Jump to content

Photo

T3nd0s Perk Overhaul


  • Please log in to reply
38021 replies to this topic

#29261
whismerhill

whismerhill

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,272 posts
In response to post #8330414. #8332088, #8332098 are all replies on the same post.

but then this means immersive creatures will not get perks distributed through ASIS right ?

sidenote: I don't have this mod personnally just wondering the implications ^^

Edited by whismerhill, 26 June 2013 - 04:54 AM.


#29262
talk2farley

talk2farley

    Regular

  • Members
  • PipPip
  • 54 posts
In response to post #8330414. #8332088, #8332098, #8332787 are all replies on the same post.

"but then this means immersive creatures will not get perks distributed through ASIS right ?"

This is correct, but not a problem. These custom creatures already have their own abilities, stats, etc. Further distributing modded SkyRe perks to them via ASIS is bound to have unintended consequences beyond just the unarmed perks bug. I believe these kinds of mods are meant to be excluded as a standard practice (not that I bother trying to maintain a local exclusions list, tbh).

"It fixed it loaded a test char coc riverwood and ran to the shrine of talos and it didnt trigger giving me the other fists and spell. It did it every time i did the same test without those lines added to the automatic perks ini"

Glad it worked for you! Hopefully more people will see this solution now that its bumped back to the front page. I expect it to be a recurring problem since the use of ASIS is being more actively encouraged.

Edited by talk2farley, 26 June 2013 - 05:25 AM.


#29263
PWNtrooper

PWNtrooper

    Newbie

  • Members
  • Pip
  • 15 posts
In response to post #8331598.

I'm in this boat too, any help would be appreciated. For me everything is fine except for the archery tree, so now my Artificer's crossbows are less awesometastic.

Thanks!

#29264
talk2farley

talk2farley

    Regular

  • Members
  • PipPip
  • 54 posts
In response to post #8331598. #8333000 is also a reply to the same post.

You have another mod that alters the archery tree and is loaded after SkyRe.

#29265
T3nd0

T3nd0

    I'll eat you. Maybe.

  • Premium Member
  • 3,845 posts
In response to post #8330330.

Unarmed weapons eat face now. If no enemies are around, they'll eat your own.

#29266
Jordanboii

Jordanboii

    Regular

  • Members
  • PipPip
  • 95 posts
Hello guys im gonna install this epic mod after :) but for 1.3 do i have to 100% have to use ASIS? id rather not use it because it needs a lot of work to get it working with skyRE soo can i use skyRE without ASIS? Thank you :)

#29267
PWNtrooper

PWNtrooper

    Newbie

  • Members
  • Pip
  • 15 posts
In response to post #8331598. #8333000, #8333070 are all replies on the same post.

Oooooooh, derp. Thanks!

#29268
T3nd0

T3nd0

    I'll eat you. Maybe.

  • Premium Member
  • 3,845 posts
In response to post #8322827. #8323374, #8324047, #8324071, #8325644, #8325945, #8330644 are all replies on the same post.

Done

#29269
getlow2

getlow2

    Fan

  • Supporter
  • PipPipPip
  • 253 posts
In response to post #8333268.

Its not that much work to get it set up.

Can you
A open a text document
B copy and paste
and finally
C delete a couple lines of text

#29270
orangemegaslide

orangemegaslide

    Enthusiast

  • Members
  • PipPip
  • 220 posts
I can't thank you enough.

I endorsed already, when you first released the mod, but I'd endorse it everytime I click to run Skyrim if I could.




Page loaded in: 1.332 seconds