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The Lands of Solstheim Vvardenfell and Mournhold - SoVvM br1


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#891
Loukiana

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In response to post #14177358.

Greetings.

Hi SilentNinja12 .

No need to remove "all your mods" , you just need to find the one wich use the same "space world" . This mod is compatible with " DukeCity " too.
So try to enable your mod one by one ( and don't save !!! ) to known wich one is incompatible with SOVvM Br3.

Even for a "french" user like me , this mod is very " attractive " : you, english users, are very lucky with the different voices added to Oblivion/Shiverings Isles . We , no english users , have a less number of voices , some of them are shared between the different races so , english mod cause some problems ( actors without voice or dialogues).

Like "DukeCity" , this mod is a "modder resources" , because it's not finished too.
Cheers.

PS , sorry for the " smiley" it was added by the server system, not by me. I 'm was talking about DukeCity and not a Smiley ukecity !

Edited by Loukiana, 02 May 2014 - 10:15 AM.


#892
TheRomans

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In response to post #14177358. #14374009 is also a reply to the same post.

Sounds the the Oblivion game engine problem with rending land new land masses in new world spaces. When you have a newly installed mod with a large new land mass in a new world space in a .esm, you should load that .esm first after the oblivion.esm. With many of these, but not all , you can later, after your PC has been through many of the cells in the new land mass, move the .esm to later in the load order and the problem will not reappear for that mod. Dibella's watch is an example of one that you need to load in the 01 .esm slot whenever you go back to it. I do not know if this is also one, because I uninstalled it after player through it.

Edited by TheRomans, 03 May 2014 - 09:07 PM.


#893
Thamp1977

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Has anyone made any Mods to go with this?
I am looking to improve and update this Mod.
It looks like its been 3 years since last worked on.

#894
Trii666

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Is there going to me more updates to this? I hope so and not everyone has moved onto skyrim Modding. Dont get me wrong skyrim is wonderful but oblivion I always come back to. How many quests are for this mod and I have several clothing mods I hope that doesnt crash my game for me by using this

#895
Danzqueen

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After downloading Tel Valus, an amazing Morrowind-esque house mod, I thought that was it for Oblivion mods which mimicked Morrowind. And then I found this. How tempting it is to download it... but considering I have a crapton of mods I'm not sure if it'd be compatible with them all. Moreoever, there's no way I'm giving up Tel Valus, and its boundaries reach into the Morrowind mainland. So, if something is added by this mod which replaces the mines/farms/tower added by Tel Valus, I'm not sure if I want it added. :( I'm puzzled.



#896
Kolagon

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In response to post #13132883. #13134588, #14175883 are all replies on the same post.

Not everyone has the money to get Shivering Isles.

#897
Alenet

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I'm not able to edit the mod. The cs (cse) gets out of memory. How did you build the mod?

#898
MegaGamerClown

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When downloading with manager, it says 'Building Mod' just before the mod is finished and just doesen't do it. Went in game and everything is there but the modded characters can't talk.

Edit: Had to wait a very long time, but works now. Great mod.

Edited by MegaGamerClown, 11 July 2014 - 04:08 PM.


#899
TheRomans

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In response to post #16440160.

This large old mod will be very unlikely to work using the NMM to download or install it. Wrye Bash/Bash Installer will work, OBMM will work.

Edited by TheRomans, 11 July 2014 - 05:29 PM.


#900
Loukiana

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In response to post #16415800. #16718274 is also a reply to the same post.

Greetings.

? ... out of memory ? With an old computer ( XP + Kaspersky Internet security and 4 giga of ram) i can , without any problem , edit this mod and the Morrowind game ( with its own construction set too ) to recreate all the different zones with a maximum of accuracy.

With Windows7 , same thing except that i cannot launch Morrowind with some computers based on Windows7 ( not tried to find the reason why ...) .

So the problem is with your hardware , not with this mod.
Just for informations , i could also use " DukeCity " in conjonction with this mod as a related esp ... and the CS don't crash.

Cheers.

Edited by Loukiana, 29 July 2014 - 11:24 PM.





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