Thieves Guild Treasure Room - Locked
Started by
Wael90
, Jan 31 2012 08:48 PM
6 replies to this topic
#1
Posted 31 January 2012 - 08:48 PM
A pretty simple question. I had high hopes about those vaults. Is there any way it can be accessed again? Why else would it give me the option to enter but also prevent me from it due to not having the key(s)?
Sorry if it has been asked before.
Sorry if it has been asked before.
#2
Posted 31 January 2012 - 09:02 PM
That room was designed so that 1 person could never enter by himself because it required 2 keys. Your bounty is in the tribute chest.
#3
Posted 31 January 2012 - 09:13 PM
Thanks for your reply but I knew that already, I emptied my tribute chest 3 times. I just believe I should be able to obtain the 2 keys, I'm not sure if I even have 1 of them. (didn't keep track cause I didn't think it would get locked forever)That room was designed so that 1 person could never enter by himself because it required 2 keys. Your bounty is in the tribute chest.
#4
Posted 31 January 2012 - 09:37 PM
Thanks for your reply but I knew that already, I emptied my tribute chest 3 times. I just believe I should be able to obtain the 2 keys, I'm not sure if I even have 1 of them. (didn't keep track cause I didn't think it would get locked forever)
That room was designed so that 1 person could never enter by himself because it required 2 keys. Your bounty is in the tribute chest.
Mercer Frye wasn't even supposed to get in that room except he had the Skeleton key. Just saying it's by design. As a roleplaying scenario, you'd think the Thieves Guild would learn from Mercer's fleecing and make the necessary changes to that door so what he did could never happen again anyway.
I think they got that part right - unlike say the Companion's Harbinger room where the chest resets even after you become Harbinger - thus making it useless to use as a long-term storage area even if you are Harbinger for the next 30 game years.
#5
Posted 31 January 2012 - 09:47 PM
*Runs at the Companions Headquarters*unlike say the Companion's Harbinger room where the chest resets even after you become Harbinger - thus making it useless to use as a long-term storage area even if you are Harbinger for the next 30 game years.
#6
Posted 31 January 2012 - 10:49 PM
With my last character I decided to wait on getting my arrow to the knee with Mercer and let him sit and wait at Snowveil Sanctum. After a while I noticed the doors to the vault were just plain open, with no clear reason why.
#7
Posted 31 January 2012 - 11:05 PM
Yeah, from my brief Google research I noticed more people who actually encountered that "bug". Open doors before actually reaching that point. Guess we can only wait for a good mod to make good use of the vault in the cistern.With my last character I decided to wait on getting my arrow to the knee with Mercer and let him sit and wait at Snowveil Sanctum. After a while I noticed the doors to the vault were just plain open, with no clear reason why.



Sign In
Create Account
Back to top









