Skyrim update 1.5.26 now live!
Started by
Zaldiir
, Mar 29 2012 08:53 PM
122 replies to this topic
#31
Posted 30 March 2012 - 05:03 AM
how exactly can you update skyrim to the latest patch? need help
#32
Posted 30 March 2012 - 05:21 AM
Not a dig on the author of ScriptDragon but the last update took like 2 weeks after the game patched. I loved the abilities it added, but not at the expense of waiting to play. SKSE has been stellar with updates. I'm aware that its free, I'm aware that its not my work. But if you offer something to the community and are unable to keep it up to date, hey, contact a friend willing to lend a hand. That's what this community is about...
#33
Posted 30 March 2012 - 07:07 AM
@zorebird: You do realize that with removing dinput8.dll ScriptDragon does not do anything any more? dinput8.dll is needed to load the .asi scripts for your ScriptDragon mods. You basically removed ScriptDragon, which will solve problems with 1.5.26 until Alexander updates ScriptDragon.
#34
Posted 30 March 2012 - 10:14 AM
Crashes are (almost) definitely because of outdated Script Dragons and SKSE. So remove them and disable mods that depend on them for now.
I'm personally still on beta patch 1.5.26 using the beta compatible SKSE 1.5.26. Since Bethesda somehow always manages to make the live version of original beta patches somehow different and often worse, I'm just going to stick to it for now till it's confirmed it's safe T.T
I'm personally still on beta patch 1.5.26 using the beta compatible SKSE 1.5.26. Since Bethesda somehow always manages to make the live version of original beta patches somehow different and often worse, I'm just going to stick to it for now till it's confirmed it's safe T.T
#35
Posted 30 March 2012 - 10:51 AM
patched, grabbed updated SKSE....ZERO issues! Game runs and plays great! Thanks Bethesda!
I'm running about 40+ mods.
I'm running about 40+ mods.
#36
Posted 30 March 2012 - 11:06 AM
100% script dragon. after removal the game starts.
skse is fine. damn it, need "extra hotkeys" mod to have proper dual wield swap -.-
are there any mods which can do that without script dragon plugin?
skse is fine. damn it, need "extra hotkeys" mod to have proper dual wield swap -.-
are there any mods which can do that without script dragon plugin?
Edited by Black-, 30 March 2012 - 11:07 AM.
#37
Posted 30 March 2012 - 12:41 PM
@Black, you could try the equipsets function in this http://skyrim.nexusm...ile.php?id=4862, only needs SKSE to run.
Edited by izon87604, 30 March 2012 - 12:42 PM.
#38
Posted 30 March 2012 - 12:50 PM
"@zorebird: You do realize that with removing dinput8.dll ScriptDragon does not do anything any more? dinput8.dll is needed to load the .asi scripts for your ScriptDragon mods. You basically removed ScriptDragon, which will solve problems with 1.5.26 until Alexander updates ScriptDragon."
Yeah I did but I was so tired I just went to be, too tired to post LOL. There were still a few mods that would't run, figured they needed ScriptDragon and the dinput8.dll had something to do with activating the script on Skyrim.
I would give up all mods if I had to if it meant playing the game with patches. They did a great job and the game looks even better. I hope they keep it up.
Yeah I did but I was so tired I just went to be, too tired to post LOL. There were still a few mods that would't run, figured they needed ScriptDragon and the dinput8.dll had something to do with activating the script on Skyrim.
I would give up all mods if I had to if it meant playing the game with patches. They did a great job and the game looks even better. I hope they keep it up.
#39
Posted 30 March 2012 - 02:04 PM
I think when Script Dragon is updated for this patch it might finally be time for me to take the plunge and update past 1.4.21. Seems like Bethesda, NMM, BOSS and the modders have sorted most of the problems/conflicts with mods caused by the changes in previous patches and it's safe to update and still have my most needed mods in working order.
I'm going to back-up my game files before I allow steam back online though, can't ever be too careful.
I'm going to back-up my game files before I allow steam back online though, can't ever be too careful.
#40
Posted 30 March 2012 - 02:33 PM
I'm still having no sight when I go underwater, this patch did not fix that.....probably because its an ENB thing though :-(



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