That would be because it's an Oblivion Script Extender (OBSE) plugin. Follow the install instructions in Section 3 of the mod description.
OBSE -Elys- Universal Silent Voice
Started by
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, Apr 15 2008 10:56 AM
130 replies to this topic
#121
Posted 01 January 2013 - 06:58 PM
#122
Posted 10 July 2013 - 02:49 AM
I can't make it work :-/ (Guaranteed to be because I'm doing something retarded. I suck at this sort of thing)
Downloaded the v93 file. Didn't have a 'Plugin' folder in Oblivion - OBSE folder, so made one. Extracted 3 of the 4 files into it, leaving behind the .txt one. The 'speech' (text) is still flying by too fast to read. (I've even turned ithe PC off and on again!)
Looking again I *think* I've followed the instructions. I am pretty drunk though, so who the hell knows?
*waits patiently for a safety adult*
Downloaded the v93 file. Didn't have a 'Plugin' folder in Oblivion - OBSE folder, so made one. Extracted 3 of the 4 files into it, leaving behind the .txt one. The 'speech' (text) is still flying by too fast to read. (I've even turned ithe PC off and on again!)
Looking again I *think* I've followed the instructions. I am pretty drunk though, so who the hell knows?
*waits patiently for a safety adult*
#123
Posted 10 July 2013 - 04:34 AM
(Also, on finding some armour and putting it one, I've turned into a giant sherriff's badge. Go figure)
#124
Posted 13 April 2014 - 12:49 AM
Does anyone know how to make the silent voice last for longer than 8 seconds? I tried editing the 8 second long voice file myself to make it a minute long, but this did not work.
#125
Posted 17 April 2014 - 07:35 PM
Inside this mod there is a 14 second version (You still need to install the original first):
http://tesalliance.org/forums/index.php?/files/file/780-duke-patricks-combat-magic-ii-duke-patricks-incursion-into-fortress-of-fear/
http://tesalliance.org/forums/index.php?/files/file/780-duke-patricks-combat-magic-ii-duke-patricks-incursion-into-fortress-of-fear/
#126
Posted 14 May 2014 - 10:13 AM
how do i get the soundcommands.dll from
#127
Posted 25 June 2014 - 05:21 PM
Can someone (or the mod creator) link or mirror an alternate blank .mp3 thats longer then this 8 second one? Itll help me and save a lot of other people the headache. Thanks.
#128
Posted 10 July 2014 - 02:54 PM
"Inside this mod there is a 14 second version (You still need to install the original first):
http://tesalliance.org/forums/index.php?/files/file/780-duke-patricks-combat-magic-ii-duke-patricks-incursion-into-fortress-of-fear/ "
http://tesalliance.org/forums/index.php?/files/file/780-duke-patricks-combat-magic-ii-duke-patricks-incursion-into-fortress-of-fear/ "
#129
Posted 20 September 2014 - 07:26 PM
This mod, excellent though it is, may have a problem on some Windows 8.1 systems. I have used it for years on Windows 7, and just upgraded to Windows 8.1 yesterday.
Now Oblivion reliably crashes every single load if USV is installed, and works correctly as soon as I uninstall USV. The other OBSE plugins I have installed (including SoundCommands and Enhanced Music and Controls) are working fine.
My test results are on a brand-new install of Oblivon GOTY Edition, with *only* OBSE and a couple of its plugins installed, no modded ESP files whatsoever. This is on Windows 8.1 64 bit with Oblivion installed under my home directory to avoid UAC problems.
EDIT: I believe I've found the cause, but I am a Linux guy and not a Windows programmer, so I don't know how to fix it.
When I first try to run obse_loader.exe (I'm not using the Steam version) with USV installed, Microsoft is detecting a compatibility issue and puts a value in the registry for "compatibility hints" for this file. Once that registry entry is present, even uninstalling USV doesn't get obse_loader to work again. However, if I delete the registry entry I can reliably get obse_loader.exe to run again, as long as USV is not installed.
When the registry entry is present, obse_loader can be made to run if I go into the file properties for it, Compatibility tab, and select to run it in Windows 7 compat mode. However, this forces it to be windowed rather than fullscreen, which is a serious annoyance since one function of this computer for me is capturing video clips for my upcoming quest mod!
I also note that the registry entry is persistent and pernicious -- even going back to the file properties for obse_loader.exe and unchecking the "run in compatibility mode" flag does not restore it to normal operation. This sort of behavior is a real pain from Microsoft, but I can't fix that.
The key in question:
\Windows NT\CurrentVersion\AppCompatFlags\Compatibility Assistanct\Store, and look for the key name that matches the path to the obse_loader.exe file on the specific machine.
I hope there will be a fix for this, as USV is a great mod. Hopefully my troubleshooting will guide someone who's a Windows C++ geek to make a new USV version.
EDIT 2: I am able to observe this problem intermittently with MenuQue as well, and I really don't understand what is going on. I'm really hoping someone with deep Windows knowledge can figure this out, because I'm a Linux guy and out of my depth here.
Now Oblivion reliably crashes every single load if USV is installed, and works correctly as soon as I uninstall USV. The other OBSE plugins I have installed (including SoundCommands and Enhanced Music and Controls) are working fine.
My test results are on a brand-new install of Oblivon GOTY Edition, with *only* OBSE and a couple of its plugins installed, no modded ESP files whatsoever. This is on Windows 8.1 64 bit with Oblivion installed under my home directory to avoid UAC problems.
EDIT: I believe I've found the cause, but I am a Linux guy and not a Windows programmer, so I don't know how to fix it.
When I first try to run obse_loader.exe (I'm not using the Steam version) with USV installed, Microsoft is detecting a compatibility issue and puts a value in the registry for "compatibility hints" for this file. Once that registry entry is present, even uninstalling USV doesn't get obse_loader to work again. However, if I delete the registry entry I can reliably get obse_loader.exe to run again, as long as USV is not installed.
When the registry entry is present, obse_loader can be made to run if I go into the file properties for it, Compatibility tab, and select to run it in Windows 7 compat mode. However, this forces it to be windowed rather than fullscreen, which is a serious annoyance since one function of this computer for me is capturing video clips for my upcoming quest mod!
I also note that the registry entry is persistent and pernicious -- even going back to the file properties for obse_loader.exe and unchecking the "run in compatibility mode" flag does not restore it to normal operation. This sort of behavior is a real pain from Microsoft, but I can't fix that.
The key in question:
\Windows NT\CurrentVersion\AppCompatFlags\Compatibility Assistanct\Store, and look for the key name that matches the path to the obse_loader.exe file on the specific machine.
I hope there will be a fix for this, as USV is a great mod. Hopefully my troubleshooting will guide someone who's a Windows C++ geek to make a new USV version.
EDIT 2: I am able to observe this problem intermittently with MenuQue as well, and I really don't understand what is going on. I'm really hoping someone with deep Windows knowledge can figure this out, because I'm a Linux guy and out of my depth here.
Edited by syscrusher, 20 September 2014 - 08:07 PM.
#130
Posted 30 September 2014 - 06:19 PM
I'm on 8 myself and am not having issues. It's worth noting you don't actually have to run OBSE anymore in its current form, when you add it to the Oblivion directory it automatically starts up when you use the Oblivion launcher to launch the game.



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