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First look: Creation Kit


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#161
ginnyfizz

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Surely the Nexus UI is no reason to use Steam Workshop instead? The Workshop has no good points that I can see.

#162
SpcSpectre

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I dont really like the idea of an auto update... case in point what if they did some bad scripting on an update or the like...and the auto update loads something on the update that causes a start upcrash, then you have to figure out which auto updated mod is causing it and hope your favorite mod wasnt auto updated and causing the crash.

#163
tiro1971

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"For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday. And, we also have a special surprise with it." :oD

Edited by tiro1971, 03 February 2012 - 11:05 PM.


#164
hector530

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http://www.facebook....TheElderScrolls

CK is coming Tuesday!

#165
eltucu

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"For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday. And, we also have a special surprise with it." :oD

I'd release a free Mudcrab armor DLC with it, for teh lulz.

#166
rodrick1981

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this is good news Skyrim nexus will have much much more mods :P I just hope this will be available anywhere else but steam I dislike steam a lot! Anyhow guys tuesday :D MUWAHAHAHA

#167
Sersarge

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I wonder will it be possible to make custom characters/race textures for PLAYER ONLY?
Cause most problems with custom textures and meshes - is that they automatically applied to ALL NPCs. That really pissed in Oblivion.
Built-in archive creator sounds good.

#168
Angilla

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I'll admit the new Creation Kit, with Steam integration looks very good. Based on the video It seems easy for the Modder, and end user to use. The two problems I have are options related, and our work being protected...

With an auto-down loader, it doesn't look like the end user has an option to install texture / model option A, or B. What if you're mod comes with a number of options? Many do... The best yet was what we had with the OMOD platform; and a septate low-profile install script the Modder could make with almost endless install options. In addition it was simple to use.

Also, I'd like to know what Steams policies will be in regards to protecting our work against rippers, and people looking to sabotage a mod.

If their are any, I feel these could be the two weakest area's of the CK / Steam integration.

#169
luxwing0go

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With an auto-down loader, it doesn't look like the end user has an option to install texture / model option A, or B. What if you're mod comes with a number of options? Many do... The best yet was what we had with the OMOD platform; and a separate low-profile install script the Modder could make with almost endless install options. In addition it was simple to use.


I think that it can be done - like make version A and B both different files, or have the auto-downloader download an .exe file that will install the mod. Or else, I'm sure, there might be a way to make the Steam Workshop downloader act as a sort of OMOD unpacker, not unlike the original program. We'll just have to see.

Also, I'd like to know what Steams policies will be in regards to protecting our work against rippers, and people looking to sabotage a mod.


They probably won't have any, or else stick with the "Upload/download at your own risk". As far as someone uploading a mod with a borked update because they ragequit, I'm sure there will be a report feature somewhere. Again, we'll have to see.

These are both good points, though. With some work, and luck, they can be avoided. We'll have to see if Steam has become competent with this all this yet.

As far as the surprise they are offering, I think it will just be some mods available on the workshop. Unless it's Morrowind or Daggerfall, I really can't see anything they could upload that would make me go "DA DA DA DAAAAA!" that wouldn't show up here within a week and be 10 times better.

Edited by luxwing0go, 06 February 2012 - 05:34 AM.


#170
sedeslav

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Speaker repeeting "Steam Workshop" 7 times! and word "Bethesda" only 3 times!(?) what a fu*k goin' on here?..Who is really in charge here? .I don't like that.....don't like that at all!

Edited by sedeslav, 06 February 2012 - 10:31 PM.





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