MALEVOLENT
#21
Posted 14 June 2008 - 11:38 PM
Alright, I'm uploading this as we speak.
Arilita quite literally finished the last playtest about 30 minutes ago.
As much as possible, we've tried to ensure that this is a flawless product, and as bug-free as is feasible, but with a MOD as epic in scope, and ludicrously complex as Malevolent, I KNOW that there will be problems/bugs/errors etc that we have not found.
I ask all of you that you bear with me over the next few days. If you come across a bug, either report it here or E-mail me and I'll get back to you. If necessary I'll update the MOD on a daily basis in the instance that quest-breaking bugs come into fruition, but I ask that you refrain from flaming me for at least a week or so =P
I hope that you all enjoy the MOD, and understand that at the end of the day this is a more artistic/creative project than anything aimed a mainstream audience. I expect that some of you will find Malevolent quite different from what you are expecting.
<Anxiously watches the Upload meter tick away>
...
#22
Posted 15 June 2008 - 01:26 AM
#23
Posted 15 June 2008 - 12:04 PM
#24
Posted 15 June 2008 - 02:22 PM
Modertor note:
I see a couple of ratings before the file was uploaded, but I believe these were intended as ratings for the trailer and so they will stand.
Buddah
#25
Posted 15 June 2008 - 08:51 PM
Other wise, Great mod!
#26
Posted 15 June 2008 - 08:51 PM
Edited by lolassassin101, 15 June 2008 - 08:51 PM.
#27
Posted 15 June 2008 - 11:09 PM
NVM will dl it...don't know if tonight...my internet is lame. But I will try it out and rate it
GREAT JOB AGAIN SIMYAZ & ARILITA
Cheers
Maafiaman
#28
Posted 16 June 2008 - 06:42 AM
Two issues that have come up:
1. The Maze Puzzle - Due to a typo (my mistake) the instructions aren't quite right. Reference the direction you are facing when you first enter the maze, the door you see will be the one you leave by (to complete the puzzle), ignore the instructions to go East.
2. At the conclusion of the MOD the "to be concluded..." Messagebox will keep popping up. Again, this is due to a typo by me (accursed DoOnce4 variable... How could I confuse you with DoOnce5? HOW??? =P ). Just disable Malevolent after you've finished it. The continuation won't require the MOD to be active anyway.
I've got the update to fix this ready, but I'm waiting to see if any more issues come up. Wednesday night (this week) Australian time I'll upload the corrected version assuming no one else finds any more bugs.
Have fun all.
#29
Posted 16 June 2008 - 09:02 AM
Evening all, glad to hear that so far all the reaction has been quite positive.
Two issues that have come up:
1. The Maze Puzzle - Due to a typo (my mistake) the instructions aren't quite right. Reference the direction you are facing when you first enter the maze, the door you see will be the one you leave by (to complete the puzzle), ignore the instructions to go East.
2. At the conclusion of the MOD the "to be concluded..." Messagebox will keep popping up. Again, this is due to a typo by me (accursed DoOnce4 variable... How could I confuse you with DoOnce5? HOW??? =P ). Just disable Malevolent after you've finished it. The continuation won't require the MOD to be active anyway.
I've got the update to fix this ready, but I'm waiting to see if any more issues come up. Wednesday night (this week) Australian time I'll upload the corrected version assuming no one else finds any more bugs.
Have fun all.
I was to report the problem for the maze information but somebody did it before me
Forgetting this little mistake this mod rock
#30
Posted 16 June 2008 - 09:54 AM



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