Technical support
Started by
muppetpuppet
, Apr 25 2012 08:45 PM
278 replies to this topic
#61
Posted 26 May 2012 - 07:23 AM
Truckittn have you been inside the airship, cuz thats where he is,, there's a hatch on top..
#62
Posted 26 May 2012 - 07:32 AM
Hello, I'm here to ask and oh, great mod by the way.
After I've downloaded and installed the mod, it won't appear on the map.
I figured that it might be a patch problem since mine is still at 1.0
However I can't patch it with Steam so I'm trying my luck to find other manual patches.
After I've downloaded and installed the mod, it won't appear on the map.
I figured that it might be a patch problem since mine is still at 1.0
However I can't patch it with Steam so I'm trying my luck to find other manual patches.
Edited by Nekolic, 26 May 2012 - 09:12 AM.
#63
Posted 26 May 2012 - 08:10 AM
Sounds like I have a faulty airship then. There is no hatch or anything activate-able at all on top of the ship. Just to check, I even tcl'd and walked all up in it and on the sides and even on that little platform that was too high for me to jump too. Nada. :/ Exactly where is the hatch supposed to be? I'll upload a screenshot though it might not be any help.
Edit: I tried enable/disable on the airship and still nuffin. To note, the Thalmor airship also has no activate-able hatch anywhere to me.
Edit: I tried enable/disable on the airship and still nuffin. To note, the Thalmor airship also has no activate-able hatch anywhere to me.
Edited by trukittn, 26 May 2012 - 08:25 AM.
#64
Posted 26 May 2012 - 11:48 AM
You need 1.5.2. at least to play sadly
Trukittn, sometimes when you ahve to many mods, skyrim fails to laod everything properly..
remove some mods and it will be less buggy..
but here's a quick fix, in the console type Coc anvil_waningmooncabin once there talk to Khulan, and make sure the travel display has been shown, now the airship hatches should be re-enabled both on the in and outside from here on
Trukittn, sometimes when you ahve to many mods, skyrim fails to laod everything properly..
remove some mods and it will be less buggy..
but here's a quick fix, in the console type Coc anvil_waningmooncabin once there talk to Khulan, and make sure the travel display has been shown, now the airship hatches should be re-enabled both on the in and outside from here on
#65
Posted 26 May 2012 - 08:23 PM
Thank you
That worked like a charm. I forgot about coc. Odd though, I don't have any other noticable tell tale signs of mod overload with whole pieces of interiors missing into the void and such. Must be right at the borderline. This mod and Warzones are the only big mods I have installed, along with about 7 tiny mods. I hope this problem is something Bethesda is looking into.
Happily continuing my Elseweyr adventure now. ^^
Happily continuing my Elseweyr adventure now. ^^
#66
Posted 27 May 2012 - 07:03 AM
Unfortunately, I can't seem to play after the last update. I get in the game for a few seconds, and it crashes. As much as I hate to, I had to uninstall. =-( I'll wait for the next update and try again.
#67
Posted 27 May 2012 - 07:04 AM
@Caldrumr: have you Skyrim 1.6 allready? if not, go for Moonpath version 8.6, should work (just missing some voices probably)
Edited by LaserWerewolf, 27 May 2012 - 07:07 AM.
#68
Posted 27 May 2012 - 04:56 PM
every time i try to use this mod it removes random spots of the inside of dungeons and other places. for example when i entered helgans keep after the intro. the hallways were missing and parts of the door frame.
#69
Posted 28 May 2012 - 01:44 AM
Whenver I load my save Skyrim just crashes. But when I delete Moonpath I load it just fine. Help me please..
#70
Posted 28 May 2012 - 01:44 AM
Whenver I load my save Skyrim just crashes. But when I delete Moonpath I load it just fine. Help me please..



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