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A friendly Creation Kit release day reminder


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#111
ArchangelWulf

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ive seen plenty on here they just arent getting pumped out as fast as they were before

#112
yokillernick

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Just a quick question for those who downloaded the texture pack
Are the texture packs graphics better than the graphic enhancing mods here on the nexus because i wouldn't want to waste my time downloading if the nexus textures are better

#113
xliarsenickx88

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i looked in library>tools but i didn't see anything about a creation kit in there. do you have to purchase the game via steam to actually get the creation kit?

#114
Randolf The Pirate

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ArchangelWulf, you might be correct. If you would create a mod and anonymously upload it somewhere (using a VPN or a proxy if you are a paranoid), it wouldn't be easy to find out if the maker of the mod had any rights to the mod's resources in the first place. You could simply claim that you have given up no rights to anything, and that the person who made the mod used your resources without permission.
In any case, one thing should be certain. If you have already given up your copyrights on a work, ie. declared your drawing copyright free, nobody should be able to take ownership of your work. They could use it for whatever purpose, but they couldn't deny anyone else from doing so as well.

Edited by Randolf The Pirate, 08 February 2012 - 10:08 PM.


#115
Darkfox2347

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@xliarsenickx88

Assuming you have a legitimate copy and the latest version of Steam it should be in there yes. I don't think buying it from a store will matter since the game is still connected to Steam.

#116
jonasl2004

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Darkfox2347 - Buying from a store doesn't matter. I purchased my game from Wal-Mart! I downloaded the HD textures and the CK lastnight. You just need to be registered on Steam!

#117
Zalpha

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Folks, Jaysus's concerns are quite legitimate. Bethesda's new EULA seems like a slap in the face to the Modding community at large;

". . . If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."

When a modder publishes his work, or "New Materials (or any part of the New Materials) . . ." they are legally giving their mods to Bethesda free of charge. "Any part of the New Materials" meaning even meshes and textures, not just esp files.

Now, for some modders like Jaysus who have released high quality, 3d models of weapons from scratch, this would allow Bethesda to repackage his custom models and release them at a price (same price as Horse Armor!) to other PC users or even Xbox 360 and PS3 gamers without Jaysus ever receiving a dime for his hard work. The part of the EULA where they retain intellectual rights over your "New Materials" would even permit them to have the modder's own original version of the mod removed from the Nexus site, or wherever it may be hosted.

And as to whether or not Bethesda has ever used, adapted, reproduced, exploited, or modified modders' works into sequels or expansions packs for their games over the years, I cannot say for sure. . . But I highly doubt the ability to decapitate foes in Skyrim would ever have existed without the overwhelming success of the Deadly Reflex mod for Oblivion. And before anyone says, "Well, what about Fallout 3? It's another Bethesda game with decapitations. Maybe they just copied that!" remember that the old Fallout games had dismemberment, Morrowind didn't.


Hmm... so thier working on getting mods onto the PS3 and Xbox right?
Theose platforms can't use mods but can however buy and download DLC's and Beth did say they are looking at ways on how to get mods to them? I think found it...

You upload your mods, they repackage it as a DLC and make money of your hard work and the other platforms get "mods".

I could be worng but thats how it seems to me...

#118
across1x

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I might just be paranoid but I don't trust the owners of steam not to sell or steal mods that they have no rights too. Some of these mods are amazing and if several were packaged together they could make a large bit of money. Corporations are greedy and will do anything for moar money, I hope that stolen mods don't end up on steam but if they did, what if any recourse does a modder have? Once a product is on steam it's over and not many of us could fight a drawn out legal battle against a room full of lawyers, in a civil case the burden of proof falls to the plaintiff of the case (modders), unlike criminal courts where the burden of proof lies with the prosecution.

Edit: by the way, I've noticed an increasing amount of new users whining in mod forums that they can't find mods from nexus on the steam workshop, which makes me even more suspicious.

Edited by across1x, 09 February 2012 - 07:28 AM.


#119
Zalpha

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New users requesting more mods to be put onto the SW? I think your thinking across1x is correct!

I still remember a Dragon Age Origins developer being caught out for praising the game on fan sites and promoting it (to increase sales), he created a few accounts and went around posting... me thinks that Steam wants your mods for themselves. Lol

Edited for Spelling.

Edited by Zalpha, 09 February 2012 - 07:50 AM.


#120
vipxkj

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Happy modding everyone!!




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