Is there any chance of making a file that can be downloaded through nexus mod manager? The two resource files are extremely large, and even when using a reliable program like Free Download Manager, it will get to somewhere around 85% before filedelivery(nexus' new cdn download server) decides it is going to restrict me from downloading any further(possibly because it takes too long to download the file). Attempting to resume the download doesn't work since the server tracks that download and restricts it from further downloading, which means I have to continually restart the download and don't have several hours to waste. This wasn't an issue when Nexus had its own servers as, even though I had many interrupts to the download, my download manager was able to resume it automatically for a fairly seamless download. This move to cdn servers may have been more stable for smaller files, through something like a web browser, but is has become a great annoyance for any files of large size, if not downloading through the Nexus Mod Manager. If this is possible, I would greatly appreciate it as I wanted to update my files(since I have a much older version of this mod), but can no longer download manually.
Bananasplit Better Cities
Started by
Site Bot
, Apr 10 2008 02:45 PM
7754 replies to this topic
#7681
Posted 20 October 2014 - 06:06 PM
#7682
Posted 20 October 2014 - 06:56 PM
No.
#7683
Posted 20 October 2014 - 11:36 PM
@thetorturedbodysoul
If you are having troubles with FDM not completing the download there is a way to resume from where it stopped, without having to restart from scratch.
After FDM stops the download and if you can't resume it because of an error message like: "invalid user name" or "expired value" or anything else like that (I am assuming these are set by either Nexus or their servers to check on statistics for downloads), just start another download from your browser, then copy the download address and in FDM, add it as a mirror to that downloads properties. Make sure you don't create a new download.
Of course the actual settings will be different depending on your browser.
I used to suffer with bad network connections and I used this trick many times in the past. I am assuming that it will still work, although I haven't had need to use it myself for quite some time.
If you are having troubles with FDM not completing the download there is a way to resume from where it stopped, without having to restart from scratch.
After FDM stops the download and if you can't resume it because of an error message like: "invalid user name" or "expired value" or anything else like that (I am assuming these are set by either Nexus or their servers to check on statistics for downloads), just start another download from your browser, then copy the download address and in FDM, add it as a mirror to that downloads properties. Make sure you don't create a new download.
- This is how I would do it in Chrome.
- Goto this address and open the Files tab.
- Click on the manual download and start downloading.
- Ctrl-J or Menu -- Downloads and right-click the address for that file.
- Cancel that download inside Chrome.
- In FDM right-click on the stalled file (or Alt-Enter) to open the ' Download Properties'.
- Open the second tab, 'Mirrors' and click 'Add'.
- Paste the address into the field, hit OK. And OK to close the dialog.
- Resume the download and it should pick up where it left off.
Of course the actual settings will be different depending on your browser.
I used to suffer with bad network connections and I used this trick many times in the past. I am assuming that it will still work, although I haven't had need to use it myself for quite some time.
Edited by MistakenMystic, 20 October 2014 - 11:37 PM.
#7684
Posted 21 October 2014 - 05:49 PM
well its been some time since i've modded oblivion again, and remember there was a way to solve this but: i can't see the outer Imperial City walls from distance
load order: http://pastebin.com/VxQqSiS7 just incase im missing something.
load order: http://pastebin.com/VxQqSiS7 just incase im missing something.
Edited by olha2, 21 October 2014 - 07:28 PM.
#7685
Posted 21 October 2014 - 07:29 PM
Hi everyone, I've tried to install this mod by using TMM for Obli, but it didn't work, ESPs didn't show up in the loader (During the installation of the three omods I created from the three required archives, there was a bunch of error messages but I can't tell you exactly what it was).
So I've tried to install it manually (I also like to live dangerously), I have the ESPs in the loader, textures and meshes are in place, I used BOSS, well, the all shebang. But when I launch the game, nothing. Nothing has changed in the cities, it's weird because there is no CTD, no sign of missing textures, it just doesn't .. work.
Anyone can help me on this one, please ? Would be very appreciated because this mod looks very cool !
So I've tried to install it manually (I also like to live dangerously), I have the ESPs in the loader, textures and meshes are in place, I used BOSS, well, the all shebang. But when I launch the game, nothing. Nothing has changed in the cities, it's weird because there is no CTD, no sign of missing textures, it just doesn't .. work.
Anyone can help me on this one, please ? Would be very appreciated because this mod looks very cool !
#7686
Posted 22 October 2014 - 02:24 AM
In response to post #19403869. #19414499, #19417809, #19417979, #19418009, #19418199, #19426759, #19444364 are all replies on the same post.
I had the same errors when installing Oscuros Oblivion Overhaul. The messages were like this: http://gyazo.com/94d12c3108e6557592b913ced92dba03
Edited by lvl2goblin, 23 October 2014 - 03:18 PM.
#7687
Posted 22 October 2014 - 05:11 AM
just incase: u sure u enable the mods?
#7688
Posted 22 October 2014 - 09:40 AM
@ GreenGoblet: Please follow the guide for creating OMODs if using TMM or OBMM, as you need to click the right option when the warning messages popped up, sounds like you clicked the wrong ones near the beginning.
After the manual install, you need to tick the ESM and ESPs in the loader to actually make the mod appear in-game.
After the manual install, you need to tick the ESM and ESPs in the loader to actually make the mod appear in-game.
#7690
Posted 22 October 2014 - 09:54 AM



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