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NMM 0.15.7 hotfix released [Updated]


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#31
Genadine

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No issues prior to 15.7 followed what XenonS3 suggests but NMM still crashing on startup.

Trace file has been created: TraceLog20120303220905.txt
Mod Manager Version: 0.15.7.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False

Discovering Game Mode Factories...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: Fallout3.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesOblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Determining Game Mode: Skyrim
Game Mode Factory Selected: Skyrim (Skyrim)
Creating Game Mode mutex.
Looking for Skyrim.
Found: c:program files (x86)steamsteamappscommonskyrim
Game Mode Built: Skyrim (Skyrim)
Installation Path: c:program files (x86)steamsteamappscommonskyrim
Install Info Path: c:SkyrimInstall Info
Mod Path: c:Skyrimmods
Mod Cache Path: c:Skyrimmodscache
Mod Download Cache: c:Skyrimmodsdownloads
Overwrite Path: c:SkyrimInstall Infooverwrites
Scanning for read-only files...
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:Program FilesNexus Mod ManagerScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: Skyrim.CSharpScript.dll
Initializing: Nexus.Client.Games.Skyrim.Scripting.CSharpScript.SkyrimCSharpScriptType
Checking: Skyrim.XmlScript.dll
Initializing: Nexus.Client.Games.Skyrim.Scripting.XmlScript.SkyrimXmlScriptType
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:Program FilesNexus Mod ManagerModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Checking: OMod.dll
Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
Found 2 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: c:Skyrimmods
.
.
delted for brevity
.
.
Found 130 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: c:SkyrimInstall InfoInstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE...OK
.
.
deleted for brevity but all files were showing OK
.
.

Initializing Plugin Registry...
Discovering Managed Plugins...
Discovering Plugins...
Looking in: c:program files (x86)steamsteamappscommonskyrimData
.
.
deleted for brevity
.
.

Found 70 managed plugins.
Initializing Active Plugin Log...
Initializing Plugin Order Log...
Loading Plugin Order...
Getting Plugin Load Order from BOSS...
Loading c:program files (x86)steamsteamappscommonskyrimDataSkyrim.esm (IsNull=False)
Loading c:program files (x86)steamsteamappscommonskyrimDataUpdate.esm (IsNull=False)
Loading c:program files (x86)steamsteamappscommonskyrimDataAmuletOfTheNine.esp (IsNull=False)
.
.
Every Plugin is showing as (IsNull=False)
.
NMM Crashes before asking if I want to load the BOSS load list, I do have BOSS installed on the PC and it is showing no issues with any of my MoDs
Initializing Plugin Manager...

Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
at Nexus.Client.Games.Gamebryo.PluginManagement.GamebryoPluginOrderValidator.CorrectOrder(IList`1 p_lstPlugins)
at Nexus.Client.PluginManagement.PluginManager..ctor(IGameModeEnvironmentInfo p_gmiGameModeInfo, PluginRegistry p_mprManagedPluginRegistry, ActivePluginLog p_aplPluginLog, PluginOrderLog p_polOrderLog, IPluginOrderValidator p_povOrderValidator)
at Nexus.Client.PluginManagement.PluginManager.Initialize(IGameModeEnvironmentInfo p_gmiGameModeInfo, PluginRegistry p_mprManagedPluginRegistry, ActivePluginLog p_aplPluginLog, PluginOrderLog p_polOrderLog, IPluginOrderValidator p_povOrderValidator)
at Nexus.Client.ApplicationInitializer.InitializeServices(IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, NexusFileUtil p_nfuFileUtility, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs)
at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)



#32
Cos76

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kudos to XenonS3,working :)ty for the tip :P
@NalsurObscurus deactivate only .esm NOT .esp also:)

Edited by Cos76, 03 March 2012 - 10:23 PM.


#33
ekurian

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Crashing here too. Following XenonS3's suggestion doesn't work. The problem in the tracer log occurs here:

Initializing Plugin Manager...

Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
at Nexus.Client.Games.Gamebryo.PluginManagement.GamebryoPluginOrderValidator.ValidateOrder(IList`1 p_lstPlugins)
at Nexus.Client.PluginManagement.PluginManager..ctor(IGameModeEnvironmentInfo p_gmiGameModeInfo, PluginRegistry p_mprManagedPluginRegistry, ActivePluginLog p_aplPluginLog, PluginOrderLog p_polOrderLog, IPluginOrderValidator p_povOrderValidator)
at Nexus.Client.PluginManagement.PluginManager.Initialize(IGameModeEnvironmentInfo p_gmiGameModeInfo, PluginRegistry p_mprManagedPluginRegistry, ActivePluginLog p_aplPluginLog, PluginOrderLog p_polOrderLog, IPluginOrderValidator p_povOrderValidator)
at Nexus.Client.ApplicationInitializer.InitializeServices(IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, NexusFileUtil p_nfuFileUtility, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs)
at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)



#34
Caiman

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Interesting!
I didn´t think I have load order issues with Skyrim yet... but maybe that´ll let me get rid of those random CTD´s I kinda run into a lot these days. ^^

#35
StrykrReality

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Xenon53's comment got it to work again on my computer, Windows 7, after having the exact same problem in 0.15.7 as I did with 0.15.0:
------
1) Start the TESV Launcher (YES THE OFFICIAL ONE)
2) Go to Data Files and deactivate all the esm Files (NOT delete)
3) Start the NMM.
4) Reactivate the esm Files and put them on the top of the load order (AFTER official files like Skyrim.esm, Update.esm and HDTextureDLC.esm)
5) Start the game.
-------
I noticed someone else mentioned the ApacheSkyHair .ESM, which I had as well. Manually turning off all ESMs in the launcher got the ModLoader working again. From there I just re-enabled them.


#36
Genadine

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There is a 0.15.8 released, that has fixed the NMM crashing on startup for me, thanks guys great work go find a pub/bar and have a well deserved pint.

For those that missed it http://skyrim.nexusm...ent/modmanager/ Has Download 0.15.8

KR

#37
LulzFactory91

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"NMM does not currently use BOSS's auto-sorting functionality."
When that is integrated NMM will be the best thing ever! :)

Edited by LulzFactory91, 03 March 2012 - 10:28 PM.


#38
Mjoker

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Hello. Newest version NMM seems to work fine for my as far as Skyrim is concerned. Yay! :D

Fallout: New Vegas on the other hand... I cannot install any mod [neither those downloaded using NMM from Nexus site nor some fomods I made some time earlier using FOMM]. Everytime I try to install any mod I get message: "And exception occured in the script" followed by long text - unfortunately it seems it's not possible to Ctlr+C Ctrl+V this message, so I made a screenshot of it:
http://img828.images...pboard01pok.jpg

It looks like problem isn't related to any specific version of NMM - such situation occured for the first time when I installed 0.14.2 back [after uninstalling 0.15]. And it's like that ever since.

I decided to write here about it - maybe someone experienced something similar and know the reason or even the cure... Sorry for little straying from the topic ;)
Once more thanks for new version of NMM - now I can run Steam online and look closely on that newest patch people are talkin' about.

#39
NatasKrad

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version 0.15.7 fixed all issues for me without having to reinstall anything.
Looking forward to next version with auto-sort.

Thanks to kaburke, wrinklyninja, Dark0ne, and the testers.
Great work and much appreciation.



#40
PuzzleFord

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I just downloaded the patch and I get 0.15.8 (not 0.15.7 as the title says)

It seems to be working fine for me. I've installed 2 mods and deactivated 1. No crashing or hickups. Thanks again kaburke and wrinklyninja :D




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