A few things Ive done to give you a better idea of what im working with:
1, my LOD nif is just a copy of my actual nif stripped to just the BSfadenode and the trishape data.
1a, I also tried to make the LOD nif an exact copy of the actual nif... that didnt fix it either.
2, I export with FO3 settings.... I dont know if that is the right way to go about this.
3, the actual architecture model is more or less a redo of a vanilla mesh, so when I go to compaire them the only difference is (besides the trishape stuff) the final section of the collision nodes.... where on the vanilla mesh is "bhkCompressMeshShape" on mine it is "bhkPackedNiTriStripsShape"
I am new to modding architecture and object collision data, so I dont know if I am doing this right...
So if anyone can give some advice,point me in the right direction, link a tutorial, or even make a quick one



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