makaki Posted February 15, 2012 Share Posted February 15, 2012 I have looked around for a solution, but I didn't find anything helpful, so please don't kill me if this problem is already solved. Just tell me where I find help. I have a very annoying problem with Skyrim, the crash to desktop. In vanilla mode, so no dlc, no mods installed, there are just two or three crashes a day, but the more mods I install, the more Skyrim crashes. Now apparently every mod makes the game more unstable, but not to the same extent. First I thought maybe i have to little RAM, because the mods that replace textures (like Skyrim HD) are much worse than "normal" mods that just add some new features, but even if I disable every single texture mod, the game crashes far too often (more than in Vanilla). So it's not only the texture mods. I am not a professional, but I am not an idiot either. I know the basics about computers, but in this case I am at a loss and have no idea how to fix it. My system:Intel Core i5 750 @ 2,67 GHz4 GB RAMGeForce GTX 560 TiWindows 7 32Bit (I know 32Bit shame on me)I have never had problems with graphics and I played the vanilla Skyrim in High settings with constantly 60 fps. The crashes always happen out of nowhere, neither does the fps sink nor does anything else happen. There is also no error message. Just unexpected c2d. I don't know if it is important, but I used those mods:Balanced MagicBetter MalesDeadly DragonsDovakhiin Hideout & RetreatEnhanced Blood TexturesEnhanced Distant TerrainEnhanced Night SkyrimGlowing Ore VeinsJaySuS SwordsLush GrassLush TreesMillenia Weapon Retexture ProjectRealistic LightingRealistic WatertexturesSkyrim Flora OverhaulSkyrim HD 2k texturesSkyrim SunglareSkyUIStaff of Magnus Absorb Fix & ImprovedWarmer Magic LightsXenius Character EnhancementFXAA Post Processing InjectorI tried to use all mods at the same time (except for those who are incompatible with each other), I tried to use only those which seemed to be "harmless" and after nothing happend and I still had to restart Skyrim once an hour I deactivated all and violà it worked (for at least some hours). Please help! PS: I am sorry for my bad language, I am an Austrian student, so sorry :ohdear:. Link to comment Share on other sites More sharing options...
zorndyken Posted February 15, 2012 Share Posted February 15, 2012 Wow... It seems too many mods conflict there. Link to comment Share on other sites More sharing options...
nosisab Posted February 15, 2012 Share Posted February 15, 2012 (edited) Skyrim seems to have instability when graphical details are improved "too much". It was observable from the release day and caused the coming of utilities like 4GB (or LAA) which did set a flag on the executable to make it work as native 64 bits and then able to deal with large memory, above 3GB. This was "corrected" in patch 1.3 which incorporated the same thing natively and then made that utility obsolete, but still can't help much if your Windows is 32bits... for now the only solution" I know is for you reducing the amount of enhance textures mods... of course the official texture pack is in the same boat. There are utilities allowing 32 bits OSes to use more than 2GB of memory, something around 3.2 + the system reserved. But there is no way that Windows of yours to use all the 4GB there, it is a physical limitation, the number of bits is just not enough. Still I can't lightly suggest using such approach for I have seen reports of it may create general instability and DEP issues. I mean, in the whole Windows, not just in the game. The "best" advice I can give you at this point is to upgrade to 64 bits, even because the 32 bits era is practically gone. I know most games are still produced for 32 bits (some have options for the two versions) but only because the 32 bits base is still too big to be just "forgotten" but even then, the 64 bits version works better and them should be used whenever possible. Skyrim is just starting to show what 32 bits OSes should expect from the future. Well, of course I can advice you to get rid of of some major high resolution textures enhancers, at least try medium instead the highest possible, your video card is good but it can't help in this particular issue. Maybe you should consider disabling the official textures pack, removing the entries from the Skyrim.ini, case you already did it, and disable it's two ESPs. Above all, if at some point you changed Skyrim.ini in these two entries: uExterior Cell Buffer=36uGridsToLoad=5 to numbers greater than the default, know that is "suicidal" in terms of stability on 32 bits OS. Then you must return the values to that default and be aware it will make the savegames unplayable unless you follow a definite procedure to bring them down, let's talk about this if needed. Edited February 15, 2012 by nosisab Link to comment Share on other sites More sharing options...
leviticus198 Posted February 15, 2012 Share Posted February 15, 2012 (edited) first back up saves!! might sound daft but have you tried? nvidia hase a SKYRIM TWEEK GUIDE thats realy good. it tells you how to make better distance tweeksalso there's a few guides on SR nexus on how to get the game runnng good and with you're graphics card you should be fine 1 vanilla install (or remove all mods )2 update (unless you remove all mods rather then fresh install)3 install one mod then load game test then add another then repeat. try mods that effect game play first i.e balanced magic-glowing ore veins-hideout-blood texture-jaysus swords----skyui-staff of magnus-warmer lights-character enhance-FXAA pp injector but try it without Enhanced Distant TerrainEnhanced Night Skyrim (should be fine)Skyrim HD 2k textures (causes crashes without 4GB patch from nexus) not sure about these below as i have not tried yet Enhanced Distant TerrainEnhanced Night Skyrim i have not been able to get the 2k texture pack working yetand i've tried the4GB patch of the neus site x4 955 3.2GHZnvidia GTS 450 1GB ( 15- 25 fps lol)4 GB ram7 32bit just not having a 4GB patch of some sort is a good reason you get a crash to desktop because the ram gets used up as without the patch the game or computer only uses 2GB those tweek guides will help i'm sure Edited February 15, 2012 by leviticus198 Link to comment Share on other sites More sharing options...
makaki Posted February 15, 2012 Author Share Posted February 15, 2012 Thanks for the fast answer. I already assumed that it is the RAM, causin problems thus my OS, but I thought maybe I was wrong... well then I will upgrade my PC and hope for the best... Link to comment Share on other sites More sharing options...
etang2 Posted March 11, 2012 Share Posted March 11, 2012 I'm having this problem as well with almost the same specs for my pc, I use like well over 70 mods though and none of them are texture mods so.... Link to comment Share on other sites More sharing options...
Skyblade980 Posted July 6, 2012 Share Posted July 6, 2012 I am having the same problem I am using the nexus mod manager and nothing seems to be working the two mods that work are Scythe 1.4 and Equipment of Eternal Shine. Then I try to install the Temptress Race thinking it would be neat and my game instantly crashes upon start up. Is there any fixes for this? :wallbash: Link to comment Share on other sites More sharing options...
Ashenfire Posted July 8, 2012 Share Posted July 8, 2012 I don't think its your system, my system is similar to yours and I have no problems with many mods loaded.I seem to have problems specifically with mods that add or modify houses (adding basements to pre existing homes). I have intel 3.17 Ghz 64bit processor, 8Gb memory, GT 260 video and Vista 64bit, running ALL high graphics and they all run just fine.I even reinstalled my game and got more of the house mods to work by only doing house mods (other 45 mods not installed). I still ran into a limit on how many mods that add houses or cities, that I could add. I have 56 mods active and more ready to activate, they work fine without more than 4 house mods.skyrim.esmupdate.esmmoonpath.esmfgc.espquest sea of ghostsbuildable housecustomehjerimdruid denadalmatarchopping block wood firescbbecurvyfemale follower tweaklinglings0002sounds of nature the wildsts fetishwardrobedragonplate armowerewolves of skyrimblack reach geodefixclimatesoftamrieldruidpoison duration increastougher quest bossesplayerhomemap markerfollower map markersecondary locations map markerminemapmarkerallroads mapez e worldmapsmakit house markercompelling treasure mapsboth high res texture paksmoonpaht quest datatrap modalchemy organizationbetter follower improvementshorses for followersask follower skillspaarthurnax dilemmasmash locks and morenew followers outfitschesko frostfallchesko wearable lanternsfollower wander 2dragon hide robe armordragonbone weapons completedovahkiinrelabound toolsbetter horsesbetter followers sbnpbetter npc faction packresilien dragonsunreadd books glowdr bandolierauto unequip arrows So I am thinking that your hardware and software are fine. Link to comment Share on other sites More sharing options...
jwcole33 Posted July 8, 2012 Share Posted July 8, 2012 I have a lot of mods loaded as well (roughly 100) and decided to use wyrebash to help batch files together and run smoothly. However, everytime I try to run the game it gives me this error message in my crash report Wrye Bash startingPython version: 2.7.3wxPython version: 2.8.12.1 (msw-unicode)input encoding: None; output encoding: None; locale: ('en_US', 'cp1252')Searching for game to manage:bush 81 detectGames: Detected the following supported games via Windows Registry:bush 83 detectGames: skyrim: c:\games\steam\steamapps\common\skyrimbush 95 detectGames: Detecting games via relative path and the -o argument:bush 101 detectGames: skyrim: c:\games\steam\steamapps\common\skyrimbush 144 setGame: No preferred game specified.bush 151 setGame: Using skyrim game: c:\games\steam\steamapps\common\skyrimbosh 6256 __init__: Loaded the BOSS API from: c:\games\steam\steamapps\common\skyrim\Mopy\bash\compiledbosh 6262 __init__: Loaded the BOSS API from: C:\BOSS\APIbosh 6267 __init__: Comparing version strings from the two (if the API is included in a detected BOSS install) loaded BOSS APIs.bosh 6268 __init__: Remote BAPI vesion: 2.0.1bosh 6269 __init__: Local BAPI version: 2.1.0bosh 6280 __init__: Loaded the BOSS API from: c:\games\steam\steamapps\common\skyrim\Mopy\bash\compiledbosh 6291 __init__: Using BOSS API version: 2.1.0bush 81 detectGames: Detected the following supported games via Windows Registry:bush 83 detectGames: skyrim: c:\games\steam\steamapps\common\skyrimbush 95 detectGames: Detecting games via relative path and the -o argument:bush 101 detectGames: skyrim: c:\games\steam\steamapps\common\skyrimAlready startedbosh 3936 loadLoadOrder: Mismatched Load Order Corrected Does anyone have any suggestions on why Skyrim crashes immediately? I have corrected the load order using BOSS as well. Thanks! Link to comment Share on other sites More sharing options...
Saolite Posted July 18, 2012 Share Posted July 18, 2012 (edited) Apparently I have reached the "Skyrim Mod Limit" - although I'm not sure how. Nexus Mod Manager states I have 106, while Wrye Bash says I have 94 - neither of those are even close to the reported 200-250 we're supposed to be able to get to. I'm assuming I've reached this limit as, quite literally - I crash on new games or load games. No error report or anything, it simply closes Skyrim and goes back to the desktop. However, I deactivate one mod and it works perfectly fine. I'll reactivate that mod and deactivate another - and it works, just to prove that it wasn't THAT specific mod that was causing the crash from new game / load game. If it's really true that I only have 106 or 94 mods, then it must mean that not all mods are counted equally somehow? Does anyone know a work around for this or why I might be getting lower numbers than I should? - Skyrim is up to date, most of the mods are up to date, and my PC is beefy enough to handle Skyrim on Ultra settings with HD Retextures with Civil Unrest on Madhouse ( basically 1920381 enemies spawn in one cell and go at it ). I've already used Wrye Bash to combine what I could, though there were only a few that I could actually merge together. Edited July 18, 2012 by Saolite Link to comment Share on other sites More sharing options...
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