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The face color of the NPC doesn't match the body color


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#11
No_Aardvarks_Allowed

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The method mentioned above works like a charm. Change your .esp with the NPCs into an .esm file with Wrye Bash or TESsnip, then use the ctrl + F4 trick. This exports both the facetint and texture, and the heads and bodies of the NPCs will match.

#12
SinderionsBones

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The explanations thus far are kind of vague. I know because I've tried like 10 ways of interpreting them so far and my guys still have nasty pasty gray faces. Part of my confusion is if you have to move the files about after export.

This is how I understand it so far, if anyone would be so kind as to correct me:


1. Save .esp, close ck
2. Open Wrye Bash - Skyrim
3. Right click your .esp -> Copy to .esm
4. Close Wrye Bash
5. Open CK, load the .esm
6. Change something about the NPC (anything? facegendata? tint? I've tried all)
7. Hit Ok
8. Undo those changes
9. Select NPC(s) in Object window.
10. Press Ctrl+F4 and hit Yes and OK
11. Load game and see your esm? (tried as fallback, failed)

Now these I assumed, but I've tried without doing them,

11. Move the files in:

Data\textures\actors\character\FaceGenData\FaceTint\mymod.esm
to:

Data\textures\actors\character\FaceGenData\FaceTint\mymod.esp

again, this failed to proper tinted faces in game.
[/list]
I also tried several variations of making a seperate esp with ONLY my npcs, then loading that in various combinations with my mod and without, changing the faces, and moving the files.

Am I after the wrong files altogether? I was originally going after the files under \data\meshes as well, but figured only the tint mattered after doing this several times over and over.

Thanks for any help you can provide. :D This would make a good tutorial for up until they update if it get's organized.

Edited by SinderionsBones, 25 February 2012 - 12:05 AM.


#13
Staind716

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The only way I have found to fix this is to cut off their heads. Not a perfect solution but it works for me.

#14
No_Aardvarks_Allowed

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The explanations thus far are kind of vague. I know because I've tried like 10 ways of interpreting them so far and my guys still have nasty pasty gray faces. Part of my confusion is if you have to move the files about after export.

This is how I understand it so far, if anyone would be so kind as to correct me:


1. Save .esp, close ck
2. Open Wrye Bash - Skyrim
3. Right click your .esp -> Copy to .esm
4. Close Wrye Bash
5. Open CK, load the .esm
6. Change something about the NPC (anything? facegendata? tint? I've tried all)
7. Hit Ok
8. Undo those changes
9. Select NPC(s) in Object window.
10. Press Ctrl+F4 and hit Yes and OK
11. Load game and see your esm? (tried as fallback, failed)

Now these I assumed, but I've tried without doing them,

11. Move the files in:

Data\textures\actors\character\FaceGenData\FaceTint\mymod.esm
to:

Data\textures\actors\character\FaceGenData\FaceTint\mymod.esp

again, this failed to proper tinted faces in game.
[/list]
I also tried several variations of making a seperate esp with ONLY my npcs, then loading that in various combinations with my mod and without, changing the faces, and moving the files.

Am I after the wrong files altogether? I was originally going after the files under \data\meshes as well, but figured only the tint mattered after doing this several times over and over.

Thanks for any help you can provide. :D This would make a good tutorial for up until they update if it get's organized.

This is what I do, and it works. It's as easy as could be.

1) Save your .esp as an .esm with Wrye Bash or TESsnip.

2) Load that .esm in the CK. Highlight (mark blue) all the entries for your custom NPCs. Press ctrl + F4. Click Yes and Done in the pop-up windows. All the exported data should end up where it is supposed to--there is no need to move the files. Mine end up in Data\Meshes\actors\character\facegendata\facegeom\YourModNameHere.esm and Data\Textures\actors\character\facegendata\facetint\YourModNameHere.esm.

3) Load the game with your .esm ticked in the NMM. You don't need the original .esp any more. That's it, now there ought to be no color mismatching.

#15
xb7bk

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i did the same as every one say then test the game
the ESP still Color mismatch (Face/Body) but the ESM fixed the face color thank god then i click on follow me and every thing is cool but when i exit the game and get back to it the follower disappear !!!
Note : please no one tell me to get back to their default location or go to my house and wait because i already do all that

So frustration really and wait for a decent fix

#16
Frosty1976

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i did the same as every one say then test the game
the ESP still Color mismatch (Face/Body) but the ESM fixed the face color thank god then i click on follow me and every thing is cool but when i exit the game and get back to it the follower disappear !!!
Note : please no one tell me to get back to their default location or go to my house and wait because i already do all that

So frustration really and wait for a decent fix


this is happening to me to with the file as an esm but they do eventually show up at their original location

ah it is a function of leaving the file as an esm
thanks Jet4571
you make your esp make a esm copy
export the face data from both
copy the esm facedata into the folder for the esp facedata.
delete the esm and the esm facedata folder
leaving you with the esp and the esp facedata folder
(containing the esm facedata)

now i have no grey face and they actually seem to work.

Edited by Frosty1976, 17 March 2012 - 11:12 PM.


#17
SiniVII

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I fixed this issue somehow, as I don't have an ESM for my custom NPC but a regular ESP and the face is the same tint as the rest of the body. . . Desperately trying to figure out how I did it now, as I forgot what I did.

#18
OyabanKyuubi

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Sorry to revive this after it being dead for a while but I have this problem with ALL Npc redguards

 

Bandits guards thieves if its a redguard it usually has a much lighter (greyish) face. anyway to fix it world wide for those Npcs that sticks?






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