Before I get into anything, I'd like to thank the greatest mod writer I've ever known for the inspiration: Simyaz, for his AMAZING character-driven mods like Ruined-Tail's Tale and Tears of the Fiend. His writing is bar-none the best writing I've seen from anyone on Nexus and he was a very friendly guy to work with (did some beta testing for RTT quite some time ago.)
Onto business. This is both an alternate start and origin story mod based around the player character as a remnant of a forgotten lineage. The alternate start merely sets up the curiosity that is the character's background, while the story itself begins later in the game after the main quest.
I'm not going to go into any detail now in hopes that the mod will come to fruition and will manage to surprise most of the players with several twists and a highly unexpected outcome. But I do need a team for this. I can write, and I can voice act, but I... fall short when it comes to the actual modding process. I've been writing for quite some time, and done voicework for a few older Oblivion mods, but neither of these would allow me the ability to really connect my story with the audience in the way that only the interactive experience of a video game can. Of course anyone who works on the mod will obviously be privy to all the details. Here's an overview though:
- The mod itself will contain around 6-10 short-medium length main plot quests with no sidequests.
- The only change to the vanilla will be the start of the game. Instead of starting at Helgen, the PC starts elsewhere and hints at what is to come, from there, I plan on having something that kicks off the main quest with warning Balgruff about the dragons, perhaps finding a journal on a dead body from the attack, or something similar. The questline in the mod itself would not kick off until after the main quest is completed. I'd like to have two versions of the esp, one with the alternate start, and one without, so that those who already have a character they'd like to play the mod with can do so.
- The difficulty will be relatively high as it is meant to take place after the main vanilla questline.
- I plan for one NPC to join as a companion for a short period during the questline, but not permanently.
- Dialogue will be heavy, except for the climactic quest it will be the most important part of the mod. The story is HIGHLY character-driven. It would also involve an old friend from Oblivion who, luckily, I was able to match the voice of.
- There will be a few minor new locations, nothing that would probably be in any way difficult for the average modder to create, mostly just vanilla meshes and textures unless the modder themselves suggests otherwise.
- The mod will not overlap with any vanilla locations unless of course, as I said, the modder suggests otherwise.
- There will be 2 major NPCs relevant to the plot, and a few minor ones that the PC must speak with regarding the quest. I'd say between 3 and 6 as I've yet to figure out which ones to keep and which to axe.
- The only new thing introduced regarding game elements would be some form of power that makes the mod worth the playthrough. I'd prefer more than just stat bonuses, but the reward is less relevant than the journey so it would be up to the modder to decide what he or she chooses to reward the player with for his/her efforts.
- It's hard to say whether or not the mod is lore friendly. It relies heavily on the lore from past games, and does not contradict anything present in the series, but it is definitely a perspective changing turn of events for the player.
So what I am in need of is modders familiar with the Construction Set and have the free time to devote to the project. It won't be TOO demanding, afterall, we all have our own lives, and I am more than happy to work around anyone's schedule provided it allows me to work with my own. The questline itself will probably be around 8-10 hours of gameplay and use mostly vanilla textures, meshes, etc with the exception of a few effects and such that I can either try to procure elsewhere from someone willing to share their resources or, if not, perhaps ask someone on the team to come up with. I had a team lined up for it back in 2009 when I began working on it, but I never got far enough with the script before I decided to wait until Skyrim came out. I waited until the construction set was released to make sure it could do what I would need it to do, and it surpassed all expectations. Unfortunately, by this time, a lot of my old modder friends seem to have abandoned the craft, and I can't remember my other account so my friends list is gone.
Voice acting is welcome as well, I plan to provide a few roles, but either way, that is in the later stages and I'm not worried about it.
If you'd like in on the mod, please let me know. You will receive full credit for the irreplaceable work you are doing that I myself am sadly incapable of.
Edited by Chishiokage, 27 April 2012 - 09:15 PM.



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