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An Elder Scrolls MMO and you


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#151
saadus

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A company that makes single-player RPG's branching out to make a massive multiplayer online game. I am sure that will go over well... **rolls eyes**

Stick with single player RPGS and maybe give them a multiplayer feature, but please, for the gamer's and fan's sakes, don't make a MMO we will all regret later.

#152
jokijokido

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i think that i'am going to support the idea of making an MMO but for now, i'am gonna stick with skyrim and with my mods :)


#153
Axeface

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To clarify my earlier points which seem to resonate with people. The ONLY 'beacon of light' as far as I see it for "MMO's" is the upcoming Vampire the Masquerade multiplayer game. The developers have already seen that MMO's simply cannot function anymore as they are now, and are actively searching for ways to make a game that millions play because its GOOD and not because it's addictive.
I simply cant wait for the vampire mmo, I have been a fan of VTM for most of my life and it seems that the devs really are going to freaking nail it. Being able to "Level up" WITHOUT KILLING A SINGLE NPC....

Please for the love of god, have my babies. I cant wait for the vampire MMO.

The trailer also has BOOBS which further emphasizes that the developers are not SELLOUTS. They dont want to sell to absolutely everyone like warcraft does. They are really trying to make a good game here.

It's going to be beautiful.

People dont want addictive, they want an enjoyable 'other life' form of escapism. Vampire is going to do it and then some.

Edited by Axeface, 27 March 2012 - 11:06 PM.


#154
Astara_

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I think the OP misspelled a word -- he said something about 'fee', when I think he meant 'free'.... Since that seems to be the way most MMO's are going these days then doing things like selling 'real-estate' in the game, or housing, or etc... payable through micro transaction currency earnable in game or purchase.

Maybe they could hold regular auctions where in-game tokens can be auctioned off -- also operate a in game raffle -- like buy a ticket for 5 tokens for a chance to win 1000 at the end of the hour. I hope they allow uploading of user-content -- that's what's really made Oblivion into the success it was. I wouldn't have come back to play it multiple times if it was just the same each time... boring.... but with mods... can be a different experience -- even years after the game was released, it still can challenge top end HW, with the new textures.

I just will they'd spend more effort into upgrading the game engine to allow directX10/11 features in SkyRim than just shoot-em-up content. I play on a 2560x1600 screen, and it would be been really frustrating to go down to XBox resolution after the graphics I've seen in Oblivion... but, I didn't get to find out since they decided to require a steam account -- which UNLIKE Mass Effect & Dragon Age, won't work through a proxy. Besides, the week before, it was announced that all of steam's accounts and credit card numbers had been hacked and all personal details had been offloaded from the server. And then they released it on steam??? ARG!... But my main beef is it not working through my network... Just wouldn't work at all -- and wasn't told in advance . I DID try .. but indeed, it wouldn't connect through steam, so I returned the product for a full refund and decided after a month to go back and see what Oblivion was up to... and gosh, people have produced luscious gorgeousness in the extreme.... from high detail becoming photo-like in game scenery to every sort of cute outfit a girl could want and then some... Damn...

One reason I have stayed away from MMO's, is I though with games like oblivion, I could reach a satisfying end point -- and be done with it -- (I don't play a lot of games -- don't have the time). But oblivion keeps sucking me back .... no MMO needed -- just an extremely talented and wonderful modding community... what a gem!

Bethesda could really do us a favor and put out another patch that's a bit more robust than the current one -- with error messages in place of crashes.... If they combined it with the ability for 2 instances of the game to synchronize over a local net -- or allow one player to be able to walk into another player's instance...

Now that' be an upgrade worth paying for....

I'm a bit leary of an all encompassing MMO though --- especially since there seems to be more focus on control than on freedom and fun... but maybe that's due to griefers.

I can share one person's feelings of losing a char to a stab in the back -- I hope that such deaths would be as permanent as they are in the current game (reload save!)... AND that people could choose to dungeon together in smaller groups or in more public ones... flexibility is the key... something MMO's aren't usually known for...
(even if it can be justified)... Hope they figure out how to 90% carrot approaches to problems... or better yet... maybe problem makers won't like it...

#155
Nadimos

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What tg08096 said. The world does not need more of this complete uninspirational garbage to be made. Be something new! Multiplayer, yes, but please dont let it be another mmo. *facepalm*
The market is already saturated enough. WAY ENOUGH.

The modding community here>any mmo.

Instead i would like to see Zenimax/Bethesda add genuinely interesting stories with more immersive characters and cinematics to up the quality of their games.

Add to that a multiplayer, which is fun
and you will have good sales.

Unless you try to rip people off.

Edited by Nadimos, 29 March 2012 - 04:51 PM.


#156
argonianlord

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Seriously, what are they thinking, mmo's are boring its all just ''go kill 10 orcs turn in, collect 30 nirnroot turn in''. Don't we have enough mmos already? If they continue with this then if we're unlucky we may get a elder scrolls 6 MMORPG instead of a single player rpgs. This isn't bethesda's kind of games, so personaly i think they should lay the whole thing down and continue with the single player series.

#157
hunters500

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I may get this but if i hear it as a lot of glitches i will not get it

#158
Maskar

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I would like to see them avoid going for yet another WoW clone and instead have a look at UO pre-Trammel. A real breathing and deadly world with no boring (daily) quests, or endless instances for some random overpowered items.

#159
Handofbane

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I would like to see them avoid going for yet another WoW clone and instead have a look at UO pre-Trammel. A real breathing and deadly world with no boring (daily) quests, or endless instances for some random overpowered items.

The biggest problem with going that route is a simple fact of dealing with other human beings: people are <insert naughty words here>. Attempting to copy what pre-Trammel UO was without an alternative for those players who want nothing to do with the more lethal PvP side of things would result in a game dead within months of launch due to the current MMO-friendly audience out there right now. And I say this as one of those former dungeon PKs who took pride in his Murder Count, that made most of his income off the corpses of other players.

PvP-centric games have their niche, and we will be getting some more games like that in the not too distant future, but combining that niche with the Elder Scrolls would result in such a tiny audience the game would collapse potentially before it even got off the ground.

#160
Maskar

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I don't personally see UO pre-Trammel as a PvP centric game. It's just part of the game, like stealing, crafting, etc. But sure, we could always go for the item farming, brain dead quests like normal I guess, heh.




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