But anyway, in a few decades we'll probably start seeing really interactive intelligent AI in games. I'm just glad I won't be dead before it happens, short of a car crash or something like that.
Edited by Rennn, 11 March 2012 - 11:43 PM.
Edited by Rennn, 11 March 2012 - 11:43 PM.
The good news is, Japan now has (very close to) a true AI.
Some of the moral ambiguities, though, are more disturbing...
Yet you are forced to make the choice anyway, despite having no rational basis for doing so, because there is never an option to just walk away. Once you are foolish enough to talk to someone and ask the wrong question, a quest pops up and you have no right of refusal.
Edited by landy8, 12 March 2012 - 04:58 AM.
I for myself find all that good-vs-evil idea quite... plain. At least. I mean, can you really tell which side is good (right) and which one is evil (wrong) in any real conflict?
Not exactly. Well, sometimes you have no right of refusal in the dialogue, but you ALWAYS have a right of refusal by action. For example, when I first entered the House of Horrors (my character was a Nord warrior, siding with Stormcloaks, but generally avoiding the "evil" actions), and that Vigilant guy began to attack me, I quickly checked the opportunities (none except killing him), then I ALLOWED that guy to kill me (thinking WTF?! about the script and devs), loaded the previous save and next time told that poor guy inviting me into that house "sorry, no".
Edited by meh12345, 12 March 2012 - 11:33 AM.
Like I said earlier, I don't really have a problem with that particular quest's premise: I accept that sometimes you wander into bad situations. What is inexcusable is that I can't for example just knock the dumbass out and then bash the door to splinters, if need be, to get out. Or if there's some "super magic barrier", tie the sucker up and figure out another solution in the meanwhile, by negotiating if necessary.
Edited by thompsonar, 12 March 2012 - 01:41 PM.
I think the option of reloading a save is as valid as any...
In the ES universe opening your item menu and it pausing the game is considered to be something canon.Agreed. And if you want immersion...
Dragons being the children of Akatosh have their own specific relations with time. Your character is Dovahkiin (Dragonborn). So he can have an ability to make minor time warps like that Mark/Recall spells in Morrowind - just he sets marks not in space, but in time. And he can return to any of that marks at any moment. Quite suitable for Dovahkiin!
Edited by sajuukkhar9000, 12 March 2012 - 03:06 PM.