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#1
kevkiev

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Just moved over to Skyrim from FONV and installed a ton of texture mods following the STEP thing. Things were looking amazing last night. Tonight though, I seem to have lost all my high-rez goodness. It's like I can tell the files are there, see for example this screenie of "Enhanced Noble Furniture" which tweaks the design a bit:

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But it should be 2048x textures and obviously isn't. I tried toggling archive invalidation in NMM about a half dozen times with no results. If this were FONV, I'd say my texture size in the in-game settings (display) menu wasn't on Large, but I don't see that option in the Skyrim menu. The "texture quality" in the Steam Skyrim launcher is set to "high" and every other video setting is totally cranked. I run tons of 2048 and even 4096 textures in FONV without a hitch and this skyrim ugliness is driving me nuts.

Not sure if this has anything to do with it, but when first installing ala' STEP I skipped over the Static Mesh Improvement mod. Tonight, I decided to install it, but first deactivated some other HD textures and reactivated them after installing static mesh. (As per the SMIM instructions) That's when I first noticed the texture change, tho it coulda happened before I suppose. I actually then deactivated every single texture mod in NMM, then re-activated them all the same order I'd done last night, this time skipping over SMIM just like I'd done before. No change.

Any suggestions would be MOST appreciated. I mean, geez, just look at this soup:

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#2
MShoap13

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Do you have the Official HD Texture pack and if so, did you set it up to run through your config and deactivate the plugin? If you didn't set it up to run that way, it's overriding your textures.

Also, SMIM uses specific textures that can't be overridden by textures designed for vanilla meshes (they have different UV maps). You're stuck using the textures the author provides with SMIM unless you can find other texture packs specifically designed for it.

#3
kevkiev

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Do you have the Official HD Texture pack and if so, did you set it up to run through your config and deactivate the plugin? If you didn't set it up to run that way, it's overriding your textures.

Also, SMIM uses specific textures that can't be overridden by textures designed for vanilla meshes (they have different UV maps). You're stuck using the textures the author provides with SMIM unless you can find other texture packs specifically designed for it.


Thanks for the reply. Yup, I deleted the (2) esps from the official HD packs and have the "archives" section of my INIs set up to refer to the texture packs as laid out in STEP. I don't have SMIM activated right now - when I reactivated all the textures I purposely didn't activate SMIM to replicate exactly what I did the first time when everything was working.

I noticed that my Skyrim_default INI didn't have the same settings as my INI in mydocuments/mygames..etc... so I cut & pasted to make them identical. But no change.

I also noticed the following message in my INIs: SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. But I can't find "Warnings.txt." anywhere. (Though I don't think that would affect all my textures anyways.)

Looking at the folder structure in steamapps/common....skyrim/textures... etc. everything looks good, like the textures all got installed into the right place. Which is why I thought it must be an archive invalidation or texture size thing. (edit: actually, more a texture size thing b/c with an archive invalidation problem the game wouldn't even look outside its own bsa I think)

edit: I reinstalled NMM (rolled back to the version I had when all was fine) with no diff. Just to make sure my eyes weren't playing tricks on me I deactivated all gazillion mods in NMM and went in-game. The only thing I noticed was that a workbench was slightly uglier (perhaps from just disabling the official HD esps?) but 99% of the game was low-rez soup (ie just the same as when the umpteen texture mods were "active".) I'm really stumped. Of course, just when I was running around to check various texties, a freakin' dragon shows up - NOT NOW DAMMIT I'M TROUBLESHOOTING (it didn't listen). Fast travelled somewhere else: another freakin' dragon! Aaaaarrrrggggh

edit2: since it seems like there's just something not allowing textures to go over 512, I was suspicious that in the "rendererinfo" txt file I found this line: maxPS20ins: 512. I have no idea what that even means, other than I noticed the "512" thing. And it's just a text file after all. I can't find an equivalent line in any INI file.

Edited by kevkiev, 07 March 2012 - 06:43 PM.


#4
GomuGomu64

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On the launcher, have you set the texture detail/resolution to high? Mine changed to medium for no reason at all, and changing it back to high fixed my texture problems.

#5
kevkiev

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On the launcher, have you set the texture detail/resolution to high? Mine changed to medium for no reason at all, and changing it back to high fixed my texture problems.


Yup, they're set on high. That's what I thought the culprit must have been, since texture mods that tweaked the design (like the noble furniture one in the above screenie) seemed to show up with the new pattern, just not 2048x2048. I'm about to reinstall skyrim and start over again... I'm kinda at my wit's end here. (Really not looking forward to another afternoon-long download but, alas...)

Thanks for replying though.

#6
MShoap13

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Try going into your graphics card's control panel and checking a few settings relating to texture quality. If your "Texture Filtering Quality" is set to anything but "High Quality" try putting it on that setting. Also, if your "LOD Bias" is set to a positive value drop it back down to zero. Finally, try different settings for AF as well.

#7
kevkiev

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Try going into your graphics card's control panel and checking a few settings relating to texture quality. If your "Texture Filtering Quality" is set to anything but "High Quality" try putting it on that setting. Also, if your "LOD Bias" is set to a positive value drop it back down to zero. Finally, try different settings for AF as well.


You know, maybe (hopefully) that's got something to do with it.

The latest version of Catalyst Control Center(ATI) seems to have a lot fewer settings than I remember from a few years back when I was constantly tweaking. I don't see anything called LOD Bias. (There's, strangely, also nothing for setting mipmapping.)

AF (and AA) are set to "use application settings" which I think is fine (my game settings are cranked pretty good).

However, although I looked at CCC this morning, I totally glossed over the Texture Filtering Quality thing. The slider for TFQ was only half way (ie "quality" not "high quality"). I have a redownload of the game about 25% done but, but I've maxed the TFQ setting for when I get skyrim up and running in a couple hours (I think I regretted redownloading as soon as I did it. Man that takes a long time!)

Thanks for pointing that out.

#8
Ossuras

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I hate to say this, but it could be as simple as your graphics card being unable to handle the load (just be sure you're not leaving any applications open), or it could be too many processes being handled at once. Or, worst case scenario, get a new graphics card.

"when you have eliminated the possible and impossible, whatever remains, however improbable, must be the truth?"

I hope you're able to find the issue quickly.

#9
kevkiev

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I hate to say this, but it could be as simple as your graphics card being unable to handle the load (just be sure you're not leaving any applications open), or it could be too many processes being handled at once. Or, worst case scenario, get a new graphics card.

"when you have eliminated the possible and impossible, whatever remains, however improbable, must be the truth?"

I hope you're able to find the issue quickly.


Thanks for the reply, but in all honesty I don't think that's the case. (ATI 6970, full specs in profile) I run a *load of 2048 and a smattering of 4096 textures in FONV without a hiccup to performance. I think an underpowered card would manifest more in stuttering/freezing than just showing low rez. And things were working fine the first time I installed the various texties into skyrim. Although I didn't notice until I got outside the area I was playing in at first. (Noticed it first going up to High Hrothgar.)

I've just about finished DL'g skyrim again and was thinking of installing the texture packs manually this time - except the ones like Bellyache's animal texties that run scripts on the install. Can I just use the compressed files in the NMM "mod" folder (I copied that somewhere else before I ditched my old skyrim.)? They seem like regular 7z/rar/zip files, and I'd like to avoid DL'g everything again. I've been biding my time during the download unpacking the various compressed files and would like to just paste the contents into data/textures etc in the game folder. I didn't even think of the possiblity that the dl'd files could be different somehow (I'm kinda new at NMM, have always used FOMM). I just DL'd a sample texture mod and the manual DL is exactly the same as the one from the NMM folder - hopefully that's the case across the board?

#10
Ossuras

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I hate to say this, but it could be as simple as your graphics card being unable to handle the load (just be sure you're not leaving any applications open), or it could be too many processes being handled at once. Or, worst case scenario, get a new graphics card.

"when you have eliminated the possible and impossible, whatever remains, however improbable, must be the truth?"

I hope you're able to find the issue quickly.


Thanks for the reply, but in all honesty I don't think that's the case. (ATI 6970, full specs in profile) I run a *load of 2048 and a smattering of 4096 textures in FONV without a hiccup to performance. I think an underpowered card would manifest more in stuttering/freezing than just showing low rez. And things were working fine the first time I installed the various texties into skyrim. Although I didn't notice until I got outside the area I was playing in at first. (Noticed it first going up to High Hrothgar.)

I've just about finished DL'g skyrim again and was thinking of installing the texture packs manually this time - except the ones like Bellyache's animal texties that run scripts on the install. Can I just use the compressed files in the NMM "mod" folder (I copied that somewhere else before I ditched my old skyrim.)? They seem like regular 7z/rar/zip files, and I'd like to avoid DL'g everything again. I've been biding my time during the download unpacking the various compressed files and would like to just paste the contents into data/textures etc in the game folder. I didn't even think of the possiblity that the dl'd files could be different somehow (I'm kinda new at NMM, have always used FOMM). I just DL'd a sample texture mod and the manual DL is exactly the same as the one from the NMM folder - hopefully that's the case across the board?


When dealing with lone texture and mesh files without an ESP (DDS, and NIF) i'd advise using NMM, instead of manually putting them in. (Re-writes in textures and meshes that aren't considered a plugin (ESP) requires the BSA file to be re-written with those new dds and nif files). But to answer your question there should be no file difference even with NMM handling the extraction and distribution. Let's hope it works this time. :happy:




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