I dont think you need to check if the player has the perk, 'caus he wont gain it again anyways.
so 4 lines should doScriptname AddThunderPerk extends ObjectReference Event OnRead() game.GetPlayer().AddPerk(ThunderPerk) endEvent
This is what's bugging me. I tried a near identical script a few days ago (with debug.trace included) and it still wouldn't work.



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