Floris Mod Pack part 1
Started by
Site Bot
, Mar 13 2012 07:14 AM
659 replies to this topic
#101
Posted 07 May 2012 - 05:15 PM
Hey I want to report a bug. When drawing the senlac sword the sword appears to stay in the scabbard although my char has a sword in his hand. I am using floris v 252 standalone with warband patched to v 1.143, please fix this problem and thanks in advance
#102
Posted 07 May 2012 - 10:32 PM
All of my nearby ground and sky textures are all kinds of messed up, and troops have weird numbers in front of their names. Is this because of the 1.52 patch or did I somehow run the installer incorrectly?
Also, how do I access that troop tree? All these names I've never heard of before makes it difficult to know what kind of troops I'm getting.
Also, how do I access that troop tree? All these names I've never heard of before makes it difficult to know what kind of troops I'm getting.
#103
Posted 08 May 2012 - 12:05 AM
@ Shawn263241 To look at the troop tree go into Reports then Refrence Material and troop trees should be there
as for your other problems.....
the troops number in front of the name is normal...( I think... its in mine as well)
I think its for refrence or easy selection or something....
now about the ground and sky textures....Idk I'm sorry! (but I do believe its NOT because of the 1.52 patch..... at least not for me.....)
as for your other problems.....
the troops number in front of the name is normal...( I think... its in mine as well)
I think its for refrence or easy selection or something....
now about the ground and sky textures....Idk I'm sorry! (but I do believe its NOT because of the 1.52 patch..... at least not for me.....)
#104
Posted 08 May 2012 - 04:07 AM
Image missing etc...? On extended it says smth about a helmet? on gameplay it says a tree, reinstalling extended.
#105
Posted 08 May 2012 - 11:49 AM
@Daneman, i forwarded your bug report and it should be fixed in the next version.
@Shawn - thats happens when your computer runs out of memory, its just prior to a crash basically. I would suggest the gameplay version of the mod or trying out the things listed in our faq to ease the load (crash section). You also dont have to play with the Expanded troop tree - at game start, you can choose the Native troop tree set which comes without the prefixes (top right choice).
@Stoned Avenger - Without an rgl log, there is nothing much we can say. Make sure you are using 1.143 and not an older version of warband (or a cracked one).
For further support please head over to our support section on the taleworlds forum.
@Shawn - thats happens when your computer runs out of memory, its just prior to a crash basically. I would suggest the gameplay version of the mod or trying out the things listed in our faq to ease the load (crash section). You also dont have to play with the Expanded troop tree - at game start, you can choose the Native troop tree set which comes without the prefixes (top right choice).
@Stoned Avenger - Without an rgl log, there is nothing much we can say. Make sure you are using 1.143 and not an older version of warband (or a cracked one).
For further support please head over to our support section on the taleworlds forum.
#106
Posted 08 May 2012 - 02:50 PM
@dDuh
Thanks for the quick reply but sadly there is more. I went back and tested as many swords as possible and it appears the many of the swadian swords has this problem. Maybe it is a bug that persist for the weapon pack with the senlac sword.
Thanks for the quick reply but sadly there is more. I went back and tested as many swords as possible and it appears the many of the swadian swords has this problem. Maybe it is a bug that persist for the weapon pack with the senlac sword.
#107
Posted 08 May 2012 - 06:06 PM
Is it possible to have the normal combat animations, whilst still using the rest of the expanded mod?
#108
Posted 08 May 2012 - 08:40 PM
Floris is just the basic mod you must have. Played one or two others and was startled to realize that much of what seemed basic parts of the game were Floris add-ons. Also has a very active and helpful forum. Just excellent, and still moving forward.
#109
Posted 08 May 2012 - 08:53 PM
@daneman, if you have the time and interest, it would be appreciated, if you were to list those items and submit that list in our bug report thread. Cheers and i hope you are able to enjoy the mod regardless
@Mono - Yes, our FAQ (frequently asked questions) explains the what and how
@akmatov - Thanks a lot for the kind words and the endorsement. Its appreciated
@Mono - Yes, our FAQ (frequently asked questions) explains the what and how
@akmatov - Thanks a lot for the kind words and the endorsement. Its appreciated
Edited by dDuh, 08 May 2012 - 08:54 PM.
#110
Posted 12 May 2012 - 12:03 AM
i'm confused, I ran the exe it put 3 files in "Modules" Now what?



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