
And I'm not saying get rid of them. I'm saying, maybe they should be moved to their own list (ghetto-ized) because they are fundamentally different from actual mods. It's like if the images list was merged with the mods list, I would have the same problem.
Why should people have their work "ghettoised" just because you don't want it? as I said when the editor comes out people can start creating unique characters if there is the option to do so, characters you cannot create in game. Try creating a preset character in the CS or GECK and then tell me those files should be binned off somewhere out of the way, it's a lot harder than using the in game thing. I have some on the FO3 site created in the GECK, they've got roughly 6,000 downloads, someone somewhere is getting enjoyment out of them and that's good enough reason to keep them where they are.
There's a lot of stuff I don't like, the myriad of ENB and FXAA settings for example,I don't complain because scrolling past them isn't exactly back breaking work.
I've paid to support the site and I'm suggesting how it can be improved IMO. This is the suggestions forum. I think I'm within my rights.
I'm not talking about creating a different site or removing them. I'm just saying, like images, savegames are fundamentally different and having them in the latest files list limits the usefulness of that list for people looking for actual mods.
If someone uses the CK to alter the presets, that is a mod. If someone uses the character editor to make a character, that is not a mod. They simply did what the game is designed to do...i.e. created a character.
And I agree, the FXAA and ENB things could stand some separation as well as they are mods of mods, they might be better suited in a pinned forum post.
Edit: Perhaps ghetto was not the nicest word to use. But it quickly encapsulates the idea of separating savegames from actual mods. And I hold to the fact that mods are mods and SGs are not and separating them would be beneficial IMO.
#8
Posted 29 January 2012 - 10:45 PM
Whether people DL them or not, most savegames are just savegames. Sometimes (rarely) they offer new content, but 99% of them are just "look what I did" uploads better suited as image uploads than cluttering the Latest Files list. And I restate, tons of them require adding 15 to 30 new mods just to get the effect, which makes them horribly convoluted.
Mods should be tools that help people get the effect they want in game, not a fresh frustration.
And I'm not saying get rid of them. I'm saying, maybe they should be moved to their own list (ghetto-ized) because they are fundamentally different from actual mods. It's like if the images list was merged with the mods list, I would have the same problem.
Why should people have their work "ghettoised" just because you don't want it? as I said when the editor comes out people can start creating unique characters if there is the option to do so, characters you cannot create in game. Try creating a preset character in the CS or GECK and then tell me those files should be binned off somewhere out of the way, it's a lot harder than using the in game thing. I have some on the FO3 site created in the GECK, they've got roughly 6,000 downloads, someone somewhere is getting enjoyment out of them and that's good enough reason to keep them where they are.
There's a lot of stuff I don't like, the myriad of ENB and FXAA settings for example,I don't complain because scrolling past them isn't exactly back breaking work.
I've paid to support the site and I'm suggesting how it can be improved IMO. This is the suggestions forum. I think I'm within my rights.
I'm not talking about creating a different site or removing them. I'm just saying, like images, savegames are fundamentally different and having them in the latest files list limits the usefulness of that list for people looking for actual mods.
If someone uses the CK to alter the presets, that is a mod. If someone uses the character editor to make a character, that is not a mod. They simply did what the game is designed to do...i.e. created a character.
And I agree, the FXAA and ENB things could stand some separation as well as they are mods of mods, they might be better suited in a pinned forum post.
Yes you are entitled to make suggestions just as I am to put forward a counter argument, especially when your OP didn't differentiate between chargen and editor made characters, suggesting work I'd done should be binned off out of the way. Once the CK is out you're not going to be able to separate the CK made characters from the in game Chargen ones anyway so splitting them isn't workable, of course this assumes there are extra options and we're not stuck with the god awful Mr Potato Head system that came with Skyrim.
#9
Posted 29 January 2012 - 10:55 PM
Whether people DL them or not, most savegames are just savegames. Sometimes (rarely) they offer new content, but 99% of them are just "look what I did" uploads better suited as image uploads than cluttering the Latest Files list. And I restate, tons of them require adding 15 to 30 new mods just to get the effect, which makes them horribly convoluted.
Mods should be tools that help people get the effect they want in game, not a fresh frustration.
And I'm not saying get rid of them. I'm saying, maybe they should be moved to their own list (ghetto-ized) because they are fundamentally different from actual mods. It's like if the images list was merged with the mods list, I would have the same problem.
Why should people have their work "ghettoised" just because you don't want it? as I said when the editor comes out people can start creating unique characters if there is the option to do so, characters you cannot create in game. Try creating a preset character in the CS or GECK and then tell me those files should be binned off somewhere out of the way, it's a lot harder than using the in game thing. I have some on the FO3 site created in the GECK, they've got roughly 6,000 downloads, someone somewhere is getting enjoyment out of them and that's good enough reason to keep them where they are.
There's a lot of stuff I don't like, the myriad of ENB and FXAA settings for example,I don't complain because scrolling past them isn't exactly back breaking work.
I've paid to support the site and I'm suggesting how it can be improved IMO. This is the suggestions forum. I think I'm within my rights.
I'm not talking about creating a different site or removing them. I'm just saying, like images, savegames are fundamentally different and having them in the latest files list limits the usefulness of that list for people looking for actual mods.
If someone uses the CK to alter the presets, that is a mod. If someone uses the character editor to make a character, that is not a mod. They simply did what the game is designed to do...i.e. created a character.
And I agree, the FXAA and ENB things could stand some separation as well as they are mods of mods, they might be better suited in a pinned forum post.
Yes you are entitled to make suggestions just as I am to put forward a counter argument, especially when your OP didn't differentiate between chargen and editor made characters, suggesting work I'd done should be binned off out of the way. Once the CK is out you're not going to be able to separate the CK made characters from the in game Chargen ones anyway so splitting them isn't workable, of course this assumes there are extra options and we're not stuck with the god awful Mr Potato Head system that came with Skyrim.
I'm sorry if you were personally insulted. I thought edits to presets using the CK were obviously not savegames.
When I said savegames I meant exactly that. The "I'm at level 81" and the "Look at my hot chick!" savegames are by no reasonable definition, mods. Separating them is not an insult, it would just be a response to the fact that they are one thing and not another. And for the purposes of information, categories and separation are good.
Honestly, I'm expecting more support here. I cannot be the only one frustrated by the clutter of savegames in the latest files list.
#10
Posted 29 January 2012 - 10:57 PM
Some do serve a useful function, as Jim said, for those who cannot manage to create their own decent looking character, or just want to use a premade in chargen.
There is a saved games category in the tags - Please help us by tagging them when you do look at them so tag search will work better.



Sign In
Create Account

Back to top









