Edited by shadowraven19, 03 August 2013 - 07:18 AM.
Technical support
Started by
muppetpuppet
, Apr 25 2012 08:45 PM
278 replies to this topic
#241
Posted 03 August 2013 - 07:13 AM
use TES5Edit now how do i find the info so i can use set stage quest id number and thanks
#242
Posted 03 August 2013 - 09:13 AM
Simply load moonpath.esm into TES5Edit then expand moonpath.esm > Quest and you will see 7 quests listed. Click on any one of them and on the right hand side you will see the details of the quest. Some of it may not make much sense but if you scroll down you find a section labelled 'Stages' where you can see the stage names and numbers that you are interested in.
as an example, quest AnvilDenQuest is called 'Incursion' and if you look in the stages you can see a stage with an index number of 10 and a CNAM Log Entry saying "I need to to talk to Kame'l so Mervar will trust me."
Remember that you cannot always jump back and forth through quest stages as there may be other dependencies, I suspect a simpler solution may be to roll back to an earlier save if one is available.
as an example, quest AnvilDenQuest is called 'Incursion' and if you look in the stages you can see a stage with an index number of 10 and a CNAM Log Entry saying "I need to to talk to Kame'l so Mervar will trust me."
Remember that you cannot always jump back and forth through quest stages as there may be other dependencies, I suspect a simpler solution may be to roll back to an earlier save if one is available.
#243
Posted 14 August 2013 - 01:07 AM
Is this mod Xbox 360 compatable?
#244
Posted 14 August 2013 - 01:09 AM
Is this mod Xbox 360 compatable?
No.... No mods work on the 360, at all. Perhaps with hacks (involving hardware, I'm not sure what's out there to that end), but definitely not out of the box.
#245
Posted 16 August 2013 - 02:10 PM
HELP ME!!!
I installed the mod using NMM and i also got the patch which fixes non talking NPCs but i can only have one active at a time, the ordinary mod has the NPCs there but they dont talk and when the patch is active there not there at all, how to i get this mod active with the patch??????
I installed the mod using NMM and i also got the patch which fixes non talking NPCs but i can only have one active at a time, the ordinary mod has the NPCs there but they dont talk and when the patch is active there not there at all, how to i get this mod active with the patch??????
#246
Posted 16 August 2013 - 02:16 PM
no matter theres just been a patch
#247
Posted 06 September 2013 - 08:24 PM
I'm in Dead Man's Drink right now but whenever I try to talk to the Khajiit nothing happens. The option comes up to talk to them but whenever I try nothing happens. I do have the patch active. Any ideas?
Edited by GamerQueen18, 06 September 2013 - 08:29 PM.
#248
Posted 12 September 2013 - 08:49 PM
When I come to Dead Man's Drink the door is not there where it usually is. It is on the right sight. The alchemy table is also disappeared. I can talk to the kajit but can not go to the caravan because where the door usually is there is now the wall. Can you help me please :-)
#249
Posted 13 September 2013 - 07:11 AM
Did you ever figure out how to uninstall? I had mine from the workshop and I unsubscribed yet the quest still starts when I make a new character.
#250
Posted 21 October 2013 - 09:15 PM
hey, When i reach the quest start where you are in farkarth the npc wont respond to my character and i cant do any thing to continue the quest. like i click to speak and they look at me but on dislodge or subs come up. tell me how do i fix this



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