Edited by missjennabee, 15 July 2012 - 04:26 PM.
Expanded Towns and Settlements
Posted 15 July 2012 - 04:24 PM
Posted 15 July 2012 - 06:58 PM
Edited by st4n13y415c, 15 July 2012 - 07:27 PM.
Posted 15 July 2012 - 07:00 PM
Edited by Zekail, 15 July 2012 - 07:03 PM.
Posted 15 July 2012 - 07:33 PM
Edited by nonoodles, 15 July 2012 - 08:04 PM.
Posted 15 July 2012 - 07:40 PM
Edited by kellsbells08, 15 July 2012 - 07:41 PM.
Posted 15 July 2012 - 07:51 PM
That is mighty nice of you, but honestly I would say do not burn yourself out! People that have a crazy amount of memory taxing mods are just going to have to decrease that amount to run things( most of the issues reported recently sound like this is their cause ). But if you are going to try and see if you can optomize your mod than I throw my hand is as a tester. Like I said before, I am at the sweet spot and can give info on the issue if you need it. Just let me know.
Once again, one issue that it isn't the amount of mods you have, but more of what type that is taxing the game engine or your computer in different ways. I have a LARGE amount of texture mods, and my gaming laptop isn't the best( had it for a couple of years now ), and these types of mods do not affect the memory limit issue I was talking about. You are just going to have to sacrifice some heavy duty quest/land mods that you really do not use anymore to allow other ones to take their place! There is nothing wrong with this mod, it is stable and very awesome!
Posted 15 July 2012 - 09:25 PM
Edited by SonnyWiFiHr, 15 July 2012 - 09:41 PM.
Posted 15 July 2012 - 09:50 PM
Edited by missjennabee, 15 July 2012 - 10:30 PM.
Posted 15 July 2012 - 09:57 PM
Edited by missjennabee, 15 July 2012 - 10:25 PM.
Posted 15 July 2012 - 10:25 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users