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linking an armor mod to another mod without esp or esm master tip for


jet4571

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This is a quick tip to add an armor mod to your own without making the esm or esp of the armor a master file but still have the armor mod a required download. Reason for not having it as a master is you already have a cluttered crafting section and you just want your guards wearing the gear, or the armor mod conflicts with another mod you play and prefer but you kinda like the armor you just dont want the location the mod author chose to put the armor in the world. Not having the master means you can have the mod not in your load order as an option, you just need the textures and meshes. this leaves the option of having the original armor mod intact for everyone else.

Say for example you built a castle and added NPC's as guards/potential followers. you want to add NGEC(http://skyrim.nexusmods.com/downloads/file.php?id=2974) to your mod as the guards armor and will have NGEC as a required download but you dont want to make it a master or include the whole thing in your download.

1. You load both the armor mod and your castle mod in the CK. make your castle mod the active file.
2. Duplicate the Armor entries for the new armor.
3. Duplicate the ArmorAddon entries of the new armor. You can check inside the Armor entry to find which one is required.
4. Change the "Models"(Box above the cancel button) in the Armor entry for each piece of armor to the duplicated ArmorAddon entry. Make sure to check the Show all checkbox.(It might be possible to save before doing this step, reload the CK without the armor mod loaded and remove duplicate from each parts name, though same number of edits.)
5. Open the Outfit section and right click and select new.
6. Drag and drop the new Armor entries into the new Outfit entry. (include a shield here if you want them to have one, but no weapons or other items.)
7. Name it whatever you want and click OK.
8. Open your guard NPC for editing and go to the inventory tab.
9. Change the default outfit to the new Outfit you created with all the new armor parts in it.

Save and enter the game with your mod loaded and your Guard NPC will wear the new armor.

Essentially your guards armor will be a different set than the original mod. they just have the same name and rating. Players will not know that it is a new entry, they can still have the crafting or original world location and wouldn't know the difference. Only thing is if a player kills a guard and loots them while having the original armor mod parts in inventory there would be 2 entries per part.

*edit, to make an esm a master Add bAllowMultipleMasterLoads=1 under [General] in SkyrimEditor.ini in your /Skyrim folder. Check the checkbox for the esm when you are loading your mod, make your mod the active and the esm items will be useable just like vanilla Skyrim. This requires the esm to be loaded in the game and is suggested for using hair or eye packs or any crafting changes.

*edit, Images! Gots pics! Hopefully this makes the steps more clear.

Step 2

http://i49.photobucket.com/albums/f257/JET-WTF/step1_zpsa47b3343.jpg

http://i49.photobucket.com/albums/f257/JET-WTF/step2_zpsb6a1a70a.jpg

prior to step 3 I did a quick check to see wich ArmorAddon is needed.

http://i49.photobucket.com/albums/f257/JET-WTF/step3a_zpse72d0430.jpg

Step 3. Right clicked and duplicated, same as the Armor entry.

http://i49.photobucket.com/albums/f257/JET-WTF/step3b_zps82a7460d.jpg

Linking the duplicated Armor entry to the duplicated ArmorAddon and removing the original. Same spot as the quick check above. THIS IS STEP 4 lol

http://i49.photobucket.com/albums/f257/JET-WTF/step4_zps8dbc4869.jpg

http://i49.photobucket.com/albums/f257/JET-WTF/step5_zpsb0b6bf4b.jpg

http://i49.photobucket.com/albums/f257/JET-WTF/step6_zpsaef4738a.jpg

Save and exit CK now. Reload the mod you are working on without the original armor mod.

http://i49.photobucket.com/albums/f257/JET-WTF/step7_zpscbfb3216.jpg

http://i49.photobucket.com/albums/f257/JET-WTF/step7aswell_zpsa0d2ee06.jpg

Notice the original armor and armor addon entries are no longer there. The duplicate001 armor entry is now ready to be used in an NPC's default outfit, placed in the world or a chest. Whatever you want to do with it.

Above images were done with an esm mod. The mod is Game of Thrones Armor Compilation by Donker316 http://skyrim.nexusmods.com/mods/27301 and was just used as an example for what to duplicate and what to change, I am not making or uploading a mod that uses these assets and Thanks Donker316 for making that an esm.

Other issues, Somone meantioned having multiple masters and how to remove them. You use TesVedit to remove unwanted masters. If you remove Skyrim.esm and Update.esm most likely you just broke your mod, so please dont remove them lol.

Hope the tutorial is more clear now with images showing what and where.

 

*Edit

I was just asked about alternate textures that may be listed in the ArmorAddon. When you duplicated the Armor Addon it may have a record listed for Skin Texture and Skin Texture Swap List. You probably want those too. The records will be found for SkinTexture in TextureSet and Skin Texture Swap List is found in FormList, Both are in the Miscelaneous section just below Magic and above SpecialEffect.

 

Make a duplicate of the TextureSet. For the Skin texture Swap List if there is one right click on any of the FormLists and create new. Name it something you can remember and drag the duplicate TextureSet and drop it into the new FormList. Hit OK and change the duplicate ArmorAddon to point to the duplicate TextureSet and the new Skin texture Swap List. Hit OK and done! you have alternate textures.

 

If you only have a TextureSet listed then don't worry about making a new formlist unless you just feel like doing it.

Edited by jet4571
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  • 4 weeks later...

Thought i would post these here as they are relevant. This is showing how to make a random outfit for NPC's.

 

Level lists, example is clothing:

http://i49.photobucket.com/albums/f257/JET-WTF/levellist.jpg

 

Default Outfit, example is all female clothing and jewelry. Do not add weapons or other items to the default outfit:

http://i49.photobucket.com/albums/f257/JET-WTF/defaultoutfit.jpg

 

Where to change the default outfit in the NPC's inventory:

http://i49.photobucket.com/albums/f257/JET-WTF/npcinventory.jpg

 

In those images I made the NPC have 100% random clothing and weapon. This is good for making encounter NPC's like bandits and forsworn, or if you have a bunch of NPC's in an inn or something and you want them wearing random clothes.

Edited by jet4571
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Nice Tutorial. I'm really trying to get the hang of CK and still watching the Tutorials from Bethesda. It would really help me (and maybe a lot of others) if you could add some text between your pics discribing what it is you are doing and why. Every little bit helps with Noobs like me. :biggrin: Edited by Yikorzel
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These steps work well for most armor mods, but I seem to have run into an issue with armor mods that contain several re-textures of the same mesh (i.e. multiple colors of the same piece of armor). For example, when I load up a game and examine an outfit, even though the armor pieces are named various colors (like Blue Helmet or Red Boots), only the default color/texture is displayed. Any idea what I'm doing wrong?
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  • 2 weeks later...
I've been at this for days, followed your instructions to a tee, and still can't get it work. I just hate being new at something. I am trying to mod Iona in Riften to wear only a bikini and Skyheels as her default armor. I followed your instructions and labeled the .esp as HCHIona. When I go into game, she is only wearing a copper circlet. I didn't add that item. I then reopened CK with the mods I created the armor with and set the HCHIona.esp as active. I cannot find the armor in the object window, but it does show up in the default armor in actors/HouseCarlRiften with no items listed in the window. I'm stumped.
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I've been at this for days, followed your instructions to a tee, and still can't get it work. I just hate being new at something. I am trying to mod Iona in Riften to wear only a bikini and Skyheels as her default armor. I followed your instructions and labeled the .esp as HCHIona. When I go into game, she is only wearing a copper circlet. I didn't add that item. I then reopened CK with the mods I created the armor with and set the HCHIona.esp as active. I cannot find the armor in the object window, but it does show up in the default armor in actors/HouseCarlRiften with no items listed in the window. I'm stumped.

 

You skipped steps 2, 3, and 4.

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