Enclave Commander has a Vertibird player home
Feature Requests
Started by
ermeso
, Apr 09 2012 11:35 AM
109 replies to this topic
#101
Posted 02 March 2013 - 10:15 PM
#102
Posted 04 March 2013 - 06:17 AM
Could you add a "bombers" sight to the vertibird and make it possible to drop bombs like the mini-nukes? It would also aid as a landing sight to check where you are actually setting down. Love the mod though.
#103
Posted 10 March 2013 - 10:51 PM
Could you add a hover mode to the vertibird where it stays at the current altitude, and could you add a key bind to make it toggle between 1st and 3rd person. That would help to make flying a bit easier.
#104
Posted 24 July 2013 - 11:32 AM
#105
Posted 24 July 2013 - 11:33 AM
yes i also would like the radar to be integrated into the vertibird hud so i don't have to keep opening my pipboy every 5 second to see if im still in line to my quest target
#106
Posted 24 July 2013 - 11:36 AM
think you need to adjust your monitors color the thing is shiny brown
#107
Posted 02 August 2013 - 05:54 AM
actually it would be better if there was a toggle for Use Default Textures.
this would just say use whatever vertibird texture is in the override folder
this would just say use whatever vertibird texture is in the override folder
#108
Posted 09 August 2013 - 07:43 AM
I think i found the cause of the mysterious crashes.
i know this is a known bug where your flying and randomly crash like you hit a wall, however i believe that the issue is not invisible walls like i originally thought. i can now replicate this collision bug at will .
it appears to be triggered during the transition from cruise mode to hovering mode. at this point in time i believe that the cause is the engine mistaking the sudden drop in maximum velocity for a sudden stop like you get when you hit a wall. so naturally the engine believes there is a collision where none exists and crashes the aircraft.
i think the fix for this would be to redesign the way hover mode vs cruise mode works. perhaps a safer transition and more gradual slowdown along with a button to toggle between cruise and hover instead of relying on arbitrary altitude information which is calculated as distance from ground rather than absolute height.
i know this is a known bug where your flying and randomly crash like you hit a wall, however i believe that the issue is not invisible walls like i originally thought. i can now replicate this collision bug at will .
it appears to be triggered during the transition from cruise mode to hovering mode. at this point in time i believe that the cause is the engine mistaking the sudden drop in maximum velocity for a sudden stop like you get when you hit a wall. so naturally the engine believes there is a collision where none exists and crashes the aircraft.
i think the fix for this would be to redesign the way hover mode vs cruise mode works. perhaps a safer transition and more gradual slowdown along with a button to toggle between cruise and hover instead of relying on arbitrary altitude information which is calculated as distance from ground rather than absolute height.
#109
Posted 28 February 2014 - 09:17 PM
I can't seem to fly anywhere at all without abruptly crashing midair and tumbling down to the ground or exploding midair. I recorded it if it's useful for anyone. Also switching to and from Cruise Altitude causes me to sustain some damage, which also prevents me from going anywhere since I've sustained so much damage from it that even the smallest insect on my windshield would make my aircraft abruptly combust into twisted irradiated metal. Right now it's gotten to the point, as you can see in the video, where I can't go anywhere at all. The other way is the same apart from the obvious presence of mountains which yield no passage. Going up to Cruise Altitude causes me to sustain damage, rendering my aircraft out of commission. This is a frustrating predicament. It would be great if the creator would be capable of adding an option that would allow the user to toggle the collision detectors all together and then manually enable it once again during landing sequences.
Edited by PlasmaPower, 28 February 2014 - 09:18 PM.
#110
Posted 26 April 2014 - 12:24 PM
does anyone know how to add new weapons on it i saw the guide on how to install new weapons but i dont undestand the tutorial posted on the page



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