RANs CharGen Morph
Posted 16 March 2012 - 11:26 AM
Posted 16 March 2012 - 05:07 PM
Posted 01 April 2012 - 02:16 PM
I have some questions
"Tri-file has vanilla-shape as Base-morph.
Morph-targets are edited bases vanilla-shape.
Morph-target means the difference between vanilla shape.
race-morph and chargen-morph apply difference to "femalehead.nif".
If Base-morph and headmesh are different., shape displayed is bankrupt. "
Ok so the HeadRace.tri is thus the Base-morph for the Chargen.tri. Changing the HeadRace.tri means that you also have to change the Chargen.tri if I am correct ?
I have tested your mod and seen that you only changed it for the humans so I guess you had to change the chargen.tri for humans aswell.
Ok lets say I wish modify the headshape of the DarkElf Male.
How do I open HeadRaces.tri and in wich program ?
I tried with Asymmas tutorial but there is no .egm or .egt files in Skyrim. FaceGen, Nifskope, 3ds max doesn't really do that either.
How do I differentiate between th races and only work with the Dark Elf settings ?
Posted 02 April 2012 - 04:43 AM
As far as I know there's never been a TRI file editor unless perhaps you own the full head editor from Singular Inversions in addition to FaceGen and I don't. However, a TRI file consists of a set of OBJ file fragments that are "diffs" from the base head mesh. Each fragment is a named block named according to the morph name. I'm fairly sure that if you have the name of a morph known, you can use Scanti's AddMorph utility still to replace the existing morph with a new one. Creating a new morph is a matter of using FaceGen with just the head NIF loaded (but I don't know if FaceGen will load a Skyrim head properly if it lacks egm and egt files) and exporting a designed facial expression or shape as an OBJ file to be used with AddMorph. I would imagine the same could be done with Blender but it seems to me that it would be an uglier process. The CharGen.tri and HeadRace.tri files contain different named Morphs. CharGen contains all the character creation slider morphs whereas HeadRace contains all the base racial morphs that set the head shape for each race. To change the shape of a head you will definitely need to change HeadRace but you may or may not need to tweak CharGen, depends greatly on how much of a base shape change you did to HeadRace.
Edited by Astymma, 02 April 2012 - 04:52 AM.
Posted 02 April 2012 - 01:24 PM
The thing I wish to do is to create one HeadRace.tri file for each of the races Morphs. Thus enabling the player to choose wich headmorph he wish without having an esp file loaded.
I just created a formlist with all races in it and custom headpart that point to the HeadRace.tri in another directory. Saved it to an .esm file. Then I made an .esp that sets the races to that headpart. Create a character, save , exit game, disable esp and reload.
It works. I tested it with RANs HeadRace and HeadChargen tri files. They stay
The hard part is however to know how to extract these OBJ file fragments. If I could extract them then I could use one of these and add it back under the different races names and in a such way create a HeadRace.tri that contains only one morph.
Scantis tools have a AddMorph utility but none to extract from a tri file
I was thinking on something like this
ExtractMorph <Input TRI file> <Output OBJ file with your morph> <The name of the morph to extract>
Edited by basvanbeu, 02 April 2012 - 01:40 PM.
Posted 03 April 2012 - 12:16 AM
It works, but only halfway somehow. I wonder why and what I can do about it. I loaded up some images so you can see the result.
I even tried to work from the head.nif file and add the objekt aswell as delete the NordRace Morph in tri file in 010 hex editor. However the result is the same blend
Edited by basvanbeu, 03 April 2012 - 12:44 AM.
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