Moogiefluff Posted March 30, 2012 Share Posted March 30, 2012 I had this issue on my old NVidia 9800GT rig and I still have it on my new, completely different 6850HD rig. The problem: stripey outdoor shadows. Surely someone else suffers this. This is such a source of frustration to me. I can boost my settings, up my shadow resolutions and even apply mods that purport to fix such problems, but nothing has worked. This is unbearable to me: http://i.imgur.com/Muz0g.jpg I already have: Fix Shadows - http://skyrim.nexusmods.com/downloads/file.php?id=148City Houses Light and Shadows Fix - http://skyrim.nexusmods.com/downloads/file.php?id=9426Jumping Shadows Fix - http://skyrim.nexusmods.com/downloads/file.php?id=6040 I have also tweaked my ini settings using advice from "Improved New Skyrim Shadows for Medium Range PCs" (http://skyrim.nexusmods.com/downloads/file.php?id=283). Untweaked or tweaked settings, low or high, vanilla or modded; it's always there. If there is aaaaaaaany fix for this, I would be eternally grateful to learn of it, because I've searched extensively. Link to comment Share on other sites More sharing options...
Tom2681 Posted March 30, 2012 Share Posted March 30, 2012 I think this bug can be fixed by increasing shadowbiasscale to something like 1.00 or above.I haven't seen any shadow striping for months (bias set at 1.500 for me). Link to comment Share on other sites More sharing options...
AngeGardien Posted March 30, 2012 Share Posted March 30, 2012 i have already view this in one of my game, caused by some mod they modify the stone, the montain, the light, so how many mod do you have, anf for your mof for shadows, you know the mod it's like anything, too much mods they make the same thing make more problem than one thing, try unselect all your mod exept the original from bethesda, so, skyrim.esm,update.esm, highrestexturepack01.esphighrestexturepack02.esp i think it's all the original mod from bethesda, keep only this one active and unselect the other and view if it's make a difference, but before making a check of this, try to disable anti-alias when you are in the laught menu and retry, it's peharp only this too... Link to comment Share on other sites More sharing options...
steve40 Posted April 2, 2012 Share Posted April 2, 2012 (edited) When I first started playing Skyrim my shadows looked stripey like that. I fixed it by tweaking the shadow settings in my SkyrimPrefs.ini file. It was a long time ago, but I think I fixed it by increasing the "iShadowMode" setting to 3 or 4 (it was initially set to 2). You can also try setting "iShadowFilter" to 3 or 4. Edited April 2, 2012 by steve40 Link to comment Share on other sites More sharing options...
MorwynKelm Posted April 2, 2012 Share Posted April 2, 2012 Your fShadowBiasScale is too low, it's probably 0.15 or something, set it to 1 so: fShadowBiasScale=1.0000 Link to comment Share on other sites More sharing options...
NomadicAI7 Posted April 29, 2012 Share Posted April 29, 2012 (edited) fShadowBiasScale=1.0 or 1.5 doesn't really fix it. All it does is elongate shadows. For example, at fShadowBiasScale=4.0, shadows are so ridiculously elongated that the PC's shadow and the PC model are quite visibly separated, by a good 3 meters off or more lol. The PC's shadow is supposed to be right under or coming from the PC, not being displaced so. There's still a striped shadow boundary line that is quite close to the PC. Didn't fix it for me entirely. Here's visual proofhttp://i848.photobucket.com/albums/ab48/anuariman/Skyrim/TESV2012-04-2908-01-55-51.jpg Edited April 29, 2012 by NomadicAI7 Link to comment Share on other sites More sharing options...
Georgiegril Posted April 30, 2012 Share Posted April 30, 2012 Playing around with the shadow settings on pref.ini will help. Also I found that loading modded rock textures makes the problem disappear, at least on rock faces. I have used a couple but I especially like "Rugged Rocks." Doesn't do a thing for snow, although I think that the "better dynamic snow" may help on this. Coincidentally, I still have that old Nvidia 9800 GT. Sigh. The NVidia geForce website has an amazing guide to tweak Nvidia cards for Skyrim optimisation, amd it also covers the shadow striping issue. Using that guide has allowed me to get skyrim running well and looking purty, even on this old nag of a graphics card! I really think the link for that should be a sticky. You can find it if you google geforce skyrim. Link to comment Share on other sites More sharing options...
NomadicAI7 Posted May 1, 2012 Share Posted May 1, 2012 Thanks for responding Georgiegril! I'll check that rock texture mod out, though I doubt it'll do much. Also, I've read that NVIDIA's article. Very helpful, even though I've got sucky AMD GPU. Mobility at that, so yeah. I'll just report the INI tweaks that I've tried. These were found around the Nexus forums and the web. All of these help, but have cons to their pros. So I haven't really found an ideal solution yet. ShadowDistance Tweak ================================== fShadowDistance=20000.0000 PRO: Gets rid of this striped shadow line CON: Shadows become extremely blurry and stretched out because the shadow map is effectively stretched out fShadowBiasScale Tweak =================================== fShadowBiasScale=1 PRO: Gets rid of this striped shadow line CON: Doesn't go far enough fShadowBiasScale=4 PRO: Gets rid of this striped shadow line CON: Shadows are waaay too elongated iBlurDeferredShadowMask Tweak ============================= iBlurDeferredShadowMask=32 (conservative 6) PRO: Gets rid of this striped shadow line CON: Shadows are blurry and lose sharpness Also, this is really weird. Mage Tower home (custom modded home):http://i848.photobucket.com/albums/ab48/anuariman/Skyrim/TESV2012-04-2905-54-13-58.jpghttp://i848.photobucket.com/albums/ab48/anuariman/Skyrim/TESV2012-04-2905-54-20-34.jpgProlly something wrong with the lighting depth bias or something. Only SUITABLE workaround I've found so far ====================== Check this link: http://www.mmo-champ...n-Games-(skyrim) Basically, iBlurDeferredShadowMask=32 (conservative 6 or 3) + iShadowMapResolution=8192 (conservative 4096 or 2048) There's still a shadow boundary, but it's faint and not stripedhttp://i848.photobucket.com/albums/ab48/anuariman/Skyrim/TESV2012-04-2909-54-16-93.jpgMy INI settings iBlurDeferredShadowMask=6 iShadowMapResolution=1024 Also, it fixes the Mage Tower ugliness. So it's not the mod author's fault. I thought that the mod author might have screwed up the light objects, but nvmdhttp://i848.photobucket.com/albums/ab48/anuariman/Skyrim/TESV2012-04-2910-01-49-13.jpghttp://i848.photobucket.com/albums/ab48/anuariman/Skyrim/TESV2012-04-2910-01-25-69.jpgSTILL, if anybody has any better INI tweaks and fixes, I'm all ears. Ideally, I'd rather not resort to iBlurDeferredShadowMask=6 but instead to iBlurDeferredShadowMask=0 However, that's exactly when the problem appears, when iBlurDeferredShadowMask=0 Link to comment Share on other sites More sharing options...
quinnte Posted July 8, 2012 Share Posted July 8, 2012 I have this same problem, and unfortunately after playing with the INI file unsuccessfully, the only way I could get rid of it is to disable FXAA. You can see the LOD "line" still, but there's no shadow striping. Link to comment Share on other sites More sharing options...
loismustdie555 Posted November 4, 2012 Share Posted November 4, 2012 I hate to revive an old thread but I had to ask; What texture mods was the OP using that made that guys armor look so good? Link to comment Share on other sites More sharing options...
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