I'm running Fallout NV and all of the DLC. All mods are disabled except for the MMUE esp.
When I draw or reload a projectile weapon in an interior space, the screen will often flash to black before slowly resuming normal colour/brightness over a few seconds. The game isn't affected, only the visuals are. The screen flashes to black most times. I'm not sure if it's my imagination, but it seems to happen most often when my character's standing in/aiming through areas lit by daylight coming in through windows. It only happens when drawing or reloading a weapon. It also only happens when standing still; I never had it happen while running and gunning. I couldn't get it to happen on melee or thrown weapons, but I only had starter's gear. Caravan shotgun [when drawing it] and grenade launcher [during reloads] definitely had blackouts.
I can stop the blackouts by either disabling MMUE, or by setting EnableAdaptation=false in enbseries.ini. Playing without Adaptation sucks, but so does playing without MMUE. It seems it's a case of having to choose between the two.
All of my testing was with a new start in Goodsprings, no mods loaded, and mostly in the Prospector Saloon.
I tested this with ENBSeries v173 and v194, the latest. It doesn't matter which shaders I tried, if Adaptation was turned on, there were blackouts.
The relevant settings in enbseries.ini are these:
[EFFECT]
EnableAdaptation=true
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.5
AdaptationMin=0.1
AdaptationMax=100.0
Setting EnableAdaptation=false turns off adaptation, meaning no more blackouts, but much duller interiors.
Setting AdaptationSensitivity to minimum turns the black out into more of a grey out, toning down the effect. Turning it to max makes the blackout complete.
Setting AdaptationTime to 0.1 or less makes the room lighting flicker constantly. 0.2 makes for a very brief blackout, more of a black flash. Annoying and immersion breaking, but less dangerous in firefights. Cranking it right up makes the blackouts last much longer.
Edited by redtrolley, 26 August 2013 - 01:31 PM.



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