1400 usd and playing on medium? Here i bought... lets see... a 2500K, GTX560 Ti (this one almost at launch, a year ago), 16Gb of DDR3 1600Mhz (working at 1333Mhz for now) and a mobo (P67 mATX tho) at 1000 USD or so. And im definetively not playing on medium

Not counting that we have crazy prices here, 100% on import taxes and whatnot (380 USD for my 560 Ti for example, i could never have bought that but there were special circumstances involved).
On England or the US you can get more or less the same setup for 600 USD if im not mistaken, maybe with even better parts. Im not sure on Romania though, but it cant be worse than here i guess.
Plus, if Skyrim lacks in some department, its definitively on the graphics one. I mean, they had to patch in grass shading lol The dynamic shadows arent dynamic at all, the LOD system is crap, the lighting is crap, water is crap, particle effects are pretty crappy (except distant clouds).
You cant pin point a single modern or advanced shader being used:
No displacement for water.
No soft shore lines.
No ambient oclussion.
Not a single form of indirect lighting (baked or half baked).
Barely used parallax mapping.
Bad soft particles (or no softening at all).
No dynamic particles.
No volumetric lighting.
No volumetric smoke.
No sun shafts.
Barely functional soft shadowing.
No contact hardening shadows.
No dynamic deph of field.
Probably more stuff.
Still nominated to the technology category in the GDC! WTF was that?
The only thing i like a lot is the color correction they added, but thats like the first most basic thing that comes to mind after HDR started being used in games, proper color correction (2006-2007 tech).
Edited by eltucu, 28 March 2012 - 10:04 AM.