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Weird effects in Helgen.

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Hi everyone.

I'm running on patch 1.5.26 and i started a fresh new game.

I'm stuck in the Helgen dungeon at the very start. Once the gate is open, Ralof don't lead nor follow me downstair. I truly don't know wich mods is doing this.

Feel free to ask me more questions if it could help you!

There's some pictures of the weird effect i'm experiencing:Attached File  ScreenShot2 800x600.jpeg   33.14KB   37 downloadsAttached File  ScreenShot3 800x600.jpg   37.7KB   34 downloadsAttached File  ScreenShot4 800x600.jpeg   31.87KB   26 downloads

Here's a list of my mods and:

Skyrim.esm Active
Update.esm Active
JSwords.esm Active
Shadow Striping Fix.esp Active
Bardsoundsmalukah.esp Active
SoS - The Dungeons.esp Active
SoS - The Wilds.esp Active
Weapons and Armor fixes.esp Active
Weapons and Armor fixes - Hacks.esp Active
bladesfactionfix.esp Active
Craftable Artifacts.esp Active
Lost Art of the Blacksmith.esp Active
More Craftables.esp Active
Convertible Azura's Star.esp Active
BattleFlute.esp Active
Cloaks.esp Active
1nivWICCloaks.esp Active
HBetterBows.esp Active
HedgeKnight.esp Active
isilNarsil.esp Active
Omegared99-Compilation.esp Active
Omegared99-LvLList-CompOnly.esp Active
WarchiefArmor.esp Active
Warsword.esp Active
Beautiful Whiterun.esp Active
Castle Strunmah.esp Active
Proudspire Manor - Dragonborn Edition.esp Active
Quest_AndTheRealmsOfDaedra.esp Active
Quest_NoMercy.esp Active
RealisticWhiterun.esp Active
Sevenkeys.esp Active
RevampedExteriorFog.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Realistic Weapon Weights.esp Active
dovahkiinrelax.esp Active
Fighting Stances.esp Active
Smithing Perks Overhaul - Balanced.esp Active

−Unrecognised Plugins
Jtsestate.esp Active
cao_goldbrand.esp Active
humanized elves.esp Active
matys knights of the nine armor 2.1.esp Active
Pirate Sharphook.esp Active
Forrest's Diary.esp Active
training dummies.esp Active
SecretOfTheSilverBlades.esp Active
imperialdragonarmor.esp Active
LOTR Shield Pack.esp Active

Edited by Godfroy, 04 April 2012 - 01:06 AM.



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I've had that bug a few time too since latest patch and I have no mod in common with yours.

Posted Image Posted Image

Edited by Caithe, 04 April 2012 - 01:18 AM.




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o_O what kind witchcraft is this? Your game seem worst than me!




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I'm having the same problem, I even did a fresh install of the game with no mods, and its the same. I am able however to log totally out, and when it reloads, its there again, but I have to have The Hi Res Textures .esp checked to complete Helgen,




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I have an old rig and i cannot afford to use the Hi-Res textures pack.

I know that every computer is different, but clearly, i think there's a problem with this version.

Fortunatly, it's spring time here in Quebec and the snow is melting away. Think i will let the dust settle for a while and i'm going to play outside.

Thank's for sharing, i was thinking i was alone in my case.




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I get the same error, your screenshots look the same as my screen. Does any one know how to fix this! I'm stuck there and none of the ncps move just like yours




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Same problem here!
If I save and quit then the graphics return to normal (i.e. the issue in your screenshots goes away) but no matter what I do, Ralof (or the other fellow) just stands there. I use moveto player and he runs back to the same spot. I've tried setting quest stages, disabling mods, punching the wall until I cry.. Nothing helps.



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Any luck trying to fix this?
I am having exactly this problems.
When exiting and loading helgen keep save seams to fix the bugs with lighting and the weird stuff.

But Ralof is stuck and wont go downstairs.

Edited by bla08, 28 April 2012 - 04:04 AM.




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I've had EXACTLY the same issues.

  • To restore the textures I got rid of:

SoS - The Dungeons.esp Active
SoS - The Wilds.esp Active

Sadly, both sound mod conflict with Helgen in general. But that only helped with fixing outer Helgen. For inner Helgen you've got to also eliminate all the 2K texture packs
(my guess is that any HD texture pack that might conflict with the HD DLC from Bethesda is a problem).

  • Getting Ralof or Haldvar to move is a different issue that I haven't solved yet.... They both get stuck at some point inside the keep.


I see we have a few mods in common:

Weapons and Armor fixes.esp Active
Weapons and Armor fixes - Hacks.esp Active
Cloaks.esp Active

Omegared99-Compilation.esp Active
(plus two more by the same guy)
WarchiefArmor.esp Active

I seriously doubt that any of these mods are an issue... but I'm going to eliminate all of them now on my game and see if I can play through the intro.


Okay simply removing those mods didn't change anything.

I removed all mods and re-installed slowly and tested each time. It looks like there's one housing mod that seems to conflict.

My current theory is that there's a new mesh that has somehow interrupted the pathing of Ralof / Haldvar.

Too tired to keep going but more updates as I progress...

Edited by thinkpadius, 06 May 2012 - 09:20 AM.




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Okay, I've eliminated the problem. Although I'm not certain which mods were conflicting with each other.

Here are some mods that I took out:

:wallbash: Amazing Follower Tweaks

Alternative Start

AOF Believable Hair
ApachiiSky Hair

:wallbash: Black Tower and Black Sacrament Armor Pack

:wallbash: Catwalk Fix

Dynavision - Dynamic Depth of Field

:wallbash: Every city have various guard outfits

Immersive Skyrim Thunder

Horse Armors for Skyrim

:wallbash: Lush Grass

:wallbash: Omegared99 - Armor Compilation

:wallbash: QD Inventory

Skyrim HD - 2K Textures

:wallbash: Sounds of Skyrim - The Wilds
:wallbash: Sounds of Skyrim - The Dungeons

Spell Master The Time and Space

Weapons and Armor Fixes


The ones I highlighted are the most likely culprits.

Sounds of Skyrim and the 2K textures cause problems internally and externally with Helgen.

But there's a second conflict that deals solely with Hadvar and Ralof's movement and dialogue.

WarchiefArmor and Cloaks.esp are fine.

It is possible that inventory mods could be affecting things - but better sorting is fine.

Lush Grass may be a problem because it affects meshes badly, but the Static Mesh Improvement Mod works fine.

The Black Tower and Black Sacrament mod may be a problem.

Every City Have Various Guard Outfits may be a problem because it could affect the inventory of the various NPCs in Helgen.


Regardless, my game seems to have sorted itself out without those listed mods.

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