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Body Part IDs for unused biped nodes (consensus?)


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so there are a total of 15 unused body nodes that can each have a new armor piece equipped to them without forcing something else to unequip.

 

i'm hoping there could be some kind of commonn consensus that modders can use as a guide when making new armors, so that we dont have all different kinds of armor being equipped to any random node. this would cause compatibility issues for users who download multiple mods and find that there are items that clip/overlap/force-unequip items that seem like they shouldn't.

 

 

i'm putting this list up just as a suggestion and hopefully we can all contribute to it and come to some sort of agreement. i'm not trying to be a *** telling other people how to do their mods, it's just better for everyone if modders follow the same numbering protocol (at least IMO).

 

 

already existing named nodes:

 

30 - head

31 - hair

32 - body (full)

33 - hands

34 - forearms

35 - amulet

36 - ring

37 - feet

38 - calves

39 - shield

40 - tail

41 - long hair

42 - circlet

43 - ears

50 - decapitated head

51 - decapitate

61 - FX01

 

 

proposed extra nodes:

 

44 - face/mouth

45 - neck (like a cape, scarf, or shawl, neck-tie etc)

46 - chest primary or outergarment

47 - back (like a backpack/wings etc)

48 - misc/FX (use for anything that doesnt fit in the list)

49 - pelvis primary or outergarment

52 - pelvis secondary or undergarment

53 - leg primary or outergarment or right leg

54 - leg secondary or undergarment or leftt leg

55 - face alternate or jewelry

56 - chest secondary or undergarment

57 - shoulder

58 - arm secondary or undergarment or left arm

59 - arm primary or outergarment or right arm

60 - misc/FX (use for anything that doesnt fit in the list)

 

 

comments/suggestions?

Edited by AmethystDeceiver
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I like the idea of getting a consensus on this. Clothing modders will probably need to chime in.

 

I would say that you've probably put too many lower down on the body. Some of the extras could allow extra jewelry and such. Not sure over and under is needed for each body part.

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do you think i should take out one of the leg layers and replace it with a general jewelry category?

 

this gives a jewelry slot + an extra misc slot if needed, and for earrings, i would assume using the already existing ears node should work fine, that way when you equip a hood (im pretty sure most of them have an ears dismember property on them) it will hide the ear meshes (mainly for elves) as well as the earrings

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One other thing people usually want is a Wing slot. Not sure if that could go as a back slot, or be something different.

 

I don't really want to say what I think, since I'm not a clothing modder and therefore am not the most qualified to decide.

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  • 2 weeks later...

Definitely need wings. face/mouth maybe should be misc head addons, like horns or whatnot. mouth parts are a different mesh nightmare anyway.

 

hand and foot stuff like claws would need a replacement mesh anyway to remove the original nails, so they would just use the hand/foot slots.

 

I intend to incorporate your suggestions here into a tutorial I am working on. WTG!

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I would suggest something like this, if we would separate all default armors:

 

30 - head

31 - hair

32 - body (full) Cuirass

33 - hands Right Hand (Right glove)

34 - forearms Right Forearm (Right bracelet)

35 - amulet

36 - ring

37 - feet Right Foot (Right boot)

38 - calves

39 - shield

40 - tail

41 - long hair

42 - circlet

43 - ears

50 - decapitated head

51 - decapitate

61 - FX01

 

Then the extra nodes would have to include:

Right Shoulder

Left Shoulder

Greaves/Leggings

Left Hand

Left Forearm

Left Foot

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I would suggest something like this, if we would separate all default armors:

 

30 - head

31 - hair

32 - body (full) Cuirass

33 - hands Right Hand (Right glove)

34 - forearms Right Forearm (Right bracelet)

35 - amulet

36 - ring

37 - feet Right Foot (Right boot)

38 - calves

39 - shield

40 - tail

41 - long hair

42 - circlet

43 - ears

50 - decapitated head

51 - decapitate

61 - FX01

 

Then the extra nodes would have to include:

Right Shoulder

Left Shoulder

Greaves/Leggings

Left Hand

Left Forearm

Left Foot

 

 

Morrowind-style.

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Think we should look at that will clip hard.

Basically we have underwear who goes under existing armor, everything from piercings to longs and outerwear like capes who goes on top of existing one.

Some middle ground here, pants will go well with fur armor but clip with leather armor who have pants.

New custom armor could well be segmented Morrowind style but will clip with the default one, but might be compatible with other segmented ones.

 

5 lower body slots is to much: three should be more than enough, however I would like one extra face slot, separate it in upper and lower face.

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