A friendly Creation Kit release day reminder
#111
Posted 08 February 2012 - 08:00 PM
#112
Posted 08 February 2012 - 09:03 PM
Are the texture packs graphics better than the graphic enhancing mods here on the nexus because i wouldn't want to waste my time downloading if the nexus textures are better
#113
Posted 08 February 2012 - 09:46 PM
#114
Posted 08 February 2012 - 10:04 PM
In any case, one thing should be certain. If you have already given up your copyrights on a work, ie. declared your drawing copyright free, nobody should be able to take ownership of your work. They could use it for whatever purpose, but they couldn't deny anyone else from doing so as well.
Edited by Randolf The Pirate, 08 February 2012 - 10:08 PM.
#115
Posted 08 February 2012 - 11:32 PM
Assuming you have a legitimate copy and the latest version of Steam it should be in there yes. I don't think buying it from a store will matter since the game is still connected to Steam.
#116
Posted 09 February 2012 - 12:48 AM
#117
Posted 09 February 2012 - 07:13 AM
Folks, Jaysus's concerns are quite legitimate. Bethesda's new EULA seems like a slap in the face to the Modding community at large;
". . . If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."
When a modder publishes his work, or "New Materials (or any part of the New Materials) . . ." they are legally giving their mods to Bethesda free of charge. "Any part of the New Materials" meaning even meshes and textures, not just esp files.
Now, for some modders like Jaysus who have released high quality, 3d models of weapons from scratch, this would allow Bethesda to repackage his custom models and release them at a price (same price as Horse Armor!) to other PC users or even Xbox 360 and PS3 gamers without Jaysus ever receiving a dime for his hard work. The part of the EULA where they retain intellectual rights over your "New Materials" would even permit them to have the modder's own original version of the mod removed from the Nexus site, or wherever it may be hosted.
And as to whether or not Bethesda has ever used, adapted, reproduced, exploited, or modified modders' works into sequels or expansions packs for their games over the years, I cannot say for sure. . . But I highly doubt the ability to decapitate foes in Skyrim would ever have existed without the overwhelming success of the Deadly Reflex mod for Oblivion. And before anyone says, "Well, what about Fallout 3? It's another Bethesda game with decapitations. Maybe they just copied that!" remember that the old Fallout games had dismemberment, Morrowind didn't.
Hmm... so thier working on getting mods onto the PS3 and Xbox right?
Theose platforms can't use mods but can however buy and download DLC's and Beth did say they are looking at ways on how to get mods to them? I think found it...
You upload your mods, they repackage it as a DLC and make money of your hard work and the other platforms get "mods".
I could be worng but thats how it seems to me...
#118
Posted 09 February 2012 - 07:21 AM
Edit: by the way, I've noticed an increasing amount of new users whining in mod forums that they can't find mods from nexus on the steam workshop, which makes me even more suspicious.
Edited by across1x, 09 February 2012 - 07:28 AM.
#119
Posted 09 February 2012 - 07:49 AM
I still remember a Dragon Age Origins developer being caught out for praising the game on fan sites and promoting it (to increase sales), he created a few accounts and went around posting... me thinks that Steam wants your mods for themselves. Lol
Edited for Spelling.
Edited by Zalpha, 09 February 2012 - 07:50 AM.
#120
Posted 09 February 2012 - 10:15 AM



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