Warband has just updated to 1.152. I assume this means a compatibility update for Floris will take longer than anticipated.
Floris Mod Pack part 1
Started by
Site Bot
, Mar 13 2012 07:14 AM
659 replies to this topic
#91
Posted 27 April 2012 - 05:53 PM
#92
Posted 27 April 2012 - 07:39 PM
so does this not work with 1.152 ? if not then does anyone have an eta on when it might be updated?
#93
Posted 27 April 2012 - 08:29 PM
It will be updated when its done. Not earlier and not later. Up until then you can play our most recent version with warband 1.143 without any problems. Download can be found here: http://download.tale..._setup_1143.exe
Edited by dDuh, 27 April 2012 - 09:08 PM.
#94
Posted 28 April 2012 - 08:29 PM
So when is the update?
Can't WAIT for this. This mod is awesome!
Can't WAIT for this. This mod is awesome!
#95
Posted 28 April 2012 - 09:34 PM
does anyone else suffer from these white tree textures?my friends have also this problem, and it is very off putting. Any help with this issue? Does anyone else suffer from these white textures?
#96
Posted 29 April 2012 - 06:59 PM
Hi im having trouble bring up the mod. i installed it correctly but its not coming up on start up please help. thanks
#97
Posted 01 May 2012 - 11:41 AM
For those wondering when an update will occur, we're working on it. We also anticipate another warband update to 1.153 in the near future. There is no point in releasing 2.53 for 1.152 if they update the engine again (fixing some of the current issues in 1.152). For those who want to use Floris 2.52 in warband 1.152 you can do so, BUT at character creation make sure that you do not pick a noble background. Something in the initial 1.150 update that was changed broke the banner presentation for us and we have not been able to correct the issue as yet. When we release 2.53 there will be a workaround resolving this, but in the meantime if you pick a non-noble background (thus not being given the option of a banner) your character will load up fine. You can still become a noble later as the banner presentation works fine past the character creation process. Thanks everyone for your patience.
@petdoc1991
Go to our mod's forum on the taleworlds forums and post your rgl_log.txt in the "support" thread. We'll do what we can to help the mod load properly for you.
@petdoc1991
Go to our mod's forum on the taleworlds forums and post your rgl_log.txt in the "support" thread. We'll do what we can to help the mod load properly for you.
#98
Posted 02 May 2012 - 06:58 AM
I'm installing the mod now, thanks!
#99
Posted 02 May 2012 - 02:19 PM
Hey. Just want to report that after uninstalling this mod my game have become very unstable. Before I installed the mod I could run the game for days without restarting and not have any trouble at all. After uninstalling this mod my game crashes every 30 minutes. Any idea what could cause this?
#100
Posted 03 May 2012 - 05:06 AM
There is no direct relation between the Native Game and Floris, so the issues are likely unrelated. Without proper informations, we cannot however make any conclusions (that means we need an rgl log from you, taken after a crash). Generally a reinstall of warband would fix any problem warband may have / the mod may have caused. Please refer to our support section on the taleworlds forum for further support.
Edited by dDuh, 03 May 2012 - 08:46 AM.



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