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Skyrim with enb too dark at night


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#1
BonaXJ6

BonaXJ6

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Hello,

I use the "ENBSeries-Mod" by Boris Vorontsov Tatsudoshi use with the following values ​​in the same enbseries.ini. The problem is that I'm too dark with my Monitor "Belinea 1975 S1" (TFT) at night. The funny thing is, when my buddy with a CRT monitor is the same night with enbseries.ini much brighter. I've tried the night values ​​increase in the ENBSeries, which did not ultimately change. The monitor settings can not do anything because somehow. Does anyone of you have a solution?

Here are the values:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false

[BLOOM]
Quality=2
AmountDay=1.2
AmountNight=1.4
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0
BloomConstantNight=10

[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.8

[SSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=2
SamplingRange=0.4
FadeFogRangeDay=4.0
FadeFogRangeNight=3.0
SizeScale=0.3
SourceTexturesScale=0.3
FilterQuality=2
AOAmount=0.8
ILAmount=1.5

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.1

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.5
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.2
DirectLightingCurveNight=1.1
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.1

SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=2.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.5
AmbientLightingIntensityNight=1.2
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=0.7
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.2
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.1
PointLightingCurveNight=0.7
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0

FogColorMultiplierDay=1.2
FogColorMultiplierNight=0.9
FogColorCurveDay=0.9
FogColorCurveNight=1.4

ColorPowDay=1.3
ColorPowNight=1.2

[SKY]
Enable=true

StarsIntensity=1.9
StarsCurve=1.3

AuroraBorealisIntensity=1.1
AuroraBorealisCurve=0.7

CloudsIntensityDay=3.0
CloudsIntensityNight=2.5
CloudsCurveDay=3.0
CloudsCurveNight=2.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensity=0.33
GradientDesaturation=0.4

GradientTopIntensityDay=25.0
GradientTopIntensityNight=20.0
GradientTopCurveDay=2.5
GradientTopCurveNight=2.1

GradientMiddleIntensityDay=35.0
GradientMiddleIntensityNight=5.0
GradientMiddleCurveDay=3.7
GradientMiddleCurveNight=2.3

GradientHorizonIntensityDay=22.0
GradientHorizonIntensityNight=7.0
GradientHorizonCurveDay=3.0
GradientHorizonCurveNight=1.5

SunIntensity=3.1
SunDesaturation=0.0
SunCoronaIntensity=22.5
SunCoronaCurve=3.2
SunCoronaDesaturation=0.0

MoonIntensity=4.5
MoonCurve=1.2
MoonDesaturation=0.1

[OBJECT]
SubSurfaceScatteringMultiplierDay=1.5
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=2.2
CurveDay=1.0
CurveNight=1.5

[WINDOWLIGHT]
Intensity=15.0
Curve=1.5

[VOLUMETRICFOG]
IntensityDay=1.5
IntensityNight=1.5
CurveDay=0.4
CurveNight=1.5

[FIRE]
IntensityDay=3.0
IntensityNight=4.0
CurveDay=2.5
CurveNight=1.5

[COLORCORRECTION]
UsePaletteTexture=true
GammaCurveNight=3

[SHADOW]
ShadowObjectsFix=true

[DEPTHOFFIELD]
FadeTime=0.4


Greeting
Bona

#2
Yorien

Yorien

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Don't know if you have tried, but on the ENBsettings.ini file, the values that affect most night lighting are:

AmbientLightingIntensityNight=X.X

Lower is darker, 1.2 is almost pìtch black. I usually move around 2.2 to 2.5 for lighter nights. 3.0 to 5.0 are considered vanilla to bright night settings

and

EnableAdaptation=true
Enabling this makes your eyes adapt to lighting conditions.

Edited by Yorien, 23 August 2012 - 10:21 PM.


#3
TreborMarg

TreborMarg

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AmbientLightingIntensity made things too bright around fires and other ambient light sources imo. I'm finding using DirectLightingIntensityNight looks nice and for someone like me with extremely good night vision irl, setting it up to at least 4.00 was far more realistic than the default setting of 1.00.

 

Now if I could just figure out how to get these enb effects in my screen shots. Using the insert key doesn't work for me for whatever reason, but I'm probably just missing a setting since I just installed my first ENB tonight.

 

And thanks for the tip about EnableAdaption, that's awesome. :)






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