". . . If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."
When a modder publishes his work, or "New Materials (or any part of the New Materials) . . ." they are legally giving their mods to Bethesda free of charge. "Any part of the New Materials" meaning even meshes and textures, not just esp files.
Now, for some modders like Jaysus who have released high quality, 3d models of weapons from scratch, this would allow Bethesda to repackage his custom models and release them at a price (same price as Horse Armor!) to other PC users or even Xbox 360 and PS3 gamers without Jaysus ever receiving a dime for his hard work. The part of the EULA where they retain intellectual rights over your "New Materials" would even permit them to have the modder's own original version of the mod removed from the Nexus site, or wherever it may be hosted.
And as to whether or not Bethesda has ever used, adapted, reproduced, exploited, or modified modders' works into sequels or expansions packs for their games over the years, I cannot say for sure. . . But I highly doubt the ability to decapitate foes in Skyrim would ever have existed without the overwhelming success of the Deadly Reflex mod for Oblivion. And before anyone says, "Well, what about Fallout 3? It's another Bethesda game with decapitations. Maybe they just copied that!" remember that the old Fallout games had dismemberment, Morrowind didn't.
Edited by DOUBLEBREWSKI, 08 February 2012 - 04:30 AM.



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