Edited by eternalsoul2012, 15 February 2012 - 01:19 AM.
Jump to content
So I was going crazy trying to figure out why my followers wouldnt go through two specific doors in my mod. Over and over I moved the door markers and repositioned navmesh, finalzied to no avail..
Do it in this order!
Disconnect the doors on both sides, click door > edit > Teleport tab > Uncheck teleport. Do this to both sides, then save!
Now after saving them disconnected, delete them both and save.. IF you see a warning come up after saving the disconnected teleport markers you have the bug! They were bugged and were fooling the navmesh door marker...
Can you believe that buggy ass bullcrap?!?
Now replace and connect your doors. Don't forget to enable/disable parent if they had one. Re-adjust the door marker (yellow, this is what the bot uses to travel cells, not the actual door) so it is on a triangle completely, make sure the door marker is on a mesh triangle.. Finalize.. it should work now.
Other related important stuff about navmesh:
Pasted from http://www.creationk...mesh_Generation
Edited by Hannibalektr, 22 February 2013 - 04:36 PM.
Make sure that when you are on the entrance of your dungeon to finalize you navmesh and also finalize the navmesh in your dungeon. That should solve it.
when you finalise it pay attention to any error windows that pop up- the door MUST be ontop of the navmesh I've been working on my own house and spent a while trying to get it right and my follower has finally followed me into my house! <3 I hope this helps some too!
After you generate the mesh you MUST finalize it and the door MUST be ontop of the Navmesh!
I'm having this issue as well. However, the fixes mentioned so far haven't worked:( Is there something that needs to be done to the cells themselves aside from the navmeshing? Smart followers like Vilja follow me fine, but basic npcs won't use the doors or teleport unless I use the console command:(
The triangle under the teleport marker is blue, not green. Did I miss a step?
Edited by GeneralDraxeo, 22 February 2015 - 10:53 PM.