NoAardvarksAllowed Posted February 24, 2012 Share Posted February 24, 2012 The method mentioned above works like a charm. Change your .esp with the NPCs into an .esm file with Wrye Bash or TESsnip, then use the ctrl + F4 trick. This exports both the facetint and texture, and the heads and bodies of the NPCs will match. Link to comment Share on other sites More sharing options...
SinderionsBones Posted February 25, 2012 Share Posted February 25, 2012 (edited) The explanations thus far are kind of vague. I know because I've tried like 10 ways of interpreting them so far and my guys still have nasty pasty gray faces. Part of my confusion is if you have to move the files about after export. This is how I understand it so far, if anyone would be so kind as to correct me: 1. Save .esp, close ck2. Open Wrye Bash - Skyrim3. Right click your .esp -> Copy to .esm4. Close Wrye Bash5. Open CK, load the .esm6. Change something about the NPC (anything? facegendata? tint? I've tried all)7. Hit Ok8. Undo those changes9. Select NPC(s) in Object window.10. Press Ctrl+F4 and hit Yes and OK11. Load game and see your esm? (tried as fallback, failed) Now these I assumed, but I've tried without doing them, 11. Move the files in:Data\textures\actors\character\FaceGenData\FaceTint\mymod.esmto:Data\textures\actors\character\FaceGenData\FaceTint\mymod.esp again, this failed to proper tinted faces in game. I also tried several variations of making a seperate esp with ONLY my npcs, then loading that in various combinations with my mod and without, changing the faces, and moving the files. Am I after the wrong files altogether? I was originally going after the files under \data\meshes as well, but figured only the tint mattered after doing this several times over and over. Thanks for any help you can provide. :D This would make a good tutorial for up until they update if it get's organized. Edited February 25, 2012 by SinderionsBones Link to comment Share on other sites More sharing options...
Staind716 Posted February 25, 2012 Share Posted February 25, 2012 The only way I have found to fix this is to cut off their heads. Not a perfect solution but it works for me. Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted February 25, 2012 Share Posted February 25, 2012 The explanations thus far are kind of vague. I know because I've tried like 10 ways of interpreting them so far and my guys still have nasty pasty gray faces. Part of my confusion is if you have to move the files about after export. This is how I understand it so far, if anyone would be so kind as to correct me: 1. Save .esp, close ck2. Open Wrye Bash - Skyrim3. Right click your .esp -> Copy to .esm4. Close Wrye Bash5. Open CK, load the .esm6. Change something about the NPC (anything? facegendata? tint? I've tried all)7. Hit Ok8. Undo those changes9. Select NPC(s) in Object window.10. Press Ctrl+F4 and hit Yes and OK11. Load game and see your esm? (tried as fallback, failed) Now these I assumed, but I've tried without doing them, 11. Move the files in:Data\textures\actors\character\FaceGenData\FaceTint\mymod.esmto:Data\textures\actors\character\FaceGenData\FaceTint\mymod.esp again, this failed to proper tinted faces in game. I also tried several variations of making a seperate esp with ONLY my npcs, then loading that in various combinations with my mod and without, changing the faces, and moving the files. Am I after the wrong files altogether? I was originally going after the files under \data\meshes as well, but figured only the tint mattered after doing this several times over and over. Thanks for any help you can provide. :D This would make a good tutorial for up until they update if it get's organized.This is what I do, and it works. It's as easy as could be. 1) Save your .esp as an .esm with Wrye Bash or TESsnip. 2) Load that .esm in the CK. Highlight (mark blue) all the entries for your custom NPCs. Press ctrl + F4. Click Yes and Done in the pop-up windows. All the exported data should end up where it is supposed to--there is no need to move the files. Mine end up in Data\Meshes\actors\character\facegendata\facegeom\YourModNameHere.esm and Data\Textures\actors\character\facegendata\facetint\YourModNameHere.esm. 3) Load the game with your .esm ticked in the NMM. You don't need the original .esp any more. That's it, now there ought to be no color mismatching. Link to comment Share on other sites More sharing options...
xb7bk Posted February 25, 2012 Author Share Posted February 25, 2012 i did the same as every one say then test the gamethe ESP still Color mismatch (Face/Body) but the ESM fixed the face color thank god then i click on follow me and every thing is cool but when i exit the game and get back to it the follower disappear !!!Note : please no one tell me to get back to their default location or go to my house and wait because i already do all that So frustration really and wait for a decent fix Link to comment Share on other sites More sharing options...
Frosty1976 Posted March 17, 2012 Share Posted March 17, 2012 (edited) i did the same as every one say then test the gamethe ESP still Color mismatch (Face/Body) but the ESM fixed the face color thank god then i click on follow me and every thing is cool but when i exit the game and get back to it the follower disappear !!!Note : please no one tell me to get back to their default location or go to my house and wait because i already do all that So frustration really and wait for a decent fix this is happening to me to with the file as an esm but they do eventually show up at their original location ah it is a function of leaving the file as an esmthanks Jet4571you make your esp make a esm copy export the face data from both copy the esm facedata into the folder for the esp facedata. delete the esm and the esm facedata folder leaving you with the esp and the esp facedata folder (containing the esm facedata) now i have no grey face and they actually seem to work. Edited March 17, 2012 by Frosty1976 Link to comment Share on other sites More sharing options...
SiniVII Posted November 18, 2012 Share Posted November 18, 2012 I fixed this issue somehow, as I don't have an ESM for my custom NPC but a regular ESP and the face is the same tint as the rest of the body. . . Desperately trying to figure out how I did it now, as I forgot what I did. Link to comment Share on other sites More sharing options...
OyabanKyuubi Posted April 8, 2013 Share Posted April 8, 2013 Sorry to revive this after it being dead for a while but I have this problem with ALL Npc redguards Bandits guards thieves if its a redguard it usually has a much lighter (greyish) face. anyway to fix it world wide for those Npcs that sticks? Link to comment Share on other sites More sharing options...
wellsantos Posted May 10, 2016 Share Posted May 10, 2016 Thanks for sharing the "CTRL+F4" command. I didn't even need to convert the ESP into an ESM. The FaceGen generated from the command fixed the 'grey face' problem. Thank you! Link to comment Share on other sites More sharing options...
1jack Posted October 25, 2017 Share Posted October 25, 2017 Right well here's a important note. All you need to do is export the face gen data and LEAVE OT ALONE. Works fine. If you are making a mod the folder needs to go with it. Link to comment Share on other sites More sharing options...
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