That explains so much, Thank you!
Sword of Damocles: Warlords 3.92 [Full]
Started by
Site Bot
, Mar 13 2012 02:33 AM
269 replies to this topic
#81
Posted 09 June 2012 - 07:53 PM
#82
Posted 03 July 2012 - 12:31 AM
Anyone else have Rocky Horror running through your head when playing this?
On a serious note: are the Marinians still worthless to play? They were my favorite faction in the original M&B, but they suffered greatly to cavalry. Can they plant spears now?
On a serious note: are the Marinians still worthless to play? They were my favorite faction in the original M&B, but they suffered greatly to cavalry. Can they plant spears now?
#83
Posted 04 July 2012 - 07:18 PM
No. But the newest Warband patch added musket bracing for napoleonic wars (I think) so they should be able to soon. I don't think they're worthless though. D:
Edited by SKSteele, 16 July 2012 - 06:50 PM.
#84
Posted 05 July 2012 - 04:42 PM
hi! i would love to play your mod but the installer says that since i have version 1.153 of warband the mod could not work, are you going to release any patch? or is there any way to go back to 1.143? thank you very much
#85
Posted 05 July 2012 - 05:47 PM
@Filberg You can play SoD 3.92f3 on 1.153; instead of releasing any patches I'm gonna make another major release this time.
#86
Posted 17 July 2012 - 08:53 AM
@Computica: I have tried installing 3.92 and 3.92fs it doesn't seem to be working for Warband 1.153. I'm looking forward to trying SOD when you come out with the next installment. Thank you for your hard work, I'm sure all of the people that play your mods are very appreciative.
#87
Posted 17 July 2012 - 05:56 PM
Thanks for the kind words JTChance, because of the economy system in 3.92+3.92f3 when you click the "New Game" button the game seems to freeze but it is actually still working, you just need to be patient and let it load. It's because the economy system is being set up and the developers didn't add a loading bar on that screen.
#88
Posted 17 July 2012 - 08:56 PM
Hey, I've played the SOD in Mount and Blade and survived the invasion but when does the story pick-off or does a new story rise? Sorry if I sound like a idiot I haven't tried out the mod it's 3:00am
so anything on the story would be nice!
so anything on the story would be nice!
#89
Posted 17 July 2012 - 11:32 PM
Hi Computica,
First of all great work with this mod ! I have some questions :
1 : Does the legendary weapons from the old gold version (the ancestral sets) are implemented yet ?
2 : my Antarian honor guards turns into zealous ones, and when put into a castle they are turned automaticly into some very overpowered "guardian of the one", how does this work ? does other units works like that, if i choose a different religion will i have different units ?
Thanks !
First of all great work with this mod ! I have some questions :
1 : Does the legendary weapons from the old gold version (the ancestral sets) are implemented yet ?
2 : my Antarian honor guards turns into zealous ones, and when put into a castle they are turned automaticly into some very overpowered "guardian of the one", how does this work ? does other units works like that, if i choose a different religion will i have different units ?
Thanks !
#90
Posted 18 July 2012 - 09:29 PM
@tylerman592
http://forums.talewo...html#msg3853899
If you have any questions related to the story ask on that post as MorrisB is the creator of the lore.
@Selenose
1) No not yet.
2) This system may slightly change in the future and will eventually be extended but you pretty much get faith troops depending on your faction and depending on your faith. The faith troops will be changed in the future though:
Q:How are Nobles and Faith Troops Obtained?
A: How Nobles are produced and Upgraded as of 3.91
1) Town/Castle with Chapter = Enable Noble Stage 1 (+1 Town with Temple) (+1 Village with Monastery) (+1 Village with Shrine) || Check Time Every Day
2) Noble Stage 1 -> Noble Stage 2 -> Noble Stage 3 (Max Level)
3a) Noble Stage 3 - (High Personal Faith in Player Party) -> 1 x Noble Zealot (Stage 4) || Check Time Every Day
3b) Noble Stage 3 - (Garrisoned in Town with Temple, High Overall Faith [of Town & Bound Villages]) -> (0 to 10) x Noble Zealot (Stage 4) || Check Time Every Week
4) Noble Zealot - (Garrisoned in Castle with Chapel) -> (1 to 10) x Faith Troop (Final Stage) || Check Time Every Week
http://forums.talewo...html#msg3853899
If you have any questions related to the story ask on that post as MorrisB is the creator of the lore.
@Selenose
1) No not yet.
2) This system may slightly change in the future and will eventually be extended but you pretty much get faith troops depending on your faction and depending on your faith. The faith troops will be changed in the future though:
Q:How are Nobles and Faith Troops Obtained?
A: How Nobles are produced and Upgraded as of 3.91
1) Town/Castle with Chapter = Enable Noble Stage 1 (+1 Town with Temple) (+1 Village with Monastery) (+1 Village with Shrine) || Check Time Every Day
2) Noble Stage 1 -> Noble Stage 2 -> Noble Stage 3 (Max Level)
3a) Noble Stage 3 - (High Personal Faith in Player Party) -> 1 x Noble Zealot (Stage 4) || Check Time Every Day
3b) Noble Stage 3 - (Garrisoned in Town with Temple, High Overall Faith [of Town & Bound Villages]) -> (0 to 10) x Noble Zealot (Stage 4) || Check Time Every Week
4) Noble Zealot - (Garrisoned in Castle with Chapel) -> (1 to 10) x Faith Troop (Final Stage) || Check Time Every Week
Edited by computica, 18 July 2012 - 09:32 PM.



Sign In
Create Account
Back to top









