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Bananasplit Better Cities


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#7691
lvl2goblin

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In response to post #19403869. #19412079, #19414499, #19417809, #19417979, #19418009 are all replies on the same post.

Vorians I think you're right, I remember you mentioning that TMM uses the opposite option (No) when asked what you want to do with files in sub folders. I used TMM for a while but that was only for mods that didnt ask that question. It looks like I have my solution.

Most people who have used OBMM/Extended will jump to the conclusion that they are required to click 'yes' because in those builds it asks if you would like to proceed with the omod process without attaching a script. However in TMM it asks if you would like to move those plugins to the Data folder. (no)

Edited by lvl2goblin, 22 October 2014 - 10:28 AM.


#7692
lvl2goblin

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In response to post #19401479.

I guess we'll start small...
Have you checked in your options that Distant Land, Trees, Buildings are all true?
Were you using a combination of TES4LL, TES4LOD and RAEVWD in the past when you were seeing it from a distance. I will admit, even without using those mods you should be seeing the outer walls of the Imperial City from places such as Weynon Priory without a doubt.

#7693
olha2

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In response to post #19401479. #19418394 is also a reply to the same post.

Thanks for starting.
yes all distand options are set to max like displayed here: http://oi60.tinypic.com/35cgdoz.jpg
this is how it looks ingame: http://oi58.tinypic.com/egsoxz.jpg

i still use TES4LL and TES4LOD i used to use RAEVWD but i do not use it this time.
perhaps i used more things but its been like a year orso i don't remember that good anymore

Edited by olha2, 22 October 2014 - 04:30 PM.


#7694
Vorians

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In response to post #19403869. #19412079, #19414499, #19417809, #19417979, #19418009, #19418199 are all replies on the same post.

@ lvl2goblin: That's right, I think that GreenGoblet has just clicked without actually reading what was asked.

@ GreenGoblet: Please note I specifically refer you to the guide for creating OMODs, not the guide for installing as the OMODs. It explains what questions OBMM or TMM will ask and what answers you need to select. As lvl2goblin just mentioned, there is one question which in OBMM requires one answer but in TMM requires the other answer as in TMM the question is reversed.

#7695
Vorians

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In response to post #19401479. #19418394, #19425089 are all replies on the same post.

*grumbles about people providing screenshots to demonstrate a problem but during in-game night making it really difficult to see anything*

You're on the mainland to the east of the city, looking west, so you are looking at the Arena District. You are also using "Better Cities - IC Imperial Isle.esp" which adds the customised expansion of the Arena District into the Tamriel worldspace. You will be able to see the city walls for the entire rest of the city, just not that section.

The Arena expansion requires a special custom wall mesh with a large curving bulge extending much further out from the city than normal, and we have not provided a _far mesh for this custom wall piece, so it will not be Visible When Distant. I'll need to generate a _far mesh for the wall, once I have provided you with that you will need to run TES4LODGen and it will become Visible When Distant.

Edited by Vorians, 22 October 2014 - 05:43 PM.


#7696
olha2

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In response to post #19401479. #19418394, #19425089, #19426904 are all replies on the same post.

dam! i'm sorry Vorians, will make a day time screensahot or disable the sky next time.
oke now i know its not that i screwed up something, thanks!

.p.s.
looking at the pic i provided i see i did quite a shitty job of providing a picture, its night, there are trees infront of it. what more could i have done to make it hard? :P sorry :P will do better next time (Wel lets hope there wont be a next time)

Edited by olha2, 22 October 2014 - 05:54 PM.


#7697
Vorians

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In response to post #19401479. #19418394, #19425089, #19426904, #19427134 are all replies on the same post.

That's okay, I'm actually used to getting pictures where it's really hard to tell what I'm looking at! If it weren't for the compass at the bottom though, I'd have struggled to recognise that it's the Arena District you're facing. I might have recognised the island of Wellspring Grove and figured it out from there.

Now, I can create a slightly reduced mesh, but I cannot handle replacing the texture with the low resolution one to match the other wall pieces, so I am unsure what to do. It might be simpler to just use the vanilla curving wall _far mesh instead, it won't match the expanded bulge of the close up mesh, but it would fit smoothly in with the rest of the _far meshes around the city.

#7698
GreenGoblet

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In response to post #19403869. #19412079, #19414499, #19417809, #19417979, #19418009, #19418199, #19426759 are all replies on the same post.

Okay guys, I've managed to get this thing work by just ticking the ESPs in the loader ... What a f!cking genius...

Anyway, I endorse this, this is so cool ! Like, how Bethesda were not funding this in the first place ?!
Amazing work here, I've been playing this game since 2006 and thanks to this comunity of modders, I can replay it without feeling I'm doing and seeing the same thing over and over again.

You guys are da real MVPs. And I mean it. Thanks for reviving Oblivion, and believe me, it comes from the very bottom of my heart, cause I really love this game.

#7699
xLoneWolf94x

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Hello! I am having an issue that I have been unable to find a solution for. I have just installed the mod and everything works fine! No issues with the meshes or new buildings and such. My only issue seems to be that the in-game menu won't open. I wanted to turn on the wall archers because I feel it'll add to my immersion, but I can't do so as the in-game menu doesn't open anymore. Even after using the console command StartQuest BBCMenu it won't open. I also tried the console command to enable the archers, but everytime I put it in the game tells me that the parameter doesn't exist. I'm at a loss. Any help would be greatly appreciated!

#7700
lvl2goblin

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In response to post #19464039.

Have you installed the latest Script Extender?




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