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A Requiem for New Vegas?


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#1
Shidentora

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When I saw for the first time the Requiem for Capital Wasteland

http://newvegas.nexu...le.php?id=41480

I thought that I'm dreaming, but no - it's all there AND it's real!
Marvelous...

And then I thought: Well, yea, that's a mod for FNV, and not for FO3. And so many of us have our FO3 modded, some even beyond recognition. How would it work and would it work at all if we just pour in our FO3 with tons of mods..?

And it would be really AWESOME if this was feasible...

...AS AN ULTRA MOD FOR FALLOUT 3!
Only thing necessary would be to reverse the games' roles, of course.

Now, is there anyone willing to do this and to earn tons of kudos?

With respect, Hazy

Edited by Shidentora, 15 April 2012 - 09:30 AM.


#2
deedes

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Would probably not be possible, as there are elements in NV which are not aviable in FO3.

#3
Shidentora

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The word "impossible" is not in the dictionary. There's always a workaround. There's always a solution. There's always a way.
Dear friend, If my way of thinking would include that word, I'd never do a half of things I've achieved so far. And these're not few.

If you think "impossible," then you automatically block for your brain (almost) any possibility to find a solution for the current problem.

Therefore, just kick that word... It's quite an enemy.

Edited by Shidentora, 15 April 2012 - 09:51 AM.


#4
bethjunkie

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You can already use most FO3 mods while running RFCW. I had more FO3 mods running than I did NV mods when I used it. You just can't use any mods that require FOSE. I believe recent versions allow you to start the game from Vault 101 so there's no reason why you couldn't play through the events of FO3 and then move to the Mojave after.

#5
deedes

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The word "impossible" is not in the dictionary. There's always a workaround. There's always a solution. There's always a way.

I have never said Impossible. Just probably not possible. There are quite several differences between the two statements. I guess I'll explain it in more detail then.
There are three outcomes for me:
a) It is possible and someone will do it (very unlikely)
b) It is possible but nobody here can do it (very likely)
c) It is possible and nobody will do it as it is a lot of work to do and someone else already did it (very likely)

Why I said that there is a chance that nobody here might be able to do it?
For one you may take the casino games and the companion wheel. They are most likely hard coded or at least really hard to redo. Ask Bethesda / Obsidian Games if they can do it for you.

The easier way to fix it:
If you can't play a mod with the requiem you might want to try to patch the esp/esm so that it works. Sometimes it just needs the master file entry of FO:NV added - sometimes it has ID collisions... Its quite easy to fix that.

Edited by deedes, 15 April 2012 - 07:02 PM.


#6
Shidentora

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You can already use most FO3 mods while running RFCW. I had more FO3 mods running than I did NV mods when I used it. You just can't use any mods that require FOSE. I believe recent versions allow you to start the game from Vault 101 so there's no reason why you couldn't play through the events of FO3 and then move to the Mojave after.



Hm, thanks for the advice.

#7
Shidentora

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The word "impossible" is not in the dictionary. There's always a workaround. There's always a solution. There's always a way.

I have never said Impossible. Just probably not possible. There are quite several differences between the two statements. I guess I'll explain it in more detail then.
There are three outcomes for me:
a) It is possible and someone will do it (very unlikely)
b) It is possible but nobody here can do it (very likely)
c) It is possible and nobody will do it as it is a lot of work to do and someone else already did it (very likely)

Why I said that there is a chance that nobody here might be able to do it?
For one you may take the casino games and the companion wheel. They are most likely hard coded or at least really hard to redo. Ask Bethesda / Obsidian Games if they can do it for you.

The easier way to fix it:
If you can't play a mod with the requiem you might want to try to patch the esp/esm so that it works. Sometimes it just needs the master file entry of FO:NV added - sometimes it has ID collisions... Its quite easy to fix that.


Ah, a fellow philosophy user, I see, right?
Pardonez-moi, but what exactly do you mean by :
"c) It is possible and nobody will do it as it is a lot of work to do and someone else already did it (very likely)"? The RFCW?

I am sure that some modder - if some of them goes for this topic - will keep your advices in mind. I'm glad that you also know that there's always a way, fren.

Edited by Shidentora, 16 April 2012 - 10:22 AM.


#8
Shidentora

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You can already use most FO3 mods while running RFCW. I had more FO3 mods running than I did NV mods when I used it. You just can't use any mods that require FOSE. I believe recent versions allow you to start the game from Vault 101 so there's no reason why you couldn't play through the events of FO3 and then move to the Mojave after.


Thanks:)

#9
QuinnMallory45

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The word "impossible" is not in the dictionary. There's always a workaround. There's always a solution. There's always a way.

I have never said Impossible. Just probably not possible. There are quite several differences between the two statements. I guess I'll explain it in more detail then.
There are three outcomes for me:
a) It is possible and someone will do it (very unlikely)
b) It is possible but nobody here can do it (very likely)
c) It is possible and nobody will do it as it is a lot of work to do and someone else already did it (very likely)

Why I said that there is a chance that nobody here might be able to do it?
For one you may take the casino games and the companion wheel. They are most likely hard coded or at least really hard to redo. Ask Bethesda / Obsidian Games if they can do it for you.

The easier way to fix it:
If you can't play a mod with the requiem you might want to try to patch the esp/esm so that it works. Sometimes it just needs the master file entry of FO:NV added - sometimes it has ID collisions... Its quite easy to fix that.


OK, if it's that simple, would you be able to do it yourself? Sounds like it can be done with little or no problem.

#10
deedes

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To answer your question: yes I would be able to do it myself. But no, I wont do it at all. It is not worth the time invested.

...
c) It is possible and nobody will do it as it is a lot of work to do and someone else already did it (very likely)
...

Hope this quote of myself makes it clear why nobody who is right in their mind would do it. Especially not me, who got better things to do. I'm actually not even interested, as I havent played the fallout games for quite a long time now. So i wouldnt get anything out of this at all.
I just wanted to state the relatively obvious fact that its (probably) not possible. Why people automatically assume that someone who states this will need to do it is not quite clear to me. But trying to push someone to do that is quite low and stupid.
Its not hard. Its just a LOT to do. Try to learn to mod and you will see how much time goes into a big project like this.

PS: You can always try to pay someone for doing such things, but that usually does not come cheap

Edited by deedes, 18 April 2012 - 06:08 PM.





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