Yes you need to uninstall Blood & Mud, also any patch which depends on Blood & Mud. Where appropriate use the Better Cities patches provided for those same mods which conflict with Blood & Mud (our UL patches are found on the UL Compatibility Patches page).
When using Better Cities, the QTP3 compatibility for B&M is not needed as we ensure that only Bravil uses the retextured meshes and we also give you a choice of three texture packs.
Bananasplit Better Cities
Started by
Site Bot
, Apr 10 2008 02:45 PM
7754 replies to this topic
#7751
Posted 25 November 2014 - 03:18 PM
#7752
Posted 25 November 2014 - 04:38 PM
Well, the mesh troubleshooting is kinda weird. I couldn't get into the temple from outside. It always crashed at the point where the cell was about to display. So I swapped out the optimized meshes BSA (I repack all the optimized meshes back into a BSA for the compression and tidiness) with the straight vanilla meshes BSA and I could get in. The cell would load with vanilla meshes. So I saved inside with vanilla meshes, reinstalled the optimized meshes and loaded the save made from inside the temple. It loads fine. So if it was a corrupt mesh, the cell wouldn't load no matter what with optimized meshes. It just won't load when I travel from the exterior to the interior.
That, and I did about 2.5 hours of troubleshooting meshes before I realized (duh) to try and save inside and see if it will load. I never could pinpoint any mesh as faulty. I also swapped out the (re-) optimized BC meshes with the straight from the package meshes and that didn't help.
Bottom line as I understand: If a mesh was corrupt, the temple would NEVER load. And it does when I load from a save made within the temple. It could be a mod conflict...my load order has changed some since the last playthrough.
That, and I did about 2.5 hours of troubleshooting meshes before I realized (duh) to try and save inside and see if it will load. I never could pinpoint any mesh as faulty. I also swapped out the (re-) optimized BC meshes with the straight from the package meshes and that didn't help.
Bottom line as I understand: If a mesh was corrupt, the temple would NEVER load. And it does when I load from a save made within the temple. It could be a mod conflict...my load order has changed some since the last playthrough.
#7753
Posted 25 November 2014 - 06:35 PM
In response to post #20225614. #20226004, #20303404, #20318054, #20348934 are all replies on the same post.
No other mod edits this interior as it is unique to BC, so it's not a mod conflict (except for any mod which replaces vanilla meshes). From what you describe, it sounds like a corrupt mesh from your optimised vanilla meshes BSA, as there is no problem when you are not using that archive. It's the only explanation as you only have a crash when you use this BSA you created.
#7754
Posted 01 December 2014 - 10:37 PM
In response to post #20225614. #20226004, #20303404, #20318054, #20348934, #20351304 are all replies on the same post.
I don't know. It seems if it was a corrupt mesh, I would NEVER be able to load into the temple. But I can load when I save inside first then install my optimized meshes. I went through hours of troubleshooting meshes that ended up with, basically, a dead end. There's nothing much in the temple. I just won't go in there.
#7755
Posted 02 December 2014 - 11:08 AM
In response to post #20225614. #20226004, #20303404, #20318054, #20348934, #20351304, #20498619 are all replies on the same post.
You didn't end up with a dead end. It's the BSA you created of optimised vanilla meshes - when you're using the original vanilla BSA there is no crash in this cell ever, so the fault can only be inside your BSA.



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