Jump to content

How can I get uncompiled (psc) scripts back?


Omeletter

Recommended Posts

I accidentally deleted some of my .psc script files, and tried to get them back by unpacking the .bsa archive, but it only has the .pex, aka already compiled scripts. Any help on this? Is there anyway I can un-compile them from the .pex scripts?
Link to comment
Share on other sites

PEX Decompiler: http://skyrim.nexusmods.com/downloads/file.php?id=2909

 

It is better to use the steam files, but for custom scripts this will work.

 

A very useful tool, but that was released way way before the Official Creation Kit.

Now it is pretty much redundant, since the CK comes with an Assembler/Disassembler.

 

Neither will produce Papyrus source though, so they're not much use unless you have a good understanding of CS.

If you want to see the source PSC files for a mod, then you'd be better off first asking the author.

 

 

E:\Steam\steamapps\common\skyrim\Papyrus Compiler>PapyrusAssembler.exe -?
Usage:
PapyrusAssembler object [-D] [-V] [-Q] [-A] [-S] [-?]

 object  Specifies the object to be assembled or disassembled. Assembly looks
         for a ".pas" extension. Disassembly looks for a ".pex" extension.
 -D      Disassembles the object, instead of assembling it.
 -V      Turns on verbose mode.
 -Q      Turns on quiet mode. (No status messages, only errors)
 -A      Do not assemble/disassemble the file, just load and analyze.
 -S      Strips debugging info from a compiled file. Cannot be used with -A
         or -D
 -?      Prints this usage information

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...