Are you all monkeys or something?
For a start this game works perfectly fine without any mods installed, the reason you're getting CTD's isn't because of a buggy game or Bethesda's laziness it's because you have conflicting mods not installed properly (since the game's update).
Quoted for truth, my emphases highlighted.
The game just reads plugins in a different order now. So all your utilities (BOSS, NMM, Wrye Bash) show one thing, when it's really another, since they aren't "aware" of the change yet. The official launcher works fine for ordering, so all you need to do is make that match what BOSS/you want it to be.
Still I can't see how that change will cope with conflicts inside BSA driven mods. On the other hand I have felt so deceived by all those changes that I'm willing not to go field test them. Let's hope the /data still have it's function of actually overriding BSA, for the way the Texture pack worked proved the system is... less than good and totally mod unfriendly.
I wish I had actual information about how the /data is treated nowadays toward ESP mods based on BSA works in the practice. At this point I believe you have a clearer vision about it than I have, for your mods are specially vulnerable to any mod editing things in cities unaware of it's presence. How such mods are expected to be patched to integrate with, let's say, Open Cities? I mean, to the WS version of it.
But, I got off topic, I don't expect an answer in this thread.
Check out my Updated BSAs Thread on BSF. Basically, they fixed the BSA issues.
so, just in case I missed it, SKSE is updated for this new patch (awesome) how long until NMM is updated and ready to go? If it already is, well, that will be awesome news! I would love to play tonight!
wrinklyninja is working on the BOSS API right now, I'd say it's about 98% complete (one unavoidable bug I know of, 2-3 avoidable bugs). I already have Wrye Bash working using it, minus the unavoidable bug. Once he's finished with that, I'm sure BOSS 2.0 will be released, I'll finish integrating Wrye Bash and release that (plus other bugfixes). I can't speak for how far along kaburke is, but the API is pretty simple, so I'm sure he'll be ready to put out an updated NMM around the same timeframe. I'd guess 1-3 days for the BOSS API to be finished (but don't quote me on that).
Edited by lojack, 01 March 2012 - 03:45 AM.



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